Tsung-Han Wu

Author directory

2026

Chain-of-thought (CoT) reasoning has dramatically improved large language models (LLMs) by allowing them to decompose problems into intermediate steps. While CoT is widely effective for linguistic tasks, text-only CoT forces models to serialize visual problems into awkward prose. Although architectural solutions exist to process visual inputs, the community lacks a massive, multi-step, self-corrected dataset to teach models how to build and maintain internal visual workspaces when solving purely textual reasoning problems. To address this limitation, we introduce CoVA-SFT, a highly structured corpus of 51.9K samples containing over 222K multimodal reasoning steps across 5 distinct layout families and 17 complex tasks, and CoVA-Bench, a companion benchmark of 1,700 held-out test samples spanning the same tasks for reproducible evaluation. By providing explicit rationale formulations, agentic renderings, and verification loops, CoVA-SFT teaches multimodal language models to interleave text and visual abstractions. We validate the dataset by demonstrating that models fine-tuned on CoVA-SFT outperform all interleaved CoT baselines by more than 2× on average on CoVA-Bench, though they still fall short of strong text-only CoT baselines, highlighting open challenges for future work.
Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across 5 software applications. We then use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Our automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances that are similar to human references, but poorly grounded in visual context. Our interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app

2025

Rebus puzzles, visual riddles that encode language through imagery, spatial arrangement, and symbolic substitution, pose a unique challenge to current vision-language models (VLMs). Unlike traditional image captioning or question answering tasks, rebus solving requires multimodal abstraction, symbolic reasoning, and a grasp of cultural, phonetic and linguistic puns. In this short paper, we investigate the capacity of contemporary VLMs to interpret and solve rebus puzzles by constructing a hand-generated and annotated benchmark of diverse english-language rebus puzzles, ranging from simple pictographic substitutions to spatially-dependent cues (“head” over “heels”). We analyze how different VLMs perform, and our findings reveal that while VLMs exhibit some surprising capabilities in decoding simple visual clues, they struggle significantly with tasks requiring abstract reasoning, lateral thinking, and understanding visual metaphors.