Kim Sung-Bin

Author directory

2026

Sound events have semantic identities, locations, and trajectories, yet existing audio-language models typically encode clips as global event content. Conversely, sound event localization models track source directions over time but offer limited semantic coverage for language reasoning. To bridge this gap, we introduce ST-AudioQA, a spatio-temporal audio QA dataset and benchmark built from first-order ambisonic (FOA) renderings of static and moving sound sources. Each scene provides source identity, activity, direction, distance, and motion metadata, enabling dense trajectory supervision and QA about what is sounding, where it is, how it moves, and how sources relate. We further introduce ST-Audio Encoder, which jointly learns event semantics and time-resolved source trajectories, and ST-AudioLM, which exposes these audio tokens to an LLM for spatio-temporal audio QA. Experiments show that this representation improves the balance between semantic preservation and localization and yields stronger reasoning than static spatial and localization-oriented baselines. Beyond the controlled benchmark, ST-AudioLM shows zero-shot transfer to real recordings, with further gains after light adaptation. Project page: https://st-audiolm.github.io/.
Laughter is a complex social signal that conveys communicative intent beyond amusement. While prior work has focused on isolated laughter analysis tasks, a comprehensive understanding of laughter in real-world scenarios remains underexplored. We introduce SMILE-Next, a dataset for real-world laughter understanding with multimodal textual representations and question–answer annotations across three tasks: laughter detection, laughter type classification, and laughter reasoning. Building on this dataset, we propose a laughter expert LLM that leverages disentangled multimodal textual cues, together with a Mixture-of-Laugh-Experts framework and laughter-specific self-instruction for task-adaptive specialization. Experimental results show that the combination of our proposed components substantially outperforms multimodal LLM baselines, advancing robust real-world laughter understanding.

2024

Despite the recent advances in artificial intelligence, building social intelligence remains a challenge.Among social signals, laughter is one of the distinctive expressions that occurs during social interactions between humans.In this work, we tackle a new challenge for machines to understand the rationale behind laughter in video, Video Laugh Reasoning.We introduce this new task to explain why people laugh in a particular video and a dataset for this task.Our proposed dataset, SMILE, comprises video clips and language descriptions of why people laugh. We propose a baseline by leveraging the reasoning capacity of large language models (LLMs) with textual video representation. Experiments show that our baseline can generate plausible explanations for laughter. We further investigate the scalability of our baseline by probing other video understanding tasks and in-the-wild videos. We release our dataset, code, and model checkpoints on https://github.com/postech-ami/SMILE-Dataset.