Minchul Kang

Author directory

2026

Large language models are increasingly trained on GPUs distributed across multiple regions, but geo-distributed training is challenging in practice. Real clusters often contain GPUs with different speeds and memory capacities, and they communicate over slow wide-area networks. Our analysis shows that this creates serious problems: existing synchronous methods preserve stable updates, but fast GPUs wait up to 20.9% of their runtime for slower ones, and all workers spend, on average, 65.8% of their runtime on synchronization. Recent asynchronous methods reduce waiting time but worsen the model accuracy due to stale updates. To address the problems, we present GeoMesh, a synchronous geo-distributed training framework for heterogeneous GPUs. GeoMesh balances per-worker workloads by assigning each GPU a suitable batch size and number of inner steps, so faster GPUs do more useful work instead of waiting. It also reduces communication volume by nearly 32× by exchanging compressed sign-based pseudo-gradients with lightweight magnitude and token count. Across heterogeneous GPUs and Azure-derived WAN, GeoMesh reduces time-to-target perplexity by up to 70.2% over representative baselines and lowers straggler- and WAN-induced GPU idle by up to 8.0× and 5.6×, respectively, while preserving comparable zero-shot accuracy.
Selecting a parallelism strategy—the configuration of data, tensor, and pipeline parallelism degrees together with micro- and global-batch sizes—largely determines the training efficiency of large language models. State-of-the-art methods search for a parallelism strategy offline and select the single strategy that minimizes per-iteration time. But we find that they neglect the target validation perplexity and time-to-perplexity (TTP). In particular, our analysis reveals that the best strategy yielding the fastest perplexity improvement changes multiple times during training. As a result, state-of-the-art methods are 1.8–11.4× slower in TTP than the strategy sequence that selects the best strategy at each iteration. This paper proposes CONA, a new training method that introduces online strategy chaining. Instead of a single strategy selected offline, CONA ranks candidate strategies during training using a surrogate metric built from compute throughput and gradient statistics, and switches the current strategy to a new strategy with a higher metric. In our evaluation with GPT-3 1.3B, BERT-Large, and Llama-3.2-1B, CONA reaches the target validation perplexity 1.4–9.6× faster than state-of-the-art methods. Moreover, CONA closely tracks the perplexity achieved by the sequence that selects the best strategy at each iteration, within 2.6%.