Other people with similar names: Xin Yang, Xin Yang, Xin Yang

Unverified author pages with similar names: Xin Yang


2026

Open-weight large language models create demand for weight protection schemes that let users run models locally while preserving developer control over valuable model weights. Existing schemes, however, are often justified by heuristic arguments and empirical checks rather than explicit adversarial goals, security definitions, or proofs. As a case study, we analyze a recent scheme previously published in *EMNLP 2024 Main Conference* and show that it is vulnerable to our efficient weight-extraction attack, recovering more than 99.95% of protected parameters and producing reconstructed models with near-identical performance. Motivated by this failure, we formulate LLM weight protection schemes through game-based definitions, and we discuss how these notions relate. We encourage that future weight protection schemes should be designed with formal security goals, proof-oriented analysis, and offensive evaluation rather than relying on informal intuition alone.
Large vision–language models (LVLMs) excel at multimodal reasoning but still suffer from object-existence hallucinations when multi-step deliberation decouples from visual evidence. Think-with-Images (TwI) attempts to counter this by generating auxiliary observations (e.g., zoomed crops or highlighted views), yet it is not reliably beneficial. We identify two coupled failure modes: (1) a granularity–context trade-off of common operators, where zoom-in improves local detail but breaks global relations, while highlighting preserves topology but lacks fine evidence; and (2) an over-trust issue in tool-guided region proposals, where mislocalized evidence can dominate reasoning and even underperform standard prompting. We propose Active-Look, a training-free, plug-and-play TwI framework that allocates visual computation by uncertainty. Active-Look runs two heterogeneous grounding experts in parallel and uses their disagreement as a proxy for uncertainty, spending the budget only to verify disputed regions. It further mitigates the operator trade-off with conflict-aware hybrid rendering: highlighting retains global context, while selective zoom-in performs local verification. Experiments on hallucination-focused and general benchmarks (POPE, MME, and CHAIR) across multiple LVLM backbones show consistent gains.
Current LLM-based multi-agent systems remain fragile under scaling, even on algorithmically trivial tasks. We introduce MAS-BENCH, a distributed-sorting benchmark that isolates coordination under explicit communication constraints: each agent observes only a local segment and must collectively produce a globally consistent order via broadcasting, peer-to-peer messaging, or a shared key-value store. Across LLM-based agents, success drops sharply as the number of agents grows, exposing persistent failures in shared state, convention alignment, and consistent termination. To mitigate these breakdowns, we propose CAMOC, a lightweight, drop-in proof-of-concept built on collaboration-aware information sharing, early global metadata exchange, and single-commit verification. CAMOC substantially improves coordination success and efficiency across backends, with the largest gains under shared-state interaction. Overall, MAS-BENCH provides a diagnostic benchmark and CAMOC offers a practical step toward more reliable large-scale LLM collaboration, highlighting a gap between individual reasoning and collective correctness.
Large language models are increasingly deployed in multi-agent systems to overcome context limitations by distributing information across agents. However, whether LLM-based agents can reliably coordinate when each observes only a fragment of the global problem remains unclear. Existing benchmarks often prescribe agent roles or interaction patterns, conflating coordination ability with role-based priors. We introduce SILO-BENCH, a role-free benchmark for evaluating free-form collaboration under information silos. The benchmark comprises 30 algorithmic tasks with exact ground-truth answers, organized into 3 complexity levels based on optimal communication complexity: aggregation, mesh, and global shuffle. To systematically probe coordination capabilities, we instantiate 54 configurations by varying 3 communication protocols, 6 agent scales and 3 frontier LLMs, conducting 1,620 experiments. We evaluate agent behavior along three dimensions: Success Rate, Token Consumption, and Communication Density. Our experiments reveal a fundamental Communication-Reasoning Gap: agents communicate actively, yet fail to translate interaction into effective distributed computation. Performance collapses as complexity increases, with Level-III tasks achieving zero success beyond 50 agents. These findings demonstrate that current LLMs cannot escape information silos through coordination alone. SILO-BENCH provides a foundation for tracking progress toward genuinely collaborative multi-agent systems. The code is available at https://github.com/jwyjohn/acl26-silo-bench.
Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame the task as structured program generation and local program repair, and propose the Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language in which rooms, regions, objects, and support surfaces form a tree with parent-relative local coordinates. Our pipeline generates HDSL subtrees recursively with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, rewrites only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with layout-only reproductions on geometry metrics. On thirty paired editing instructions, HRAG reduces token use by 67.6% and runtime by 68.1%, and cuts non-target removals by 87.5% over full-scene rewriting; attribute ablations confirm that local coordinates and virtual/leaf flags are necessary for valid, locality-preserving edits.