Michael Xu
2024
The Social Lives of Literary Characters: Combining citizen science and language models to understand narrative social networks
Andrew Piper
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Michael Xu
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Derek Ruths
Proceedings of the 4th International Conference on Natural Language Processing for Digital Humanities
Characters and their interactions are central to the fabric of narratives, playing a crucial role in developing readers’ social cognition. In this paper, we introduce a novel annotation framework that distinguishes between five types of character interactions, including bilateral and unilateral classifications. Leveraging the crowd-sourcing framework of citizen science, we collect a large dataset of manual annotations (N=13,395). Using this data, we explore how genre and audience factors influence social network structures in a sample of contemporary books. Our findings demonstrate that fictional narratives tend to favor more embodied interactions and exhibit denser and less modular social networks. Our work not only enhances the understanding of narrative social networks but also showcases the potential of integrating citizen science with NLP methodologies for large-scale narrative analysis.
2022
Craft an Iron Sword: Dynamically Generating Interactive Game Characters by Prompting Large Language Models Tuned on Code
Ryan Volum
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Sudha Rao
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Michael Xu
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Gabriel DesGarennes
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Chris Brockett
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Benjamin Van Durme
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Olivia Deng
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Akanksha Malhotra
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Bill Dolan
Proceedings of the 3rd Wordplay: When Language Meets Games Workshop (Wordplay 2022)
Non-Player Characters (NPCs) significantly enhance the player experience in many games. Historically, players’ interactions with NPCs have tended to be highly scripted, to be limited to natural language responses to be selected by the player, and to not involve dynamic change in game state. In this work, we demonstrate that use of a few example conversational prompts can power a conversational agent to generate both natural language and novel code. This approach can permit development of NPCs with which players can have grounded conversations that are free-form and less repetitive. We demonstrate our approach using OpenAI Codex (GPT-3 finetuned on GitHub), with Minecraft game development as our test bed. We show that with a few example prompts, a Codex-based agent can generate novel code, hold multi-turn conversations and answer questions about structured data. We evaluate this application using experienced gamers in a Minecraft realm and provide analysis of failure cases and suggest possible directions for solutions.
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Co-authors
- Ryan Volum 1
- Sudha Rao 1
- Gabriel DesGarennes 1
- Chris Brockett 1
- Benjamin Van Durme 1
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