Other people with similar names: Rui Yang, Rui Yang, Rui Yang

Unverified author pages with similar names: Rui Yang


2026

Training vision-language web agents with multi-step RL is compute-intensive, with two dominant forms of inefficiency: idle GPUs in synchronous RL, and trajectories that use more steps and tokens than necessary. We present AsyncWebRL, which addresses both. On the system side, an asynchronous design overlaps rollout, gradient update, and policy refresh across iterations, paired with two web-agent-specific adaptations, namely an everlasting rollout pool and lightweight screenshot handling, that together deliver up to a 2.9× end-to-end training-throughput speedup over the previously fastest open synchronous pipeline (WebGym). On the algorithmic side, we identify the per-trajectory normalizer 1/|𝜏i| in multi-step GRPO as the root cause of trajectory-level and token-level inefficiency: because failures are systematically longer than successes, it down-weights the negative gradient on failed tokens, so the policy keeps producing verbose memory schemas. Replacing 1/|𝜏i| with a constant 1/k breaks this coupling, contracting trajectories while preserving aggregate success. Together, these contributions set a new open-source state of the art on the WebGym out-of-distribution test split (+5.8% relative over the 42.9% prior best), with the largest gains on the harder slices (+42% relative on Medium, +48% relative on Hard).
Web agents have demonstrated strong performance on a wide range of web-based tasks. However, existing research on the effect of environmental variation has mostly focused on robustness to adversarial attacks, with less attention to agents’ preferences in benign scenarios. Although early studies have examined how textual attributes influence agent behavior, a systematic understanding of how visual attributes shape agent decision-making remains limited. To address this, we introduce VAF, a controlled evaluation pipeline for quantifying how webpage Visual Attribute Factors influence web-agent decision-making. Specifically, VAF consists of three stages: (i) variant generation, which ensures the variants share identical semantics as the original item while only differ in visual attributes; (ii) browsing interaction, where agents navigate the page via scrolling and clicking the interested item, mirroring how human users browse online; (iii) validating through both click action and reasoning from agents, which we use the Target Click Rate and Target Mention Rate to jointly evaluate the effect of visual attributes. By quantitatively measuring the decision-making difference between the original and variant, we identify which visual attributes influence agents’ behavior most. Extensive experiments, across 8 variant families (48 variants total), 5 real-world websites (including shopping, travel, and news browsing), and 4 representative web agents, show that background color contrast, item size, position, and card clarity have a strong influence on agents’ actions, whereas font styling, text color, and item image clarity exhibit minor effects.
Recent studies suggest that video generative models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-Bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of domains and skill tags for evaluating the visual reasoning capabilities of video generative models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our findings further reveal the input sensitivity, skill-bounded transfer from synthetic fine-tuning, and limited denoising-time self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-Bench will help stimulate the development of next-generation video generative models. Data and code are available at [our project page](https://hexuan21.github.io/VGI-Bench/).

2025

Understanding human preferences is crucial for improving foundation models and building personalized AI systems. However, preferences are inherently diverse and complex, making it difficult for traditional reward models to capture their full range. While fine-grained preference data can help, collecting it is expensive and hard to scale. In this paper, we introduce Decomposed Reward Models (DRMs), a novel approach that extracts diverse human preferences from binary comparisons without requiring fine-grained annotations. Our key insight is to represent human preferences as vectors and analyze them using Principal Component Analysis (PCA). By constructing a dataset of embedding differences between preferred and rejected responses, DRMs identify orthogonal basis vectors that capture distinct aspects of preference. These decomposed rewards can be flexibly combined to align with different user needs, offering an interpretable and scalable alternative to traditional reward models. We demonstrate that DRMs effectively extract meaningful preference dimensions (e.g., helpfulness, safety, humor) and adapt to new users without additional training. Our results highlight DRMs as a powerful framework for personalized and interpretable LLM alignment.
Reward modeling is a key step in building safe foundation models when applying reinforcement learning from human feedback (RLHF) to align Large Language Models (LLMs). However, reward modeling based on the Bradley-Terry (BT) model assumes a global reward function, failing to capture the inherently diverse and heterogeneous human preferences. Hence, such oversimplification limits LLMs from supporting personalization and pluralistic alignment. Theoretically, we show that when human preferences follow a mixture distribution of diverse subgroups, a single BT model has an irreducible error. While existing solutions, such as fine-grained annotations via prompting or structured preference elicitation, help address this issue, they are costly and constrained by predefined attributes, failing to fully capture the richness of human values. In this work, we introduce MiCRo, a two-stage framework that enhances personalized preference learning by leveraging large-scale binary preference datasets without requiring explicit fine-grained annotations. In the first stage, MiCRo employs a mixture of preferences to model diverse human preferences, enabling a flexible representation of diverse value systems. In the second stage, MiCRo integrates an online routing strategy that dynamically adapts mixture weights based on specific context to resolve ambiguity, allowing for efficient and scalable preference adaptation with minimal additional supervision. Experiments on multiple preference datasets demonstrate that MiCRo effectively captures diverse human preferences and significantly improves personalized preference learning on downstream tasks.