Kaijie Chen

Author directory

2026

Memory-backed agents need provenance that can survive leaked or migrated snapshots, where logs, visible outputs, and trusted metadata may be absent. We propose MEMMARK, a state-evolution attribution watermark that embeds an owner-controlled signal into latent memory-write decisions. At each internal LLM call, MEMMARK samples among admissible candidates using keyed, distribution-preserving selection, and records cryptographic commitments with signed session anchors and reveal evidence. This makes attribution depend on reproducible backend behavior rather than mutable provenance fields. Across A-Mem and Graphiti on LOCOMO, with three LLM backbones, MEMMARK preserves memory utility: Overall F1 retains 99.6 percent of the unwatermarked baseline, while BLEU-1 changes by +0.2 percent. It also provides usable carrier capacity, with 1.16, 1.14, and 1.26 bits of mean entropy for update-target, link-target, and semantic-realization decisions. In the snapshot-only R3 setting, MEMMARK recovers the full 40-bit payload from final snapshots, while wrong-key verification remains near chance. Under nine memory-lifecycle attacks, verification distinguishes tampering, evidence deletion, and partial payload recovery. These results show that robust snapshot-only attribution is feasible for long-term agent memory without surviving traces, trusted metadata, or utility degradation.
Generating a game is not the same as making one playable. Existing code-generation approaches often translate a prompt directly into an artifact, leaving interaction-level failures undetected. We argue that game generation requires a player and study two roles for graphical user interface (GUI) agents. First, we introduce PlaytestArena, an evaluation environment containing 200 browser-based game-generation tasks across eight genres, each paired with rubrics of expected in-play behaviors. An independent GUI judge loads and plays each build to adjudicate these rubrics. Second, we propose Play2Code, in which a game agent and a rubric-blind GUI playtester iteratively generate, play, and refine games through shared memory. The playtester provides gameplay traces and actionable feedback, while a separate GPT-5.5 judge assigns final benchmark scores. Across three frontier backbones, Play2Code achieves a 66.8% rubric pass rate, outperforming single-pass and agentic-coding baselines by 37.1 and 14.6 points, respectively. Its scores also improve monotonically across refinement rounds. Further analysis shows that GUI-agent feedback is more traceable than human reports yet exhibits similarly idiosyncratic priorities. These results establish GUI playtesting as an evaluation and refinement signal for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.
Sales dialogues require multi-turn, goal-directed persuasion under asymmetric incentives, which makes them a challenging setting for large language models (LLMs). Yet existing dialogue benchmarks rarely measure deal progression and outcomes. We introduce SalesLLM benchmark, a bilingual (ZH/EN) benchmark derived from realistic applications covering Financial Services and Consumer Goods, built from 30,074 scripted configurations and 1,805 curated multi-turn scenarios with controllable difficulty and personas. We propose a fully automatic evaluation pipeline that combines (i) an LLM judge for sales-process progress, and (ii) fine-tuned BERT classifiers for end-of-dialogue buying intent. To improve simulation fidelity, we train a user model, CustomerLM, with SFT and DPO on 8,000+ crowdworker-involved sales conversations, reducing role inversion from 17.44% (GPT-4o) to 8.8%. SalesLLM benchmark scores correlate strongly with human ratings (average Pearson r = 0.86; inter-annotator agreement Krippendorff’s α = 0.86, 500 annotations per model). Across 15 mainstream LLMs, in Chinese the strongest models are competitive with typical (junior-to-intermediate) human salespeople — not with sales experts — while weaker ones fall below this baseline, and cross-lingual consistency remains poor. SalesLLM benchmark serves as a scalable benchmark for outcome-oriented sales agents. Our code and data are released at https://github.com/Bairong-Xdynamics/Benchmarking-LLM-Realistic-Selling-Skill

2025

Reasoning is a fundamental capability often required in real-world text-to-image (T2I) generation, e.g., generating “a bitten apple that has been left in the air for more than a week” necessitates understanding temporal decay and commonsense concepts. While recent T2I models have made impressive progress in producing photorealistic images, their reasoning capability remains underdeveloped and insufficiently evaluated. To bridge this gap, we introduce R2I-Bench, a comprehensive benchmark specifically designed to rigorously assess reasoning-driven T2I generation. R2I-Bench comprises 3068 meticulously curated data instances, spanning 7 core reasoning categories, including commonsense, mathematical, logical, compositional, numerical, causal, and concept mixing. To facilitate fine-grained evaluation, we design R2IScore, a QA-style metric based on instance-specific, reasoning-oriented evaluation questions that assess three critical dimensions: text-image alignment, reasoning accuracy, and image quality. Extensive experiments with 16 representative T2I models, including a strong pipeline-based framework that decouples reasoning and generation using the state-of-the-art language and image generation models, demonstrate consistently limited reasoning performance, highlighting the need for more robust, reasoning-aware architectures in the next generation of T2I systems.