Ryan S. Baker


2025

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LLM-Based Approaches for Detecting Gaming the System in Self-Explanation
Jiayi (Joyce) Zhang | Ryan S. Baker | Bruce M. McLaren
Proceedings of the Artificial Intelligence in Measurement and Education Conference (AIME-Con): Full Papers

This study compares two LLM-based approaches for detecting gaming behavior in students’ open-ended responses within a math digital learning game. The sentence embedding method outperformed the prompt-based approach and was more conservative. Consistent with prior research, gaming correlated negatively with learning, highlighting LLMs’ potential to detect disengagement in open-ended tasks.

2019

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Automated Identification of Verbally Abusive Behaviors in Online Discussions
Srecko Joksimovic | Ryan S. Baker | Jaclyn Ocumpaugh | Juan Miguel L. Andres | Ivan Tot | Elle Yuan Wang | Shane Dawson
Proceedings of the Third Workshop on Abusive Language Online

Discussion forum participation represents one of the crucial factors for learning and often the only way of supporting social interactions in online settings. However, as much as sharing new ideas or asking thoughtful questions contributes learning, verbally abusive behaviors, such as expressing negative emotions in online discussions, could have disproportionate detrimental effects. To provide means for mitigating the potential negative effects on course participation and learning, we developed an automated classifier for identifying communication that show linguistic patterns associated with hostility in online forums. In so doing, we employ several well-established automated text analysis tools and build on the common practices for handling highly imbalanced datasets and reducing the sensitivity to overfitting. Although still in its infancy, our approach shows promising results (ROC AUC .73) towards establishing a robust detector of abusive behaviors. We further provide an overview of the classification (linguistic and contextual) features most indicative of online aggression.