Junli Gong

Author directory

2026

We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning with structural resistance to cross- category forgetting. We treat failure as a first-class training signal: failure–correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.
Recent segmentation models couple large language models (LLMs) with mask decoders to ground complex language expressions into masks, yet their instructions remain target-referential: they describe, constrain, or imply the region to be segmented. However, in real-world embodied interaction, human instructions are often at the intent-level, which includes the desired outcome without naming the region that enables it. To bridge this gap, we introduce SegWorld, where the model reasons about the scene through a multi-level visual chain-of-thought (CoT) before committing to a mask. Before receiving any instructions, it proactively observes the scene, describing visible objects and inferring plausible events they may support. Given an instruction, it continues the chain: from the object relevant to the intent, through the action that satisfies it, to the physical interaction site, the object part that affords the action. We formalize SegWorld as probabilistic inference, in which proactive observation supplies a linguistic scene context that improves mask prediction when instructions are given at the level of intent. We construct an Intent2Part benchmark for evaluating affordance-bearing part segmentation from high-level goals. Experiments show SegWorld matches instruction-driven baselines on target-referential instructions and improves substantially on intent-level ones.