Shijie Zhao
Author directory2026
MotionInsight: Diagnosing Object Motion Deficiencies in Generated Videos
Jiahao Zhan | Yongrui Ma | Qunliang Xing | Xuanyu Zhang | Jingqi Tong | Junlin Li | Li Zhang | Shijie Zhao | Tianfan Xue
Findings of the Association for Computational Linguistics: EMNLP 2026
Jiahao Zhan | Yongrui Ma | Qunliang Xing | Xuanyu Zhang | Jingqi Tong | Junlin Li | Li Zhang | Shijie Zhao | Tianfan Xue
Findings of the Association for Computational Linguistics: EMNLP 2026
Despite rapid progress in video generation models, they still exhibit obvious motion deficiencies, often manifested as incorrect object motion. However, most existing video quality evaluations focus on aesthetic quality or text-video alignment. To address this gap, we study object-centric motion fidelity assessment, evaluating target objects along object consistency, motion continuity, and physical plausibility. To achieve this, we first introduce VidMotion, a diagnostic dataset of 6,879 videos with designated moving objects and fine-grained annotations including dimension-wise scores and failure causes. We further propose MotionInsight, a diagnostic evaluator that shifts assessment from implicit RGB-frame observation to explicit motion-space diagnosis. By constructing motion-aware representations, MotionInsight makes subtle motion deficiencies more observable. We also introduce motion-specific rewards during GRPO to transform observed motion into a diagnostic assessment. Experiments demonstrate that MotionInsight provides an effective basis for diagnosing object motion deficiencies, producing human-aligned scores along three dimensions and grounded explanations.
2020
Informativity in Image Captions vs. Referring Expressions
Elizabeth Coppock | Danielle Dionne | Nathanial Graham | Elias Ganem | Shijie Zhao | Shawn Lin | Wenxing Liu | Derry Wijaya
Proceedings of the Probability and Meaning Conference (PaM 2020)
Elizabeth Coppock | Danielle Dionne | Nathanial Graham | Elias Ganem | Shijie Zhao | Shawn Lin | Wenxing Liu | Derry Wijaya
Proceedings of the Probability and Meaning Conference (PaM 2020)
At the intersection between computer vision and natural language processing, there has been recent progress on two natural language generation tasks: Dense Image Captioning and Referring Expression Generation for objects in complex scenes. The former aims to provide a caption for a specified object in a complex scene for the benefit of an interlocutor who may not be able to see it. The latter aims to produce a referring expression that will serve to identify a given object in a scene that the interlocutor can see. The two tasks are designed for different assumptions about the common ground between the interlocutors, and serve very different purposes, although they both associate a linguistic description with an object in a complex scene. Despite these fundamental differences, the distinction between these two tasks is sometimes overlooked. Here, we undertake a side-by-side comparison between image captioning and reference game human datasets and show that they differ systematically with respect to informativity. We hope that an understanding of the systematic differences among these human datasets will ultimately allow them to be leveraged more effectively in the associated engineering tasks.