2026

Despite the growing demand for multilingual game localization, systematic evaluation frameworks for game translation constraints remain largely unexplored. As part of the WMT26 Test Suite Track, we propose KUEST, a test suite comprising 1,796 English-to-Korean segments across four core categories, and evaluate 27 submitted systems. Experimental results demonstrate that standard metrics obscure true model capabilities (e.g., the overall 1st-place system dropping to 15th in creative translation). Furthermore, we reveal residual capability fragmentation—category-specific variance that survives the shared general-competence factor and inverts top-tier rankings—and observe a "prompt gap” where context metadata degrades performance. As such, KUEST serves not only as a test suite but also as an evaluation framework that multi-dimensionally dissects domain-specific translation blind spots hidden behind single composite scores. The dataset is available at https://huggingface.co/datasets/JudyChoi/KUEST.