Tae-Hyun Oh
Author directory2026
IGG: A Benchmark for Interactive GUI Grounding under Visibility Constraints
Kyeong Seon Kim | Jiyeon Son | Tae-Hyun Oh
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
Kyeong Seon Kim | Jiyeon Son | Tae-Hyun Oh
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
GUI grounding benchmarks ask whether agents can localize a target that is already visible in a static screenshot. Real interfaces often violate this assumption: a target may be off-screen, appear only after a state change or hover, remain occluded, or become actionable only after a delay. This leaves the ability to recover target visibility unevaluated. To measure this reveal step, we introduce Interactive GUI Grounding (IGG), a benchmark in which an agent must first make the target visible through interaction and then click it. IGG contains 601 tasks across 16 controllable GUI environments and seven visibility-constraint sub-types, with a compact action space of scrolling, moving, dragging, waiting, and clicking. In our human study, participants achieve 94.6% accuracy, while GPT-5.5 reaches 79.4% and the strongest evaluated open-source VLM reaches only 31.6%. To identify the source of this gap, we conduct two controlled interventions. Telling Qwen3-VL which interaction to perform raises its accuracy only from 30.8% to 33.9%, whereas performing the interaction for the model raises it to 81.9%. These results identify reveal-interaction execution, rather than target recognition after exposure, as the main bottleneck. We further show that this capability is learnable, demonstrating that visibility recovery can be strengthened consistently across model families.
Spatio-Temporal Audio Language Modeling for Dynamic Sound Sources
Oh Hyun-Bin | Kazuki Shimada | Yuhta Takida | Kim Sung-Bin | Toshimitsu Uesaka | Takashi Shibuya | Kyeongyoon Lee | Tae-Hyun Oh | Yuki Mitsufuji
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
Oh Hyun-Bin | Kazuki Shimada | Yuhta Takida | Kim Sung-Bin | Toshimitsu Uesaka | Takashi Shibuya | Kyeongyoon Lee | Tae-Hyun Oh | Yuki Mitsufuji
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
Sound events have semantic identities, locations, and trajectories, yet existing audio-language models typically encode clips as global event content. Conversely, sound event localization models track source directions over time but offer limited semantic coverage for language reasoning. To bridge this gap, we introduce ST-AudioQA, a spatio-temporal audio QA dataset and benchmark built from first-order ambisonic (FOA) renderings of static and moving sound sources. Each scene provides source identity, activity, direction, distance, and motion metadata, enabling dense trajectory supervision and QA about what is sounding, where it is, how it moves, and how sources relate. We further introduce ST-Audio Encoder, which jointly learns event semantics and time-resolved source trajectories, and ST-AudioLM, which exposes these audio tokens to an LLM for spatio-temporal audio QA. Experiments show that this representation improves the balance between semantic preservation and localization and yields stronger reasoning than static spatial and localization-oriented baselines. Beyond the controlled benchmark, ST-AudioLM shows zero-shot transfer to real recordings, with further gains after light adaptation. Project page: https://st-audiolm.github.io/.
SMILE-Next: Teaching Large Language Models to Detect, Classify, and Reason about Laughter
Lee Jung-Mok | Kim Sung-Bin | Joohyun Chang | Lee Hyun | Tae-Hyun Oh
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Lee Jung-Mok | Kim Sung-Bin | Joohyun Chang | Lee Hyun | Tae-Hyun Oh
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Laughter is a complex social signal that conveys communicative intent beyond amusement. While prior work has focused on isolated laughter analysis tasks, a comprehensive understanding of laughter in real-world scenarios remains underexplored. We introduce SMILE-Next, a dataset for real-world laughter understanding with multimodal textual representations and question–answer annotations across three tasks: laughter detection, laughter type classification, and laughter reasoning. Building on this dataset, we propose a laughter expert LLM that leverages disentangled multimodal textual cues, together with a Mixture-of-Laugh-Experts framework and laughter-specific self-instruction for task-adaptive specialization. Experimental results show that the combination of our proposed components substantially outperforms multimodal LLM baselines, advancing robust real-world laughter understanding.
2024
SMILE: Multimodal Dataset for Understanding Laughter in Video with Language Models
Lee Hyun | Kim Sung-Bin | Seungju Han | Youngjae Yu | Tae-Hyun Oh
Findings of the Association for Computational Linguistics: NAACL 2024
Lee Hyun | Kim Sung-Bin | Seungju Han | Youngjae Yu | Tae-Hyun Oh
Findings of the Association for Computational Linguistics: NAACL 2024
Despite the recent advances in artificial intelligence, building social intelligence remains a challenge.Among social signals, laughter is one of the distinctive expressions that occurs during social interactions between humans.In this work, we tackle a new challenge for machines to understand the rationale behind laughter in video, Video Laugh Reasoning.We introduce this new task to explain why people laugh in a particular video and a dataset for this task.Our proposed dataset, SMILE, comprises video clips and language descriptions of why people laugh. We propose a baseline by leveraging the reasoning capacity of large language models (LLMs) with textual video representation. Experiments show that our baseline can generate plausible explanations for laughter. We further investigate the scalability of our baseline by probing other video understanding tasks and in-the-wild videos. We release our dataset, code, and model checkpoints on https://github.com/postech-ami/SMILE-Dataset.
2019
Image Captioning with Very Scarce Supervised Data: Adversarial Semi-Supervised Learning Approach
Dong-Jin Kim | Jinsoo Choi | Tae-Hyun Oh | In So Kweon
Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP)
Dong-Jin Kim | Jinsoo Choi | Tae-Hyun Oh | In So Kweon
Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP)
Constructing an organized dataset comprised of a large number of images and several captions for each image is a laborious task, which requires vast human effort. On the other hand, collecting a large number of images and sentences separately may be immensely easier. In this paper, we develop a novel data-efficient semi-supervised framework for training an image captioning model. We leverage massive unpaired image and caption data by learning to associate them. To this end, our proposed semi-supervised learning method assigns pseudo-labels to unpaired samples via Generative Adversarial Networks to learn the joint distribution of image and caption. To evaluate, we construct scarcely-paired COCO dataset, a modified version of MS COCO caption dataset. The empirical results show the effectiveness of our method compared to several strong baselines, especially when the amount of the paired samples are scarce.