2026

While deep research systems address interactive information-seeking needs impressively, their real-world deployments face latency and resource-consumption challenges. We present FrankenReport, an interface for long-form knowledge-seeking report generation that supports adaptive early exiting per section: it evaluates intermediate outputs during generation and predicts whether further targeted computation will yield significant quality gains. In a simulation study, FrankenReport outperforms random allocation baselines by a large margin (up to 4×) under low budgets and smoothly recovers full-pipeline quality as the budget grows, showing that future quality gains are predictable from intermediate drafts. Through experiments and user studies, we further show that despite varying preferences across users and topics, FrankenReport adapts to simple, natural user feedback as efficiently as methods requiring much costlier supervision such as generated drafts and explicit rationales.

2024

Navigating certain communication situations can be challenging due to individuals’ lack of skills and the interference of strong emotions. However, effective learning opportunities are rarely accessible. In this work, we conduct a human-centered study that uses language models to simulate bespoke communication training and provide just-in-time feedback to support the practice and learning of interpersonal effectiveness skills. We apply the interpersonal effectiveness framework from Dialectical Behavioral Therapy (DBT), DEAR MAN, which focuses on both conversational and emotional skills. We present IMBUE, an interactive training system that provides feedback 28% more similar to experts’ feedback, compared to that generated by GPT-4. IMBUE is the first to focus on communication skills and emotion management simultaneously, incorporate experts’ domain knowledge in providing feedback, and be grounded in psychology theory. Through a randomized trial of 86 participants, we find that IMBUE’s simulation-only variant significantly improves participants’ self-efficacy (up to 17%) and reduces negative emotions (up to 25%). With IMBUE’s additional just-in-time feedback, participants demonstrate 17% improvement in skill mastery, along with greater enhancements in self-efficacy (27% more) and reduction of negative emotions (16% more) compared to simulation-only. The improvement in skill mastery is the only measure that is transferred to new and more difficult situations; situation-specific training is necessary for improving self-efficacy and emotion reduction.

2016