M. Hamza Mughal

Author directory

2026

Discrete motion tokenizers encode motion as atomic units and are widely used for co-speech gesture generation. It remains unclear which motion properties, especially those relevant to gesture semantics, are recoverable from these codebooks. We probe a reconstruction-trained codebook using 19 co-speech gesture descriptors spanning from raw motion to abstract communicative function. Results show that geometry and handedness are readily decodable from token embeddings, while motion category is only weakly decoded despite showing systematic differences in discrete code usage. This gap between reconstruction quality and descriptor decodability suggests that reconstruction objectives alone do not guarantee that gesture semantics are captured, and that evaluating codebooks on such properties can guide the design of more semantic motion tokenizers.
In conversation, humans use multimodal cues, such as speech, gestures, and gaze, to manage turn-taking. While linguistic and acoustic features are informative, gestures provide complementary cues for modeling these transitions. To study this, we introduce DnD Gesture++, an extension of the multi-party DnD Gesture corpus enriched with 2,663 semantic gesture annotations spanning iconic, metaphoric, deictic, and discourse types. Using this dataset, we model turn-taking prediction through a Mixture-of-Experts framework integrating text, audio, and gestures. Experiments show that incorporating semantically guided gestures yields consistent performance gains over baselines, demonstrating their complementary role in multimodal turn-taking.

2025

Research in linguistics shows that non-verbal cues, such as gestures, play a crucial role in spoken discourse. For example, speakers perform hand gestures to indicate topic shifts, helping listeners identify transitions in discourse. In this work, we investigate whether the joint modeling of gestures using human motion sequences and language can improve spoken discourse modeling in language models. To integrate gestures into language models, we first encode 3D human motion sequences into discrete gesture tokens using a VQ-VAE. These gesture token embeddings are then aligned with text embeddings through feature alignment, mapping them into the text embedding space. To evaluate the gesture-aligned language model on spoken discourse, we construct text infilling tasks targeting three key discourse cues grounded in linguistic research: discourse connectives, stance markers, and quantifiers. Results show that incorporating gestures enhances marker prediction accuracy across the three tasks, highlighting the complementary information that gestures can offer in modeling spoken discourse. We view this work as an initial step toward leveraging non-verbal cues to advance spoken language modeling in language models.