Shuhan Yang
Author directory2026
CEE: An Inference-Time Jailbreak Defense for Embodied Intelligence via Subspace Concept Rotation
Jirui Yang | Zheyu Lin | Zhihui Lu | Yinggui Wang | Lei Wang | Tao Wei | Qiang Duan | Xin Du | Shuhan Yang
Findings of the Association for Computational Linguistics: EMNLP 2026
Jirui Yang | Zheyu Lin | Zhihui Lu | Yinggui Wang | Lei Wang | Tao Wei | Qiang Duan | Xin Du | Shuhan Yang
Findings of the Association for Computational Linguistics: EMNLP 2026
Large language models (LLMs) are widely used for task understanding and action planning in embodied intelligence (EI) systems, but their adoption substantially increases vulnerability to jailbreak attacks. While recent work explores inference-time defenses, existing methods rely on static interventions on intermediate representations, which often degrade generation quality and impair adherence to task instructions, reducing system usability in EI settings. We propose a dynamic defense framework. For each EI inference request, we dynamically construct a task-specific safety-semantic subspace, project its hidden state to the most relevant direction, and apply SLERP rotation for adaptive safety control. At comparable defense success rates, our method preserves generation quality, improves usability, reduces tuning cost, and strengthens robustness in EI scenarios.
2021
KuiLeiXi: a Chinese Open-Ended Text Adventure Game
Yadong Xi | Xiaoxi Mao | Le Li | Lei Lin | Yanjiang Chen | Shuhan Yang | Xuhan Chen | Kailun Tao | Zhi Li | Gongzheng Li | Lin Jiang | Siyan Liu | Zeng Zhao | Minlie Huang | Changjie Fan | Zhipeng Hu
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing: System Demonstrations
Yadong Xi | Xiaoxi Mao | Le Li | Lei Lin | Yanjiang Chen | Shuhan Yang | Xuhan Chen | Kailun Tao | Zhi Li | Gongzheng Li | Lin Jiang | Siyan Liu | Zeng Zhao | Minlie Huang | Changjie Fan | Zhipeng Hu
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing: System Demonstrations
There is a long history of research related to automated story generation, dating back as far as the 1970s. Recently, the rapid development of pre-trained language models has spurred great progresses in this field. Equipped with GPT-2 and the latest GPT-3, AI Dungeon has been seen as a famous example of the powerful text generation capabilities of large-scale pre-trained language models, and a possibility for future games. However, as a game, AI Dungeon lacks incentives to players and relies entirely on players to explore on their own. This makes players’ enthusiasm decline rapidly. In this paper, we present an open-ended text adventure game in Chinese, named as KuiLeiXi. In KuiLeiXi, players need to interact with the AI until the pre-determined plot goals are reached. By introducing the plot goals, players have a stronger incentive to explore ways to reach plot goals, while the AI’s abilities are not abused to generate harmful contents. This limited freedom allows this game to be integrated as a part of a romance simulation mobile game, Yu Jian Love. Since KuiLeiXi was launched, it has received a lot of positive feedbacks from more than 100,000 players. A demo video is available at https://youtu.be/DyYZhxMRrkk.