2026

Integrating explicit Chain-of-Thought (CoT) into end-to-end spoken dialogue models enhances intelligence but incurs prohibitive latency. While the “Thinking-while-Talking” paradigm alleviates this delay, it fundamentally compromises block atomicity, severing the logical connection between interleaved thought and speech. To address this, we present Dual-Reasoner, employing a Streaming Masking Mechanism underpinned by our Dual-Think-30k dataset to guarantee uninterrupted audio streaming. Crucially, to strictly align the fragmented thinking blocks to service speech generation, we introduce the Atomic-Consistency Restoration framework. To secure comprehensive capabilities in high-difficulty reasoning, this mechanism utilizes a quadruple-constraint system to reconstruct logical atomicity, ensuring that “think” chunks act as a rigorous anchor for “talk” outputs. Experimental results demonstrate that Dual-Reasoner achieves comprehensive reasoning enhancements within ultra-low latency constraints: it elevates the VoiceBench score from 67.24 to 73.41 over the baseline, while significantly reducing the Time-to-First-Audio (TTFA) from 20.35s to 3.65s and the Real-Time Factor (RTF) from 7.04 to 1.05.
End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from rollout statistics to avoid unreliable preference gradients. We evaluate the method across multiple spoken dialogue benchmarks and representative architectures, and observe consistent improvements in semantic quality and speech expressiveness.
Audio editing aims to modify a given synthetic or real-world audio signal to satisfy specific user needs. As a promising yet challenging direction in AIGC, it has attracted increasing attention. Recent advances in audio generation have made powerful generative models central to modern audio editing systems. This rapid progress has created a growing need to organize emerging tasks, methods, and resources into a coherent view. In this survey, we provide a comprehensive review of audio editing in the era of foundation models. We first present a unified taxonomy of existing editing tasks and then summarize the major foundation-model paradigms that support modern audio editing, covering representative approaches from both training-based and training-free perspectives. We further discuss related resources, including datasets, evaluation protocols, and data construction tools. Finally, we identify open challenges in this field and outline promising directions for future research. The accompanying repository is released at https://github.com/MM-Speech/AudioEditSurvey.
While audio large language models have achieved remarkable progress in auditory perception, they still lag behind text-based large language models in deep logical reasoning capabilities. This performance disparity primarily stems from the scarcity of high-quality audio reasoning data. To bridge this modality gap, we propose a novel cross-modal on-policy distillation framework. Our approach leverages a powerful text model as a teacher to provide dynamic correction and guidance to the audio foundational model during on-policy exploration. Furthermore, we construct a three-tier symmetric dataset encompassing logical reasoning, complex audio reasoning, and speech dialogue. By dynamically aligning the student model’s reasoning trajectories within the high-noise auditory space with the teacher model’s prior knowledge in the clean text space, our method effectively distills robust reasoning capabilities into the audio domain. Extensive experiments demonstrate that our model achieves substantial improvements on the audio and speech understanding benchmarks, paving a new path for comprehensive audio-language understanding.
More than a dozen spoken dialogue systems have recently claimed to be "full-duplex," yet the term has been used to describe substantially different capabilities. Existing surveys collapse them onto a single axis (cascaded/end-to-end, or engineered/learned) and miss the distinctions that matter most for builders. We argue that much of this ambiguity is taxonomical: current terminology does not specify where duplex decisions are made, which interaction types are supported, or how a system behaves moment by moment. This paper introduces three complementary frameworks: (i) an L,0-L,3 Architectural Hierarchy that locates where duplex decisions are made; (ii) a T x Ix R Interaction Ontology that specifies the temporal relation, user intent, and required system response for each interaction; and (i) a Decision State Machine(LDLE/LISTEN/SPEAK/WAIT/DUAL) that describes how systems move between states.Across published systems and benchmarks, our audit reveals a realization gap: although many architectures can in principle operate in full-duplex states, their observed behavior remains constrained by the interaction patterns represented in training and evaluation.We identify the open-source-versus-industrial data gap, as well as the still-unrealized goal of L3 representation-level modeling, as key frontiers for future research on full-duplex dialogue. The related material is available at https://github.com/MM-Speech/DuplexSurvey.
Achieving seamless, human-like interaction remains a key challenge for full-duplex spoken dialogue models (SDMs). Reinforcement learning (RL) has substantially enhanced text- and vision-language models, while well-designed reward signals are crucial for the performance of RL. We consider RL a promising strategy to address the key challenge for SDMs. However, a fundamental barrier persists: prevailing automated metrics for assessing interaction quality rely on superficial proxies, such as behavioral statistics or timing-prediction accuracy, failing to provide reliable reward signals for RL. On the other hand, human evaluations, despite their richness, remain costly, inconsistent, and difficult to scale. We tackle this critical barrier by proposing a Dual-Axis Generative Reward Model, which is trained to understand complex interaction dynamics using a detailed taxonomy and an annotated dataset, produces a single score and, crucially, provides separate evaluations for semantic quality and interaction timing. Such dual outputs furnish precise diagnostic feedback for SDMs and deliver a dependable, instructive reward signal suitable for online reinforcement learning. Our model achieves state-of-the-art performance on interaction-quality assessment across a wide spectrum of datasets, spanning synthetic dialogues and complex real-world interactions.
Recent end-to-end spoken dialogue models enable natural interaction. However, as user demands become increasingly complex, models that rely solely on conversational abilities often struggle to cope. Incorporating agentic capabilities is therefore essential: by enabling tool use, these models can extend their knowledge boundaries and better solve real-world tasks. Yet, existing research has largely concentrated on core perception and generation, with comparatively limited exploration of such tool-augmented extensions. To bridge this gap, we present VoxMind, an integrated framework designed to equip end-to-end spoken dialogue models with comprehensive agentic abilities. Leveraging our curated 470-hour AgentChat dataset, we incorporate a “Think-before-Speak” mechanism, enabling the model to internalize structured reasoning as a critical prerequisite for planning and response generation. Furthermore, to mitigate latency bottlenecks caused by large-scale tool integration, we propose a Multi-Agent Dynamic Tool Management architecture. By asynchronously delegating retrieval tasks to an auxiliary agent aligned with the main model’s reasoning trajectory, this system effectively decouples inference latency from toolset size. Experimental results confirm that VoxMind achieves significant improvements in agent performance: compared with strong baselines, the task completion rate increases from 34.88% to 74.57%, outperforming Gemini-2.5-Pro on spoken agent tasks while preserving general conversational quality. The source code and associated data are publicly available at https://github.com/MM-Speech/VoxMind.
The rapid evolution of end-to-end spoken dialogue systems demands transcending mere textual semantics to incorporate paralinguistic nuances and the spontaneous nature of human conversation. However, current methods struggle with two critical gaps: the modality gap, involving prosody and emotion, and the colloquialness gap, distinguishing written scripts from natural speech. To address these challenges, we introduce SDiaReward, an end-to-end multi-turn reward model trained on SDiaReward-Dataset, a novel collection of episode-level preference pairs explicitly targeting these gaps. It operates directly on full multi-turn speech episodes and is optimized with pairwise preference supervision, enabling joint assessment of modality and colloquialness in a single evaluator. We further establish ESDR-Bench, a stratified benchmark for robust episode-level evaluation. Experiments demonstrate that SDiaReward achieves state-of-the-art pairwise preference accuracy, significantly outperforming general-purpose audio LLMs. Further analysis suggests that SDiaReward captures relative conversational expressiveness beyond superficial synthesis cues, improving generalization across domains and recording conditions.

2025

Spoken Dialogue Models (SDMs) have achieved significant progress in recent years, yet they continue to face challenges in handling nuanced interactional phenomena. A significant bottleneck hindering further advancement is the scarcity of publicly available, high-quality datasets meticulously designed to train and evaluate these fine-grained interactive capabilities. We introduce InteractSpeech, a 150-hour English speech interaction dialogue dataset designed to empower spoken dialogue models with nuanced real-time interaction capabilities, such as handling interruptions and backchannels. InteractSpeech was created by synthesizing interactive dialogues from text using advanced speech synthesis, and by filtering real-world spoken dialogues for interactive segments. The dataset features precise speaker timestamps and annotations for diverse dialogue interactions, underpinned by a formal framework for interaction dynamics. We demonstrate InteractSpeech’s utility by fine-tuning a LLaMA 3-8B model on its textual scenarios and, crucially, by training a speech understanding model that accurately classifies key interactional events directly from audio. This highlights the dataset’s value in developing models capable of more natural and responsive conversational turn-taking. Audio samples are available at https://interactspeech.github.io/.
Retrieval Augmented Generation (RAG) has gained widespread adoption owing to its capacity to empower large language models (LLMs) to integrate external knowledge. However, existing RAG frameworks are primarily designed for text-based LLMs and rely on Automatic Speech Recognition to process speech input, which discards crucial audio information, risks transcription errors, and increases computational overhead. Therefore, we introduce WavRAG, the first retrieval augmented generation framework with native, end-to-end audio support. WavRAG offers two key features: 1) Bypassing ASR, WavRAG directly processes raw audio for both embedding and retrieval. 2) WavRAG integrates audio and text into a unified knowledge representation. Specifically, we propose the WavRetriever to facilitate the retrieval from a text-audio hybrid knowledge base, and further enhance the in-context capabilities of spoken dialogue models through the integration of chain-of-thought reasoning. In comparison to state-of-the-art ASR-Text RAG pipelines, WavRAG achieves comparable retrieval performance while delivering a 10x acceleration. Furthermore, WavRAG’s unique text-audio hybrid retrieval capability extends the boundaries of RAG to the audio modality.

2020

Leveraging persona information of users in Neural Response Generators (NRG) to perform personalized conversations has been considered as an attractive and important topic in the research of conversational agents over the past few years. Despite of the promising progress achieved by recent studies in this field, persona information tends to be incorporated into neural networks in the form of user embeddings, with the expectation that the persona can be involved via End-to-End learning. This paper proposes to adopt the personality-related characteristics of human conversations into variational response generators, by designing a specific conditional variational autoencoder based deep model with two new regularization terms employed to the loss function, so as to guide the optimization towards the direction of generating both persona-aware and relevant responses. Besides, to reasonably evaluate the performances of various persona modeling approaches, this paper further presents three direct persona-oriented metrics from different perspectives. The experimental results have shown that our proposed methodology can notably improve the performance of persona-aware response generation, and the metrics are reasonable to evaluate the results.