Other people with similar names: Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang, Rui Wang

Unverified author pages with similar names: Rui Wang


2026

Emotional intelligence (EI) in large language models (LLMs) is often evaluated through static understanding tasks or single-response dialogue generation. However, emotion management is interactive. A good response should improve the user’s emotional and relational state over several turns. We introduce EIBench, a simulator-based benchmark for interactive emotion management. EIBench contains 2,222 scenarios, with 2,009 for training and 213 for held-out testing. The scenarios are organized by a 2×2 taxonomy covering Support, Defense, Repair, and Charm. We evaluate 15 open- and closed-source LLMs. Current models perform well on support and rapport-building scenes, but struggle with boundary maintenance under user pressure. To improve the EI ability of LLMs, we propose Centered Turn-Credit GRPO (CTC-GRPO), a GRPO extension that reuses the simulator’s per-turn state updates as dense turn-level feedback while preserving the final outcome reward. CTC-GRPO improves Qwen3-8B from -22.4 to +22.4 on EIBench and also improves on out-of-distribution evaluations including SAGE (+12.4) and EQBench3 (+20.9%). Our results show that simulator-tracked user states can support both evaluation and training for multi-turn emotion management.
We introduce SocialArena, a benchmark for systematically defining and evaluating the social intelligence of large language models (LLMs). Although LLMs are increasingly deployed in socially interactive applications such as mental health counseling, companionship chatbots, and educational tutoring, existing evaluations remain fragmented—focusing on isolated capabilities or single scenarios—and evaluation reliability is largely unverified. This work makes three main contributions to address these limitations. (1) We first propose a unified three-tier framework that defines social intelligence along three capability dimensions: role-playing ability, mental state reasoning, and behavioral reasoning. To operationalize this definition, we design a role-playing dialogue paradigm with explicit character thinking for evaluation, enabling simultaneous assessment of these capabilities in a manner that mirrors realistic human interactions. (2) To ensure diversity across social scenarios and thereby prevent evaluation conclusions from being confined to specific scenarios, we introduce the U-TRIMF framework, which guides us in synthesizing social contexts with broad coverage. (3) To obtain reliable evaluation, we invest 132.4K to recruit and train human annotators and adopt a human-annotated arena-style protocol, where annotators compare model responses and provide preference labels along with natural-language critiques. Experiments on a wide range of frontier LLMs reveal substantial gaps in their social intelligence capabilities. We hope that SocialArena can provide valuable insights and guidance for future LLM improvements.

2025

Reinforcement Learning Fine-Tuning (RLFT) has achieved notable success in tasks with objectively verifiable answers (e.g., code generation, mathematical reasoning), yet struggles with open-ended subjective tasks like role-playing dialogue. Traditional reward modeling approaches, which rely on independent sample-wise scoring, face dual challenges: subjective evaluation criteria and unstable reward signals. Motivated by the insight that human evaluation inherently combines explicit criteria with implicit comparative judgments, we propose Comparative Policy Optimization (CPO). CPO redefines the reward evaluation paradigm by shifting from sample-wise scoring to comparative group-wise scoring. Building on the same principle, we introduce the CharacterArena evaluation framework, which comprises two stages: (1) Contextualized Multi-turn Role-playing Simulation, and (2) Trajectory-level Comparative Evaluation. By operationalizing subjective scoring via objective trajectory comparisons, CharacterArena minimizes contextual bias and enables more robust and fair performance evaluation. Empirical results on CharacterEval, CharacterBench, and CharacterArena confirm that CPO effectively mitigates reward ambiguity and leads to substantial improvements in dialogue quality.