Wessel Stoop


2019

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Detecting harassment in real-time as conversations develop
Wessel Stoop | Florian Kunneman | Antal van den Bosch | Ben Miller
Proceedings of the Third Workshop on Abusive Language Online

We developed a machine-learning-based method to detect video game players that harass teammates or opponents in chat earlier in the conversation. This real-time technology would allow gaming companies to intervene during games, such as issue warnings or muting or banning a player. In a proof-of-concept experiment on League of Legends data we compute and visualize evaluation metrics for a machine learning classifier as conversations unfold, and observe that the optimal precision and recall of detecting toxic players at each moment in the conversation depends on the confidence threshold of the classifier: the threshold should start low, and increase as the conversation unfolds. How fast this sliding threshold should increase depends on the training set size.

2018

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Signbank: Software to Support Web Based Dictionaries of Sign Language
Steve Cassidy | Onno Crasborn | Henri Nieminen | Wessel Stoop | Micha Hulsbosch | Susan Even | Erwin Komen | Trevor Johnston
Proceedings of the Eleventh International Conference on Language Resources and Evaluation (LREC 2018)

2014

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Using idiolects and sociolects to improve word prediction
Wessel Stoop | Antal van den Bosch
Proceedings of the 14th Conference of the European Chapter of the Association for Computational Linguistics