Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches.
In multi-party chat, it is common for multiple conversations to occur concurrently, leading to intermingled conversation threads in chat logs. In this work, we propose a novel Context-Aware Thread Detection (CATD) model that automatically disentangles these conversation threads. We evaluate our model on four real-world datasets and demonstrate an overall im-provement in thread detection accuracy over state-of-the-art benchmarks.