2026

AI agents rely on a harness of skills, tools, and workflows to solve complex problems. Continually improving this harness is essential for adapting to new tasks. However, existing optimization methods typically require ground-truth validation sets, yet such labeled data is difficult to acquire in practical deployment settings. To address this problem, we introduce Retrospective Harness Optimization (RHO), a self-supervised method that optimizes the agent harness using only past trajectories. Specifically, RHO selects a diverse coreset of challenging tasks from past trajectories and re-solves them in parallel. The agent analyzes these rollouts using self-validation and self-consistency, then generates candidate harness updates and selects the most effective one by its own pairwise self-preference. We evaluate RHO across three diverse domains, spanning software engineering, technical work, and knowledge work. Notably, a single optimization round improves the pass rate on SWE-Bench Pro from 59% to 78% without any external grading. Furthermore, our analysis demonstrates that RHO effectively targets prior failure modes. As a result, the optimized harness alters the agent’s behavior patterns and sustains higher accuracy during long-horizon sessions. Code is available at https://github.com/wbopan/retro-harness and the project website at https://paper-rho.wenbo.io.
In existing memory benchmarks for Large Language Models (LLMs), the evaluated dialogue sessions often lack long-term semantic consistency, and the underlying personas tend to be flat and static. Furthermore, in real-world scenarios, interactions between users and assistants involve more diverse, heterogeneous data streams, such as documents and emails. These shortcomings significantly limit the realism and effectiveness of current evaluations. To address these limitations, we introduce RHELM ( ̲Realistic,  ̲Heterogeneous, and  ̲Evolving  ̲Long-term  ̲Memory). Driven by meticulously crafted user profiles and a novel LOOP (p ̲Lan-r ̲Ollout-ev ̲Olve- ̲Prune) module, we construct realistic dialogues across diverse interaction scenarios that exhibit dynamic temporal evolution and long-term coherence. Crucially, these dialogues are deeply integrated with heterogeneous external sources synchronized with the user’s temporal event trajectory. The resulting benchmark encompasses challenging question-answer pairs spanning seven inquiry types, with each question mapping to at least one of 27 critical memory characteristics that we identify as essential yet underexplored in current research. Comprehensive experiments across full-context models, retrieval-augmented generation (RAG) methods, and representative memory frameworks reveal that contemporary approaches still expose critical weaknesses in complex, real-world settings, particularly in resolving multi-source aggregation and real-world contextual reasoning.
Data curation for large language models (LLMs) has been extensively studied for both the pre-training and post-training stages, yet the intermediate mid-training phase—bridging general pretraining and task-specific fine-tuning—remains critically underexplored. Most existing mid-training data for state-of-the-art models remains proprietary. Meanwhile, the Hugging Face platform hosts a huge amount of community-contributed datasets, yet no systematic effort has been made to refine this rich ecosystem into a unified high-quality corpus. We present HuggingBrew, a large-scale mid-training corpus constructed through a principled, multi-step curation pipeline applied to the massive publicly accessible Hugging Face datasets. The pipeline operates at two complementary granularities: dataset-level operations act on each dataset independently, while corpus-level operations are applied jointly across all retained corpus. We construct three progressively curated variants—\textsf{Draught}, \textsf{Craft}, and \textsf{Reserve}—containing 1.6T, 450B, and 40B tokens, respectively. Continual pretraining experiments under a 100B-token budget show that series yields substantial improvements over baselines across mathematical reasoning, general knowledge, and code generation, validating the untapped value of community-contributed data for mid-training.
While Large Language Models (LLMs) are increasingly deployed in long interactions, existing evaluations focus predominantly on retrospective memory (RM) via explicit queries. Prospective memory (PM), the ability to spontaneously recall and act on latent constraints without direct requests, remains largely unevaluated. We introduce **TriggerBench**, a five-dimensional PM benchmark across daily assistants and professional workflows. TriggerBench pairs scenarios with matched RM controls, contrastive positive/negative variants, and overloaded triggers, enabling fine-grained measurement of proactive recall, false-alarm rate, and attentional robustness. We find: (i) PM shows a precision-recall trade-off and attentional fragility. Though enhanced reasoning improves proactive recall, models can overfit to always-remind heuristics. Furthermore, PM accuracy degrades substantially under implicit constraints or triggers overloaded by concurrent requests, indicating that robust PM remains an open challenge. (ii) PM is notably harder than RM: on identical contexts, RM remains near-saturated up to 100K tokens, while PM decays sharply as context length increases. (iii) PM may serve as a behavioral probe of spare reasoning capacity. Pairing PM with AIME-2025 math problems reveals that successful trajectories yield higher PM accuracy than failed ones at the same context length, showing PM is a behavioral correlate of spare reasoning budget that token count obscures. Project page: https://github.com/KristenZHANG/TriggerBench-Official.
Although Speech Large Language Models have achieved notable progress, a substantial modality reasoning gap remains: their reasoning performance on speech inputs is markedly weaker than on text. This gap could be associated with representational drift across Transformer layers and behavior deviations in long-chain reasoning. To address this issue, we introduce TARS, a reinforcement-learning framework that aligns text-conditioned and speech-conditioned trajectories through an asymmetric reward design. The framework employs two dense and complementary signals: representation alignment, which measures layer-wise hidden-state similarity between speech- and text-conditioned trajectories, and behavior alignment, which evaluates semantic consistency between generated outputs and reference text completions. Experiments on challenging reasoning benchmarks, including MMSU and OBQA, show that our approach significantly narrows the modality reasoning gap and achieves state-of-the-art performance among 7B-scale Speech LLMs.
Generative speech technologies are progressing rapidly, but evaluating the perceptual quality of synthetic speech remains a core challenge. Existing methods typically rely on scalar scores or binary decisions, which lack interpretability and generalization across tasks and languages. We present SpeechLLM-as-Judges, a new paradigm for enabling large language models (LLMs) to conduct structured and explanation-based speech quality evaluation. To support this direction, we introduce SpeechEval, a large-scale dataset containing 32,207 multilingual speech clips and 128,754 annotations spanning four tasks: quality assessment, pairwise comparison, improvement suggestion, and deepfake detection. Based on this resource, we develop SQ-LLM, a speech-quality-aware LLM trained with chain-of-thought reasoning and reward optimization to improve capability. Experimental results show that SQ-LLM delivers strong performance across tasks and languages, revealing the potential of this paradigm for advancing speech quality evaluation. The relevant code, models, and data are publicly available at https://github.com/NKU-HLT/SpeechLLM-as-Judges.
GUI agents that interact with graphical interfaces on behalf of users are a promising direction for practical AI assistants, yet training them is hindered by scarce suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and combining website seed variation with reference design images. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that our system surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of the proposed system.
Tables contain rich structured information, yet when stored as images their contents remain “locked” within pixels. Converting table images into LaTeX code enables faithful digitization and reuse, but current multimodal large language models (MLLMs) often fail to preserve structural, style, or content fidelity. Conventional post-training with reinforcement learning (RL) typically relies on a single aggregated reward, leading to reward ambiguity that conflates multiple behavioral aspects and hinders effective optimization. We propose Component-Specific Policy Optimization (CSPO), an RL framework that disentangles optimization across LaTeX tables components—structure, style, and content. In particular, CSPO assigns component-specific rewards and backpropagates each signal only through the tokens relevant to its component, alleviating reward ambiguity and enabling targeted component-wise optimization. To comprehensively assess performance, we introduce a set of hierarchical evaluation metrics. Extensive experiments demonstrate the effectiveness of CSPO, underscoring the importance of component-specific optimization for reliable structured generation.
Vision-language models are increasingly deployed as computer-use agents (CUAs) that operate desktops and browsers. Top-performing CUAs are framework-based systems that decompose planning and execution, while end-to-end screenshot-to-action policies are easier to deploy but lag behind on benchmarks such as OSWorld-Verified. GUI datasets like OSWorld pose two bottlenecks: they expose only a few hundred interactive, verifiable tasks and environments, and expert trajectories must be gathered by interacting with these environments, making such data hard to scale. We therefore ask how reinforcement learning from verifiable rewards (RLVR) can best exploit a small pool of exist expert trajectories to train end-to-end policies. Na"ively mixing these off-policy traces into on-policy RLVR is brittle: even after format conversion, expert trajectories exhibit structural mismatch and distribution shift from the learner. We propose BEPA (Bi-Level Expert-to-Policy Assimilation), which turns static expert traces into policy-aligned guidance via self-rolled reachable trajectories under the base policy (LEVEL-1) and a per-task, dynamically updated cache used in RLVR (LEVEL-2). On OSWorld-Verified, BEPA improves UITARS1.5-7B success from 22.87% to 32.13% and raises a held-out split from 5.74% to 10.30%, with consistent gains on MMBench-GUI and Online-Mind2Web. Our code and data are available at an anonymous repository: https://anonymous.4open.science/r/ACL_BEPA.

2025

Recent advancements in Large Vision-Language Models are accelerating the development of Graphical User Interface (GUI) agents that utilize human-like vision perception capabilities to enhance productivity on digital devices. Compared to approaches predicated on GUI metadata, which are platform-dependent and vulnerable to implementation variations, vision-based approaches offer broader applicability.In this vision-based paradigm, the GUI instruction grounding, which maps user instruction to the location of corresponding element on the given screenshot, remains a critical challenge, particularly due to limited public training dataset and resource-intensive manual instruction data annotation.In this paper, we delve into unexplored challenges in this task including element-to-screen ratio, unbalanced element type, and implicit instruction. To address these challenges, we introduce a large-scale data synthesis pipeline UI-E2I-Synth for generating varying complex instruction datasets using GPT-4o instead of human annotators. Furthermore, we propose a new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to address the limitations of existing benchmarks by incorporating diverse annotation aspects.Our model, trained on the synthesized data, achieves superior performance in GUI instruction grounding, demonstrating the advancements of proposed data synthesis pipeline.The proposed benchmark, accompanied by extensive analyses, provides practical insights for future research in this domain. We will release our dataset and benchmark to facilitate further development of GUI instruction grounding community.
Recent advancements highlight the potential of end-to-end real-time spoken dialogue systems, showcasing their low latency and high quality. In this paper, we introduce SLAM-Omni, a timbre-controllable, end-to-end voice interaction system with single-stage training. SLAM-Omni achieves zero-shot timbre control by modeling spoken language with semantic tokens and decoupling speaker information to a vocoder. By predicting grouped speech semantic tokens at each step, our method significantly reduces the sequence length of audio tokens, accelerating both training and inference. Additionally, we propose historical text prompting to compress dialogue history, facilitating efficient multi-round interactions. Comprehensive evaluations reveal that SLAM-Omni outperforms prior models of similar scale, requiring only 15 hours of training on 4 GPUs with limited data. Notably, it is the first spoken dialogue system to achieve competitive performance with a single-stage training approach, eliminating the need for pre-training on TTS or ASR tasks. Further experiments validate its multilingual and multi-turn dialogue capabilities on larger datasets.
In this paper, we propose TrInk, a Transformer-based model for ink generation, which effectively captures global dependencies. To better facilitate the alignment between the input text and generated stroke points, we introduce scaled positional embeddings and a Gaussian memory mask in the cross-attention module. Additionally, we design both subjective and objective evaluation pipelines to comprehensively assess the legibility and style consistency of the generated handwriting. Experiments demonstrate that our Transformer-based model achieves a 35.56% reduction in character error rate (CER) and an 29.66% reduction in word error rate (WER) on the IAM-OnDB dataset compared to previous methods. We provide an demo page with handwriting samples from TrInk and baseline models at: https://akahello-a11y.github.io/trink-demo/

2024

“The zero-resource cross-domain named entity recognition (NER) task aims to perform NER in aspecific domain where labeled data is unavailable. Existing methods primarily focus on transfer-ring NER knowledge from high-resource to zero-resource domains. However, the challenge liesin effectively transferring NER knowledge between domains due to the inherent differences inentity structures across domains. To tackle this challenge, we propose an Unsupervised DomainAdaptation Adversarial (UDAA) framework, which combines the masked language model auxil-iary task with the domain adaptive adversarial network to mitigate inter-domain differences andefficiently facilitate knowledge transfer. Experimental results on CBS, Twitter, and WNUT2016three datasets demonstrate the effectiveness of our framework. Notably, we achieved new state-of-the-art performance on the three datasets. Our code will be released.Introduction”

2012