2026

Large Vision-Language Models (LVLMs) have achieved remarkable progress across a wide range of multimodal tasks. However, object hallucination remains a persistent challenge, undermining model reliability in applications such as visual question answering, embodied agents, and human-AI decision support systems. In this paper, inspired by cognitive science studies on perceptual bias, we investigate a new failure mode termed Premise-Induced Visual Fixation Hallucination (PVFH). Specifically, PVFH refers to a premise-induced reasoning error in which models become anchored to visually confusable evidence, accept a false textual premise, and subsequently generate responses about an absent yet visually plausible object. To systematically study this phenomenon, we introduce PVFH-Bench, a benchmark that automatically constructs visually confusable but absent targets and pairs the core hallucination setting with diagnostic subsets to trace how models move from object recognition to Premise-Induced Visual Fixation Hallucination. Experimental results on 10 state-of-the-art LVLMs demonstrate that all evaluated models are highly vulnerable to Premise-Induced Visual Fixation Hallucination. Moreover, we find that explicit chain-of-thought reasoning can further exacerbate this failure mode by encouraging models to overinterpret weak visual cues as supporting evidence for hallucinated objects. All data and code will be publicly released on GitHub.
The development of audio foundation models has accelerated rapidly since the emergence of GPT-4o. However, the lack of comprehensive evaluation has become a critical bottleneck for further progress in the field, particularly in audio generation. Current audio evaluation faces three major challenges: (1) audio evaluation lacks a unified framework, with datasets and code scattered across various sources;(2) audio codec, as a key component of audio foundation models, lacks a widely accepted and holistic evaluation methodology; (3) existing speech benchmarks are heavily reliant on English, making it challenging to objectively assess models’ performance on Chinese.We introduce UltraEval-Audio, a unified framework addressing these challenges through a modular architecture supporting 10 languages, 14 task categories, 24 models, and 36 benchmarks with one-command evaluation and real-time leaderboards. For audio codec, we propose a three-dimensional evaluation scheme covering semantic accuracy, timbre fidelity, and acoustic quality. For Chinese evaluation, we introduce two new benchmarks: SpeechCMMLU and SpeechHSK. Our code, benchmarks, and leaderboards are available at https://github.com/OpenBMB/UltraEval-Audio.

2025

Utilizing Graphic User Interfaces (GUIs) for human-computer interaction is essential for accessing various digital tools. Recent advancements in Vision Language Models (VLMs) reveal significant potential for developing versatile agents that assist humans in navigating GUIs. However, current VLMs face challenges related to fundamental abilities, such as OCR and grounding, as well as a lack of knowledge about GUI elements functionalities and control methods. These limitations hinder their effectiveness as practical GUI agents. To address these challenges, we introduce GUICourse, a series of datasets for training visual-based GUI agents using general VLMs. First, we enhance the OCR and grounding capabilities of VLMs using the GUIEnv dataset. Next, we enrich the GUI knowledge of VLMs using the GUIAct and GUIChat datasets. Our experiments demonstrate that even a small-sized GUI agent (with 3.1 billion parameters) performs effectively on both single-step and multi-step GUI tasks. We further finetune our GUI agents on other GUI tasks with different action spaces (AITW and Mind2Web), and the results show that our agents are better than their baseline VLMs. Additionally, we analyze the impact of OCR and grounding capabilities through an ablation study, revealing a positive correlation with GUI navigation ability.