Reut Apel
2025
Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation
Eilam Shapira | Omer Madmon | Reut Apel | Moshe Tennenholtz | Roi Reichart
Transactions of the Association for Computational Linguistics, Volume 13
Eilam Shapira | Omer Madmon | Reut Apel | Moshe Tennenholtz | Roi Reichart
Transactions of the Association for Computational Linguistics, Volume 13
Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: predicting human decisions in off-policy evaluation (OPE). We focus on language-based persuasion games, where an expert aims to influence the decision-maker through verbal messages. In our OPE framework, the prediction model is trained on human interaction data collected from encounters with one set of expert agents, and its performance is evaluated on interactions with a different set of experts. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision-makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%.1
2022
Designing an Automatic Agent for Repeated Language–based Persuasion Games
Maya Raifer | Guy Rotman | Reut Apel | Moshe Tennenholtz | Roi Reichart
Transactions of the Association for Computational Linguistics, Volume 10
Maya Raifer | Guy Rotman | Reut Apel | Moshe Tennenholtz | Roi Reichart
Transactions of the Association for Computational Linguistics, Volume 10
Persuasion games are fundamental in economics and AI research and serve as the basis for important applications. However, work on this setup assumes communication with stylized messages that do not consist of rich human language. In this paper we consider a repeated sender (expert) – receiver (decision maker) game, where the sender is fully informed about the state of the world and aims to persuade the receiver to accept a deal by sending one of several possible natural language reviews. We design an automatic expert that plays this repeated game, aiming to achieve the maximal payoff. Our expert is implemented within the Monte Carlo Tree Search (MCTS) algorithm, with deep learning models that exploit behavioral and linguistic signals in order to predict the next action of the decision maker, and the future payoff of the expert given the state of the game and a candidate review. We demonstrate the superiority of our expert over strong baselines and its adaptability to different decision makers and potential proposed deals.1