Large Language Models (LLMs) demonstrate remarkable capabilities across diverse applications. However, concerns regarding their security, particularly the vulnerability to jailbreak attacks, persist. Drawing inspiration from adversarial training in deep learning and LLM agent learning processes, we introduce the In-Context Adversarial Game (ICAG) for defending against jailbreaks without the need for fine-tuning. ICAG leverages agent learning to conduct an adversarial game, aiming to dynamically extend knowledge to defend against jailbreaks. Unlike traditional methods that rely on static datasets, ICAG employs an iterative process to enhance both the defense and attack agents. This continuous improvement process strengthens defenses against newly generated jailbreak prompts. Our empirical studies affirm ICAG’s efficacy, where LLMs safeguarded by ICAG exhibit significantly reduced jailbreak success rates across various attack scenarios. Moreover, ICAG demonstrates remarkable transferability to other LLMs, indicating its potential as a versatile defense mechanism. The code is available at https://github.com/YujunZhou/In-Context-Adversarial-Game.
The paper introduces SceMQA, a novel benchmark for scientific multimodal question answering at the college entrance level. It addresses a critical educational phase often overlooked in existing benchmarks, spanning high school to pre-college levels. SceMQA focuses on core science subjects including Mathematics, Physics, Chemistry, and Biology. It features a blend of multiple-choice and free-response formats, ensuring a comprehensive evaluation of AI models’ abilities. Additionally, our benchmark provides specific knowledge points for each problem and detailed explanations for each answer. SceMQA also uniquely presents problems with identical contexts but varied questions to facilitate a more thorough and accurate assessment of reasoning capabilities. In the experiment, we evaluate both open-source and close-source state-of-the-art Multimodal Large Language Models (MLLMs), across various experimental settings. The results show that further research and development are needed in developing more capable MLLM, as highlighted by only 50% to 60% accuracy achieved by the strongest models.
Solving math word problem (MWP) remains a challenging task, as it requires to understand both the semantic meanings of the text and the mathematical logic among quantities, i.e., for both semantics modal and quantity modal learning. Current MWP encoders work in a uni-modal setting and map the given problem description to a latent representation, then for decoding. The generalizability of these MWP encoders is thus limited because some problems are semantics-demanding and others are quantity-demanding. To address this problem, we propose a Compositional Math Word Problem Solver (C-MWP) which works in a bi-modal setting encoding in an interactive way. Extensive experiments validate the effectiveness of C-MWP and show its superiority over state-of-the-art models on public benchmarks.