2010
pdf
bib
abs
Heterogeneous Sensor Database in Support of Human Behaviour Analysis in Unrestricted Environments: The Audio Part
Stavros Ntalampiras
|
Todor Ganchev
|
Ilyas Potamitis
|
Nikos Fakotakis
Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC'10)
In the present paper we report on a recent effort that resulted in the establishment of a unique multimodal database, referred to as the PROMETHEUS database. This database was created in support of research and development activities, performed within the European Commission FP7 PROMETHEUS project, aiming at the creation of a framework for monitoring and interpretation of human behaviours in unrestricted indoors and outdoors environments. In the present paper we discuss the design and the implementation of the audio part of the database and offer statistical information about the audio content. Specifically, it contains single-person and multi-person scenarios, but also covers scenarios with interactions between groups of people. The database design was conceived with extended support of research and development activities devoted to detection of typical and atypical events, emergency and crisis situations, which assist for achieving situational awareness and more reliable interpretation of the context in which humans behave. The PROMETHEUS database allows for embracing a wide range of real-world applications, including smart-home and human-robot interaction interfaces, indoors/outdoors public areas surveillance, airport terminals or city park supervision, etc. A major portion of the PROMETHEUS database will be made publically available by the end of year 2010.
pdf
bib
abs
Vergina: A Modern Greek Speech Database for Speech Synthesis
Alexandros Lazaridis
|
Theodoros Kostoulas
|
Todor Ganchev
|
Iosif Mporas
|
Nikos Fakotakis
Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC'10)
The present paper outlines the Vergina speech database, which was developed in support of research and development of corpus-based unit selection and statistical parametric speech synthesis systems for Modern Greek language. In the following, we describe the design, development and implementation of the recording campaign, as well as the annotation of the database. Specifically, a text corpus of approximately 5 million words, collected from newspaper articles, periodicals, and paragraphs of literature, was processed in order to select the utterances-sentences needed for producing the speech database and to achieve a reasonable phonetic coverage. The broad coverage and contents of the selected utterances-sentences of the database ― text corpus collected from different domains and writing styles ― makes this database appropriate for various application domains. The database, recorded in audio studio, consists of approximately 3,000 phonetically balanced Modern Greek utterances corresponding to approximately four hours of speech. Annotation of the Vergina speech database was performed using task-specific tools, which are based on a hidden Markov model (HMM) segmentation method, and then manual inspection and corrections were performed.
pdf
bib
abs
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment
Theodoros Kostoulas
|
Otilia Kocsis
|
Todor Ganchev
|
Fernando Fernández-Aranda
|
Juan J. Santamaría
|
Susana Jiménez-Murcia
|
Maher Ben Moussa
|
Nadia Magnenat-Thalmann
|
Nikos Fakotakis
Proceedings of the Seventh International Conference on Language Resources and Evaluation (LREC'10)
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was created in support of the research and development activities, taking place within the PlayMancer project, which aim at the development of a serious game environment in support of treatment of patients with behavioural and addictive disorders, such as eating disorders and gambling addictions. Specifically, for the purpose of data collection, we designed and implemented a pilot trial with healthy test subjects. Speech, video and bio-signals (pulse-rate, SpO2) were captured synchronously, during the interaction of healthy people with a number of video games. The collected data were annotated by the test subjects (self-annotation), targeting proper interpretation of the underlying affective states. The broad-shouldered design of the PlayMancer database allows its use for the needs of research on multimodal affect-emotion recognition and multimodal human-computer interaction in serious games environment.
2008
pdf
bib
abs
A Real-World Emotional Speech Corpus for Modern Greek
Theodoros Kostoulas
|
Todor Ganchev
|
Iosif Mporas
|
Nikos Fakotakis
Proceedings of the Sixth International Conference on Language Resources and Evaluation (LREC'08)
The present paper deals with the design and the annotation of a Greek real-world emotional speech corpus. The speech data consist of recordings collected during the interaction of naïve users with a smart-home dialogue system. Annotation of the speech data with respect to the uttered command and emotional state was performed. Initial experimentations towards recognizing negative emotional states were performed and the experimental results indicate the range of difficulties when dealing with real-world data.
pdf
bib
abs
The MoveOn Motorcycle Speech Corpus
Thomas Winkler
|
Theodoros Kostoulas
|
Richard Adderley
|
Christian Bonkowski
|
Todor Ganchev
|
Joachim Köhler
|
Nikos Fakotakis
Proceedings of the Sixth International Conference on Language Resources and Evaluation (LREC'08)
A speech and noise corpus dealing with the extreme conditions of the motorcycle environment is developed within the MoveOn project. Speech utterances in British English are recorded and processed approaching the issue of command and control and template driven dialog systems on the motorcycle. The major part of the corpus comprises noisy speech and environmental noise recorded on a motorcycle, but several clean speech recordings in a silent environment are also available. The corpus development focuses on distortion free recordings and accurate descriptions of both recorded speech and noise. Not only speech segments are annotated but also annotation of environmental noise is performed. The corpus is a small-sized speech corpus with about 12 hours of clean and noisy speech utterances and about 30 hours of segments with environmental noise without speech. This paper addresses the motivation and development of the speech corpus and finally presents some statistics and results of the database creation.
pdf
bib
abs
Audio Database in Support of Potentiel Threat and Crisis Situation Management
Stavros Ntalampiras
|
Ilyas Potamitis
|
Todor Ganchev
|
Nikos Fakotakis
Proceedings of the Sixth International Conference on Language Resources and Evaluation (LREC'08)
This paper describes a corpus consisting of audio data for automatic space monitoring based solely on the perceived acoustic information. The particular database is created as part of a project aiming at the detection of abnormal events, which lead to life-threatening situations or property damage. The audio corpus is composed of vocal reactions and environmental sounds that are usually encountered in atypical situations. The audio data is composed of three parts: Phase I - professional sound effects collections, Phase II recordings obtained from action and drama movies and Phase III - vocal reactions related to real-world emergency events as retrieved from television, radio broadcast news, documentaries etc. The annotation methodology is given in details along with preliminary classification results and statistical analysis of the dataset regarding Phase I. The main objective of such a dataset is to provide training data for automatic recognition machines that detect hazardous situations and to provide security enhancement in public environments, which otherwise require human supervision.
2004
pdf
bib
INSPIRE: Evaluation of a Smart-Home System for Infotainment Management and Device Control
Sebastian Möller
|
Jan Krebber
|
Alexander Raake
|
Paula Smeele
|
Martin Rajman
|
Mirek Melichar
|
Vincenzo Pallotta
|
Gianna Tsakou
|
Basilis Kladis
|
Anestis Vovos
|
Jettie Hoonhout
|
Dietmar Schuchardt
|
Nikos Fakotakis
|
Todor Ganchev
|
Ilyas Potamitis
Proceedings of the Fourth International Conference on Language Resources and Evaluation (LREC’04)