Tongue twisters are meaningful sentences that are difficult to pronounce. The process of automatically generating tongue twisters is challenging since the generated utterance must satisfy two conditions at once: phonetic difficulty and semantic meaning. Furthermore, phonetic difficulty is itself hard to characterize and is expressed in natural tongue twisters through a heterogeneous mix of phenomena such as alliteration and homophony. In this paper, we propose PANCETTA: Phoneme Aware Neural Completion to Elicit Tongue Twisters Automatically. We leverage phoneme representations to capture the notion of phonetic difficulty, and we train language models to generate original tongue twisters on two proposed task settings. To do this, we curate a dataset called TT-Corp, consisting of existing English tongue twisters. Through automatic and human evaluation, as well as qualitative analysis, we show that PANCETTA generates novel, phonetically difficult, fluent, and semantically meaningful tongue twisters.
We introduce EUREKA, an ensemble-based approach for performing automatic euphemism detection. We (1) identify and correct potentially mislabelled rows in the dataset, (2) curate an expanded corpus called EuphAug, (3) leverage model representations of Potentially Euphemistic Terms (PETs), and (4) explore using representations of semantically close sentences to aid in classification. Using our augmented dataset and kNN-based methods, EUREKA was able to achieve state-of-the-art results on the public leaderboard of the Euphemism Detection Shared Task, ranking first with a macro F1 score of 0.881.
This work builds upon the Euphemism Detection Shared Task proposed in the EMNLP 2022 FigLang Workshop, and extends it to few-shot and zero-shot settings. We demonstrate a few-shot and zero-shot formulation using the dataset from the shared task, and we conduct experiments in these settings using RoBERTa and GPT-3. Our results show that language models are able to classify euphemistic terms relatively well even on new terms unseen during training, indicating that it is able to capture higher-level concepts related to euphemisms.
A personification is a figure of speech that endows inanimate entities with properties and actions typically seen as requiring animacy. In this paper, we explore the task of personification generation. To this end, we propose PINEAPPLE: Personifying INanimate Entities by Acquiring Parallel Personification data for Learning Enhanced generation. We curate a corpus of personifications called PersonifCorp, together with automatically generated de-personified literalizations of these personifications. We demonstrate the usefulness of this parallel corpus by training a seq2seq model to personify a given literal input. Both automatic and human evaluations show that fine-tuning with PersonifCorp leads to significant gains in personification-related qualities such as animacy and interestingness. A detailed qualitative analysis also highlights key strengths and imperfections of PINEAPPLE over baselines, demonstrating a strong ability to generate diverse and creative personifications that enhance the overall appeal of a sentence.