Ryan Lowe


2020

Evaluating the quality of a dialogue interaction between two agents is a difficult task, especially in open-domain chit-chat style dialogue. There have been recent efforts to develop automatic dialogue evaluation metrics, but most of them do not generalize to unseen datasets and/or need a human-generated reference response during inference, making it infeasible for online evaluation. Here, we propose an unreferenced automated evaluation metric that uses large pre-trained language models to extract latent representations of utterances, and leverages the temporal transitions that exist between them. We show that our model achieves higher correlation with human annotations in an online setting, while not requiring true responses for comparison during inference.

2019

How can we teach artificial agents to use human language flexibly to solve problems in real-world environments? We have an example of this in nature: human babies eventually learn to use human language to solve problems, and they are taught with an adult human-in-the-loop. Unfortunately, current machine learning methods (e.g. from deep reinforcement learning) are too data inefficient to learn language in this way. An outstanding goal is finding an algorithm with a suitable ‘language learning prior’ that allows it to learn human language, while minimizing the number of on-policy human interactions. In this paper, we propose to learn such a prior in simulation using an approach we call, Learning to Learn to Communicate (L2C). Specifically, in L2C we train a meta-learning agent in simulation to interact with populations of pre-trained agents, each with their own distinct communication protocol. Once the meta-learning agent is able to quickly adapt to each population of agents, it can be deployed in new populations, including populations speaking human language. Our key insight is that such populations can be obtained via self-play, after pre-training agents with imitation learning on a small amount of off-policy human language data. We call this latter technique Seeded Self-Play (S2P). Our preliminary experiments show that agents trained with L2C and S2P need fewer on-policy samples to learn a compositional language in a Lewis signaling game.

2018

During the past decade, several areas of speech and language understanding have witnessed substantial breakthroughs from the use of data-driven models. In the area of dialogue systems, the trend is less obvious, and most practical systems are still built through significant engineering and expert knowledge. Nevertheless, several recent results suggest that data-driven approaches are feasible and quite promising. To facilitate research in this area, we have carried out a wide survey of publicly available datasets suitable for data-driven learning of dialogue systems. We discuss important characteristics of these datasets, how they can be used to learn diverse dialogue strategies, and their other potential uses. We also examine methods for transfer learning between datasets and the use of external knowledge. Finally, we discuss appropriate choice of evaluation metrics for the learning objective.

2017

In this paper, we construct and train end-to-end neural network-based dialogue systems usingan updated version of the recent Ubuntu Dialogue Corpus, a dataset containing almost 1 million multi-turn dialogues, with a total of over 7 million utterances and 100 million words. This dataset is interesting because of its size, long context lengths, and technical nature; thus, it can be used to train large models directly from data with minimal feature engineering, which can be both time consuming and expensive. We provide baselines in two different environments: one where models are trained to maximize the log-likelihood of a generated utterance conditioned on the context of the conversation, and one where models are trained to select the correct next response from a list of candidate responses. These are both evaluated on a recall task that we call Next Utterance Classification (NUC), as well as other generation-specific metrics. Finally, we provide a qualitative error analysis to help determine the most promising directions for future research on the Ubuntu Dialogue Corpus, and for end-to-end dialogue systems in general.
Humans interpret texts with respect to some background information, or world knowledge, and we would like to develop automatic reading comprehension systems that can do the same. In this paper, we introduce a task and several models to drive progress towards this goal. In particular, we propose the task of rare entity prediction: given a web document with several entities removed, models are tasked with predicting the correct missing entities conditioned on the document context and the lexical resources. This task is challenging due to the diversity of language styles and the extremely large number of rare entities. We propose two recurrent neural network architectures which make use of external knowledge in the form of entity descriptions. Our experiments show that our hierarchical LSTM model performs significantly better at the rare entity prediction task than those that do not make use of external resources.
Automatically evaluating the quality of dialogue responses for unstructured domains is a challenging problem. Unfortunately, existing automatic evaluation metrics are biased and correlate very poorly with human judgements of response quality (Liu et al., 2016). Yet having an accurate automatic evaluation procedure is crucial for dialogue research, as it allows rapid prototyping and testing of new models with fewer expensive human evaluations. In response to this challenge, we formulate automatic dialogue evaluation as a learning problem. We present an evaluation model (ADEM)that learns to predict human-like scores to input responses, using a new dataset of human response scores. We show that the ADEM model’s predictions correlate significantly, and at a level much higher than word-overlap metrics such as BLEU, with human judgements at both the utterance and system-level. We also show that ADEM can generalize to evaluating dialogue mod-els unseen during training, an important step for automatic dialogue evaluation.

2016

2015