Xingyuan Liu
2024
Instruction-Driven Game Engine: A Poker Case Study
Hongqiu Wu
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Xingyuan Liu
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Yan Wang
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Hai Zhao
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing: System Demonstrations
The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios.Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.
From Role-Play to Drama-Interaction: An LLM Solution
Weiqi Wu
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Hongqiu Wu
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Lai Jiang
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Xingyuan Liu
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Hai Zhao
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Min Zhang
Findings of the Association for Computational Linguistics: ACL 2024
Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts.This paper introduces LLM-based interactive drama, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes.We define this new artistic genre by 6 essential elements—plot, character, thought, diction, spectacle and interaction—and study the entire pipeline to forge a backbone drama LLM to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following.We propose Narrative Chain to offer finer control over the narrative progression during interaction with players;Auto-Drama to synthesize drama scripts given arbitrary stories;Sparse Instruction Tuning to allow the model to follow sophisticated instructions.We manually craft 3 scripts, Detective Conan, Harry Potter, Romeo and Juliet, and design a 5-dimension principle to evaluate the drama LLM comprehensively.