Renshuai Tao

Author directory

2026

Text-based web agents offer computational efficiency for autonomous web navigation, yet developing robust agents remains challenging due to the noisy and heterogeneous nature of real-world HTML. Standard Supervised Fine-Tuning (SFT) approaches fail in two critical dimensions: they lack discrimination capabilities to reject plausible but incorrect elements in densely populated pages, and exhibit limited generalization to unseen website layouts. To address these challenges, we introduce the Triton dataset (590k instances) and a progressive training curriculum. Triton is constructed via Structural-Semantic Hard Negative Mining, which explicitly mines topologically similar distractors, and a Dual-Agent Consensus pipeline that synthesizes diverse cross-domain tasks with strict verification. Building upon this foundation, our progressive curriculum produces three models: Triton-SFT-32B for basic imitation, Triton-ORPO-32B for robust discrimination via Odds Ratio Preference Optimization, and Triton-GRPO-32B for long-horizon consistency through Group Relative Policy Optimization. Empirical evaluation on Mind2Web demonstrates that Triton-GRPO-32B achieves state-of-the-art performance among open-source models with 58.7% Step Success Rate, surpassing GPT-4.5 (42.4%) and Claude-4.5 (41.4%) by over 16%, validating that specialized data curriculum outweighs raw parameter scale for web navigation.
Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.
Zero-shot anomaly detection (ZSAD) has gained significant attention for its practical value in industrial inspection. Recently, CLIP-based approaches have been widely adopted in ZSAD due to their strong vision-language generalization capabilities. However, existing methods commonly employ continuous prompt embeddings for prompt optimization and encode semantics in latent vectors, which lack interpretability and scalability. To this end, we propose CoEvoAD, a co-evolutionary framework for discrete prompt selection. CoEvoAD performs prompt search in the discrete natural-language space using an evolutionary algorithm. Candidate prompts are iteratively generated, evaluated, and selected throughout population evolution, thus preserving the interpretability and composability of natural language. Furthermore, we introduce a Cross-Category Transfer Objective (CCTO), which treats held-out source categories as proxies for unseen categories and scores prompt rules based on their estimated cross-category transferability, effectively improving cross-category generalization. Extensive experiments are conducted to validate the effectiveness of CoEvoAD, and the results show that it achieves state-of-the-art performance across multiple anomaly detection datasets.