This paper describes the Critical Role Dungeons and Dragons Dataset (CRD3) and related analyses. Critical Role is an unscripted, live-streamed show where a fixed group of people play Dungeons and Dragons, an open-ended role-playing game. The dataset is collected from 159 Critical Role episodes transcribed to text dialogues, consisting of 398,682 turns. It also includes corresponding abstractive summaries collected from the Fandom wiki. The dataset is linguistically unique in that the narratives are generated entirely through player collaboration and spoken interaction. For each dialogue, there are a large number of turns, multiple abstractive summaries with varying levels of detail, and semantic ties to the previous dialogues. In addition, we provide a data augmentation method that produces 34,243 summary-dialogue chunk pairs to support current neural ML approaches, and we provide an abstractive summarization benchmark and evaluation.
We consider the problem of diversifying automated reply suggestions for a commercial instant-messaging (IM) system (Skype). Our conversation model is a standard matching based information retrieval architecture, which consists of two parallel encoders to project messages and replies into a common feature representation. During inference, we select replies from a fixed response set using nearest neighbors in the feature space. To diversify responses, we formulate the model as a generative latent variable model with Conditional Variational Auto-Encoder (M-CVAE). We propose a constrained-sampling approach to make the variational inference in M-CVAE efficient for our production system. In offline experiments, M-CVAE consistently increased diversity by ∼30−40% without significant impact on relevance. This translated to a ∼5% gain in click-rate in our online production system.
We describe the Enron People Assignment (EPA) dataset, in which tasks that are described in emails are associated with the person(s) responsible for carrying out these tasks. We identify tasks and the responsible people in the Enron email dataset. We define evaluation methods for this challenge and report scores for our model and naïve baselines. The resulting model enables a user experience operating within a commercial email service: given a person and a task, it determines if the person should be notified of the task.