Risham Sidhu
Author directory2026
MineCEraft: Evaluating Language Models as Construction Engineers in the World of Minecraft
Sewoong Lee | Risham Sidhu | Julia Hockenmaier | Yoonhwa Jung
Findings of the Association for Computational Linguistics: EMNLP 2026
Sewoong Lee | Risham Sidhu | Julia Hockenmaier | Yoonhwa Jung
Findings of the Association for Computational Linguistics: EMNLP 2026
We introduce MineCEraft (Minecraft Construction Engineering Benchmark, pronounced mine-see-ee-raft), an easy-to-use, open-source benchmark designed to systematically evaluate the reliability and limitations of LLMs for construction tasks in Minecraft. The MineCEraft benchmark comprises 723 domain-expert hand-crafted natural-language instructions with programmatically verifiable evaluation, spanning 17 distinct task categories, providing a safe and controllable experimental environment for assessing LLMs’ ability to perform realistic construction engineering tasks. With this benchmark, we conduct an in-depth evaluation of state-of-the-art LLMs and perform a detailed error analysis, revealing key failure modes and practical challenges in applying LLMs to construction engineering tasks.
Tackling Distractor Documents in Multi-Hop QA with Reinforcement and Curriculum Learning
Jerry Huang | Siddarth Madala | Risham Sidhu | Cheng Niu | Hao Peng | Julia Hockenmaier | Tong Zhang
Findings of the Association for Computational Linguistics: EACL 2026
Jerry Huang | Siddarth Madala | Risham Sidhu | Cheng Niu | Hao Peng | Julia Hockenmaier | Tong Zhang
Findings of the Association for Computational Linguistics: EACL 2026
Retrieval-augmented generation (RAG) systems rely on retrieval models for identifying relevant contexts and answer generation models for utilizing those contexts. However, retrievers exhibit imperfect recall and precision, limiting downstream performance. We introduce RAG-RL, an answer generation model trained for multi-hop question answering (MHQA) to not only generate answers but also to identify and cite relevant information from larger sets of retrieved contexts, shifting some of the burden of identifying relevant documents from the retriever to the answer generator. Our approach uses curriculum learning, where models are trained across retrieval settings with varying levels of noise. Our experiments show that training samples with fewer distractor documents enable models to acquire citation and reasoning skills with greater sample efficiency and generalizability, demonstrating strong model performance even as the number of irrelevant passages increases. We benchmark our methods on three open-domain MHQA datasets and report significant gains in answer and citation accuracy. Furthermore, our experiments provide empirical insights into how simpler training samples can give models stronger signals for learning specific skills (e.g., citation generation) and how different components of post-training (e.g., training set construction, rule-based rewards, training sample ordering, etc.) impact final model performance.
BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues
Prashant Jayannavar | Liliang Ren | Marisa Hudspeth | Risham Sidhu | Charlotte Lambert | Ariel Cordes | Elizabeth Kaplan | Anjali Narayan-Chen | Julia Hockenmaier
Computational Linguistics, Volume 52, Issue 3 - September 2026
Prashant Jayannavar | Liliang Ren | Marisa Hudspeth | Risham Sidhu | Charlotte Lambert | Ariel Cordes | Elizabeth Kaplan | Anjali Narayan-Chen | Julia Hockenmaier
Computational Linguistics, Volume 52, Issue 3 - September 2026
Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar, and Hockenmaier, 2019), a two-player game in which an Architect (A) instructs a Builder (B) to construct a target structure in a simulated 3D Blocks World environment, offers a rich platform to work towards this goal. In this work, we focus on the Builder Action Prediction (BAP) subtask: predicting B’s actions in a multimodal game context (Jayannavar, Narayan-Chen, and Hockenmaier, 2020)—a challenging testbed for grounded instruction following, with limited training data. We holistically re-examine this task and introduce BAP v2 to address key challenges in evaluation, training data, and modeling. Specifically, we define an enhanced evaluation benchmark, featuring a cleaner test set and fairer, more insightful metrics that also reveal spatial reasoning as the primary performance bottleneck. To address data scarcity and to teach models basic spatial skills, we generate different types of synthetic MCBT data. We observe that current, LLM-based SOTA models trained on the human BAP dialogues fail on these simpler, synthetic BAP ones, but show that training models on this synthetic data improves their performance across the board. We also introduce a new SOTA model, Llama-CRAFTS, which leverages richer input representations, and achieves an F1 score of 53.0 on the BAP v2 task and strong performance on the synthetic data. While this result marks a notable 6 points improvement over previous work, it also underscores the task’s remaining difficulty, establishing BAP v2 as a fertile ground for future research, and providing a useful measure of the spatial capabilities of current text-only LLMs in such embodied tasks.
2020
Document-Level Definition Detection in Scholarly Documents: Existing Models, Error Analyses, and Future Directions
Dongyeop Kang | Andrew Head | Risham Sidhu | Kyle Lo | Daniel Weld | Marti A. Hearst
Proceedings of the First Workshop on Scholarly Document Processing
Dongyeop Kang | Andrew Head | Risham Sidhu | Kyle Lo | Daniel Weld | Marti A. Hearst
Proceedings of the First Workshop on Scholarly Document Processing
The task of definition detection is important for scholarly papers, because papers often make use of technical terminology that may be unfamiliar to readers. Despite prior work on definition detection, current approaches are far from being accurate enough to use in realworld applications. In this paper, we first perform in-depth error analysis of the current best performing definition detection system and discover major causes of errors. Based on this analysis, we develop a new definition detection system, HEDDEx, that utilizes syntactic features, transformer encoders, and heuristic filters, and evaluate it on a standard sentence-level benchmark. Because current benchmarks evaluate randomly sampled sentences, we propose an alternative evaluation that assesses every sentence within a document. This allows for evaluating recall in addition to precision. HEDDEx outperforms the leading system on both the sentence-level and the document-level tasks, by 12.7 F1 points and 14.4 F1 points, respectively. We note that performance on the high-recall document-level task is much lower than in the standard evaluation approach, due to the necessity of incorporation of document structure as features. We discuss remaining challenges in document-level definition detection, ideas for improvements, and potential issues for the development of reading aid applications.