2026

Humans naturally exhibit multiple forms of abstraction in reasoning and interaction, including temporal abstraction across decision timescales and strategic abstraction over communicative intents. Inspired by these complementary abstractions, we propose a two-level hierarchical reinforcement learning (HRL) framework for conversational agents that bridges the gap between existing token-level and utterance-level RL methods. Built upon a two-level Markov decision process (MDP), our framework conditions token-level response generation on utterance-level actions represented by explicit textual strategies. Based on theoretical analysis and efficiency considerations, we employ DQN to optimize the high-level Q-network and PPO to train the low-level actor-critic. To further alleviate reward sparsity and facilitate convergence, we introduce a dual-granularity reward mechanism that combines the utterance-level satisfaction score with token-level intrinsic self-consistency and a KL-divergence penalty. Experiments on both daily-life and emotional support conversations demonstrate that our method consistently outperforms a wide range of baselines in both strategy determination and response quality. Our implementation is available at https://github.com/AaronJi/ToSCA.

2025

World models have been widely utilized in robotics, gaming, and autonomous driving. However, their applications to natural language tasks are relatively limited. In this paper, we construct the dialogue world model, which could predict future utterances and user beliefs, including emotion, sentiment, and intention. In this paper, we propose a framework called DreamCUB, which shows that this user belief modeling and the entire dialogue world model can be established by LLM post-training. By defining a POMDP, we apply model-based reinforcement learning to the dialogue system and solve it by maximizing the information bottleneck. Experiments show that the pretrained dialogue world model can achieve state-of-the-art performances on emotion classification and sentiment identification, while dialogue quality is also enhanced by joint training of policy, critic and dialogue world model. Further analysis reveals that DreamCUB holds a reasonable exploration-exploitation balance and also transfers well to out-of-domain scenarios such as empathetic dialogues.