Other people with similar names: Yi Zhang (Queensland), Yi Zhang (Shenzhen), Yi Zhang (Sydney), Yi Zhang (X-Humanoid), Yi Zhang, Yi Zhang (Hangzhou Normal), Yi Zhang, Yi Zhang (Hikvision), Yi Zhang (Central China Normal), Yi Zhang, Yi Zhang, Yi Zhang, Yi Zhang, Yi Zhang (Saarland, Amazon)

Unverified author pages with similar names: Yi Zhang


2026

In the LLM era, many symbolic and structured problems are presented to models through 1D text serialization. Yet some such problems are natively two-dimensional: their relevant relations, such as row–column correspondence or spatial adjacency, are defined by position in a 2D layout rather than by sequential order. This raises a representational question: does preserving the same symbolic entries in a 1D sequence also preserve the relational structure needed for computation? We study this issue through the lens of serialization friction: the representational mismatch in which the same underlying task instances and entries are still present, but relations that depend on layout become implicit under 1D serialization. The study uses a controlled synthetic testbed of three tasks: matrix transpose, Conway’s Game of Life, and LU decomposition. In each task, the same instances are presented either as 1D text serialization or as their native 2D layout rendered as an image. Across this testbed, 1D serialization degrades more sharply as task size grows, and errors under serialization exhibit spatially structured patterns, suggesting that this presentation choice is consequential within our testbed. To assess whether the gap is merely due to routing inputs through a visual pathway, we add a within-visual probe that renders the 1D serialized content as an image; this layout-disrupted rendering performs worse than native 2D rendering. These findings suggest that, for layout-defined tasks, reducing inputs to 1D serialization is not a neutral choice of representation.

2024

Graphical User Interfaces (GUIs) are central to our interaction with digital devices and growing efforts have been made to build models for various GUI understanding tasks. However, these efforts largely overlook an important GUI-referring task: screen reading based on user-indicated points, which we name the Screen Point-and-Read (ScreenPR) task. Currently, this task is predominantly handled by rigid accessible screen reading tools, in great need of new models driven by advancements in Multimodal Large Language Models (MLLMs). In this paper, we propose a Tree-of-Lens (ToL) agent, utilizing a novel ToL grounding mechanism, to address the ScreenPR task. Based on the input point coordinate and the corresponding GUI screenshot, our ToL agent constructs a Hierarchical Layout Tree. Based on the tree, our ToL agent not only comprehends the content of the indicated area but also articulates the layout and spatial relationships between elements. Such layout information is crucial for accurately interpreting information on the screen, distinguishing our ToL agent from other screen reading tools. We also thoroughly evaluate the ToL agent against other baselines on a newly proposed ScreenPR benchmark, which includes GUIs from mobile, web, and operating systems. Last but not least, we test the ToL agent on mobile GUI navigation tasks, demonstrating its utility in identifying incorrect actions along the path of agent execution trajectories. Code and data: https://screen-point-and-read.github.io.