Also published as: Steven Y. Guo


2026

Vision-language models (VLMs) often answer new questions about recurring visual content, where reusing the key-value (KV) cache can avoid re-encoding expensive visual prefixes. Exact-prefix reuse, however, fails when the same visual content appears under a changed prefix. Selective recomputation can recover quality under a small visual-token budget, but only when the right stale tokens are refreshed. Raw-attention selection can waste budget on high-attention tokens with small value-norm proxy scores and on query-irrelevant images. To address these failure modes, we propose CONDUIT, a training-free refresh policy that unifies single- and multi-image reuse as residual-stream restoration. Building on norm-weighted attention, CONDUIT ranks cached visual tokens using cached-key query attention and an accessible pre-output cached-value-norm proxy, then applies empirical image-level relevance amplification before one global selection. With one image, the coefficient is one and the rule reduces to intra-image token selection. The method preserves model architecture and weights, adding only a single query-conditioned scoring pass at inference. At a 10% refresh budget, CONDUIT achieves 97.0%–99.5% of the corresponding full-prefill five-dataset average across three VLM backbones and leads budgeted methods on average; on the MMLongBench-Doc latency subset, it uses 13.5% of full-prefill FLOPs and achieves a 2.99× time-to-first-token speedup.
This paper introduces **EvolvingWorld**, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framework to support simulation across diverse literary worlds. The framework consists of two coupled modules: a **Character Agent** for multi-character role-play and persistent profile evolution, and an LLM-based **World Model** for global and location/entity-level state maintenance and scene progression. Based on this architecture, we formulate 7 trainable tasks for scene initialization, interaction generation, and state update. We construct a dataset from 57 books, producing 138,596 supervised training samples and 222 snapshots for testing. Furthermore, we introduce a trajectory-level LLM-as-Judge evaluation protocol spanning 10 dimensions and 20 metrics. Experiments show that EvolvingWorld can improve long-horizon simulation by effectively maintaining persistent, coherent character and world development.
While LLMs demonstrate strong reasoning capabilities when provided with full information in a single turn, they exhibit substantial vulnerability in multi-turn interactions. Specifically, when information is revealed incrementally or requires updates, models frequently fail to integrate new constraints, leading to a collapse in performance compared to their single-turn baselines. We term the root cause as Contextual Inertia: a phenomenon where models rigidly adhere to previous reasoning traces. Even when users explicitly provide corrections or new data in later turns, the model ignores them, preferring to maintain consistency with its previous (incorrect) reasoning path. To address this, we introduce Reinforcement Learning with Single-Turn Anchors (RLSTA), a generalizable training approach designed to stabilize multi-turn interaction across diverse scenarios and domains. RLSTA leverages the model’s superior single-turn capabilities as stable internal anchors to provide reward signals. By aligning multi-turn responses with these anchors, RLSTA empowers models to break contextual inertia and self-calibrate their reasoning based on the latest information. Experiments show that RLSTA significantly outperforms standard fine-tuning and abstention-based methods. Notably, our method exhibits strong cross-domain generalization (e.g., math to code) and proves effective even without external verifiers, highlighting its potential for general-domain applications.
Psychological research on emotion dynamics has established that human affect is a continuous, evolving process: emotions rise, decay, and transition within seconds. Current emotional text-to-speech (TTS) systems, however, condition on a single discrete label or static embedding per utterance, fundamentally misaligning with the temporal nature of affect. While recent LLM-based TTS systems may implicitly vary prosody through text understanding, such variation is neither explicitly controllable nor precise enough for targeted intra-utterance transitions. We address three challenges: (1) a multi-pass flow blending pipeline synthesizes frame-aligned transition audio, circumventing the scarcity of natural intra-utterance transitions; (2) dual-stage Valence–Arousal–Dominance (VAD) conditioning guides prosodic planning in the LLM and acoustic realization in the flow decoder via frame-level VAD embeddings; (3) direction–magnitude decoupled injection structurally separates emotion direction from injection magnitude, preventing content degradation. EmoTra-TTS adds only +0.43% parameters with no latency overhead, achieves 30%–87% relative improvement on emotion transition quality, corroborated by 67.5%–79.5% overall win rates in a pairwise preference test against four SOTA baselines. The complete code, including data synthesis and training pipelines, will be released after the review process.
Equipping Large Language Models (LLMs) with human-like personas is crucial for agentic applications, such as role-play and user simulation. Traditional prompt-based methods rely on descriptive conditioning by injecting static textual profiles, which often makes agents show generic behaviors due to a lack of realistic life memory. To fill this gap, we introduce memory-based conditioning, a paradigm inspired by the cognitive psychology, which replaces abstract profiles with an autobiographical memory base, enabling frozen LLMs to dynamically retrieve situation-relevant memory to guide their behaviors. We formalize its enabling task as customized lifelong memory synthesis and propose MemoryForge, a novel framework to synthesize such lifelong memory from brief target personas. MemoryForge has three key components: a context generator for socio-historical grounding, a life organizer for developmental coherence toward the target identity, and a multi-resolution simulator that balances broad temporal summaries with high-fidelity episodic experiences. Experiments on PersonaGym for role-play and SimulatorArena for user-simulation, show that the synthesized memory base by MemoryForge enables frozen LLMs to exhibit more human-like behaviors than strong descriptive conditioning baselines across multiple metrics and LLM backbones. Code is available here.
Structured memory representations such as knowledge graphs are central to autonomous agents and other long-lived systems. However, most existing approaches model time as discrete metadata, either sorting by recency (burying old-yet-permanent knowledge), simply overwriting outdated facts, or requiring an expensive LLM call at every ingestion step, leaving them unable to distinguish persistent facts from evolving ones. To address this, we introduce RoMem, a drop-in temporal knowledge graph module for structured memory systems, applicable to agentic memory and beyond. A pretrained Semantic Speed Gate maps each relation’s text embedding to a volatility score, learning from data that evolving relations (e.g., "president of") should rotate fast while persistent ones (e.g., "born in") should remain stable. Combined with continuous phase rotation, this enables geometric shadowing: obsolete facts are rotated out of phase in complex vector space, so temporally correct facts naturally outrank contradictions without deletion. On temporal knowledge graph completion, RoMem achieves state-of-the-art results on ICEWS05-15 (72.6 MRR). Applied to agentic memory, it delivers 2-3x MRR and answer accuracy on temporal reasoning (MultiTQ), dominates hybrid benchmark (LoCoMo), preserves static memory with zero degradation (DMR-MSC), and generalises zero-shot to unseen financial domains (FinTMMBench).
World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and answers only as teacher-side privileged context to evaluate on-policy concrete-reasoning trajectories, while the deployable student never observes true futures at test time. Experimental results show that PF-OPSD outperforms baseline by 10.6% and 10.9% on VRQABench and OpenWorldQA, respectively, while increasing robustness to noisy or conflicting rollouts. Our code and dataset are available at https://github.com/yczhou001/PF-OPSD.
Current reinforcement learning from human feedback (RLHF) methods primarily rely on scalar rewards from a trained reward model (RM). While effective, scalar rewards are often noisy and fail to capture fine-grained preference differences, whereas RM hidden states encode richer semantic and preference information. We introduce the representation-aware advantage estimation, which leverages RM hidden states and models them as auxiliary signals for better advantage estimation. Specifically, we propose the Graph-based Advantage Estimation (GraphAE), treat each sampled group as a graph, where nodes correspond to responses and edges capture their similarity in the RM hidden space. Then advantages are computed via graph propagation, enabling each sample to incorporate contextual information from its neighbors. GraphAE is lightweight and can be seamlessly integrated into existing group-based RL algorithms. We apply GraphAE to GRPO, GSPO and RLOO, and conduct extensive experiments on different models and benchmarks. Empirical results show consistent improvements across three benchmarks, with gains of up to + 6.3 on Arena-Hard-v0.1, + 8.27 on AlpacaEval 2.0, and + 0.22 on MT-Bench. These results demonstrate that leveraging RM representations leads to more sample efficient and robust RLHF.
Current TTS systems typically rely on open-loop, single-pass generation and can produce sporadic local prosodic defects, such as misplaced stress, unnatural pauses, or flattened intonation, that utterance-level metrics often fail to expose. We present LoopTTS, a judge-guided Filter-Judge-Refiner framework for recovering low-quality TTS outputs diagnosed by an AudioLLM. Given an initial utterance from a base TTS model, an AudioLLM Judge identifies salient prosodic issues and generates structured refine instructions; a Refiner, our fine-grained instruction-following TTS model, then performs guided expressive re-synthesis conditioned on the initial utterance, target text, and instruction. To train the Refiner, we construct Refiner-DB, a 42K-example AudioLLM-annotated dataset with word-level prosodic weak supervision. Human evaluation on diagnosed low-quality utterances shows that LoopTTS can detect perceptually salient errors and correct them with the Refiner, outperforming raw generated audio and practical open-loop re-generation baselines in recovery quality. The Refiner also demonstrates stronger instruction-following ability for stress and pause control in targeted prosody modification. LoopTTS is available at https://github.com/Pooookeman/LoopTTS.
Latent memory, which stores past knowledge fragments as per-layer hidden states, has emerged as a promising paradigm (e.g., MemoryLLM and M+) for long-term memory in large language models (LLMs). However, the paradigm suffers from significant performance degradation during memory updates, due to positional encoding misalignment and the absence of any tracing mechanism to distinguish target memory fragments from irrelevant ones. To discover such a tracing mechanism, we probe the layer-wise attention density over stored memory fragments, and find that a small set of middle transformer layers consistently concentrates the highest density on the target fragment — exposing an inherent tracing signal. In light of this, we propose **MemDefrag**, a training-free and model-agnostic framework that (1) uses a middle-layer tracing signal to conduct memory defragmentation (rank, reorder, and filter memories), and (2) applies an informativeness-guided proportional forgetting mechanism once capacity is exceeded. Experiments show that MemDefrag substantially outperforms MemoryLLM and M+ on knowledge retention (e.g., 43.0% vs. 17.4%/17.6% after 50 memory updates) and long-context benchmarks, and generalizes well across various LLMs and latent-memory variants.
Evaluating speech generation still relies heavily on human judgments, such as Mean Opinion Score (MOS), which are expensive, subjective, and difficult to reproduce at scale. While a few recent studies have begun to explore AudioLLM-based judge models, existing efforts typically target only a narrow set of scenarios (e.g., utterance-level quality or single-turn dialogue) and provide limited coverage of diverse speech generation tasks and evaluation dimensions. In this work, we propose UniSRM, a unified speech reward model that can support multi-dimensional, interpretable reward signals with reliable reasoning. To support training and evaluation, we introduce UniSRM-Data and UniSRM-Bench, covering speech evaluation tasks from utterance-level quality to context-level coherence. Based on this dataset, we present the unified speech reward model, UniSRM, with a two-stage pipeline that enables reasoning-based fine-grained assessment. Furthermore, we introduce Reasoning-Consistent Rewards to improve the reliability of the reasoning process. Experiments show that UniSRM delivers more reliable and human-aligned judgments across a broad range of speech evaluation tasks, offering a practical foundation for scalable and unified evaluation of speech quality.

2025

Selecting high-quality and diverse training samples from extensive datasets plays a crucial role in reducing training overhead and enhancing the performance of Large Language Models (LLMs). However, existing studies fall short in assessing the overall value of selected data, focusing primarily on individual quality, and struggle to strike an effective balance between ensuring diversity and minimizing data point traversals. Therefore, this paper introduces a novel choice-based sample selection framework that shifts the focus from evaluating individual sample quality to comparing the contribution value of different samples when incorporated into the subset. Thanks to the advanced language understanding capabilities of LLMs, we utilize LLMs to evaluate the value of each option during the selection process. Furthermore, we design a greedy sampling process where samples are incrementally added to the subset, thereby improving efficiency by eliminating the need for exhaustive traversal of the entire dataset with the limited budget. Extensive experiments demonstrate that selected data from our method not only surpasses the performance of the full dataset but also achieves competitive results with recent powerful studies, while requiring fewer selections. Moreover, we validate our approach on a larger medical dataset, highlighting its practical applicability in real-world applications.
Spoken Dialogue Models (SDMs) have recently attracted significant attention for their ability to generate voice responses directly to users’ spoken queries. Despite their increasing popularity, there exists a gap in research focused on comprehensively understanding their practical effectiveness in comprehending and emulating human conversations. This is especially true compared to text-based Large Language Models (LLMs), which benefit from extensive benchmarking. Human voice interactions are inherently more complex than text due to characteristics unique to spoken dialogue. Ambiguity poses one challenge, stemming from semantic factors like polysemy, as well as phonological aspects such as heterograph, heteronyms, and stress patterns. Additionally, context-dependency, like omission, coreference, and multi-turn interaction, adds further complexity to human conversational dynamics. To illuminate the current state of SDM development and to address these challenges, we present a benchmark dataset in this paper, which comprises 1,079 instances in English and Chinese. Accompanied by an LLM-based evaluation method that closely aligns with human judgment, this dataset facilitates a comprehensive exploration of the performance of SDMs in tackling these practical challenges.
Text-based Large Language Models (LLMs) have recently gained significant attention, primarily for their capabilities in text-based interactions. However, natural human interaction often relies on speech, highlighting the need for voice-based models. In this context, Speech Language Models (SpeechLMs)—foundation models designed to understand and generate speech—emerge as a promising solution for end-to-end speech interaction. This survey offers a comprehensive overview of recent approaches to building SpeechLMs, outlining their core architectural components, training methodologies, evaluation strategies, and the challenges and potential directions for future research in this rapidly advancing field. The GitHub repository is available at https://github.com/dreamtheater123/Awesome-SpeechLM-Survey
Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of direct control, VLM serves as a developer, creating specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents.

2024

Retrieval-Augmented Generation (RAG) significantly improved the ability of Large Language Models (LLMs) to solve knowledge-intensive tasks. While existing research seeks to enhance RAG performance by retrieving higher-quality documents or designing RAG-specific LLMs, the internal mechanisms within LLMs that contribute to RAG’s effectiveness remain underexplored. In this paper, we aim to investigate these internal mechanisms within the popular Mixture-of-Expert (MoE)-based LLMs and demonstrate how to improve RAG by examining expert activations in these LLMs. Our controlled experiments reveal that several core groups of experts are primarily responsible for RAG-related behaviors. The activation of these core experts can signify the model’s inclination towards external/internal knowledge and adjust its behavior. For instance, we identify core experts that can (1) indicate the sufficiency of the model’s internal knowledge, (2) assess the quality of retrieved documents, and (3) enhance the model’s ability to utilize context. Based on these findings, we propose several strategies to enhance RAG’s efficiency and effectiveness through expert activation. Experimental results across various datasets and MoE LLMs show the effectiveness of our method.
Recent development of large language models (LLMs) for code like CodeX and CodeT5+ shows promise in achieving code intelligence. Their ability of synthesizing program targeting a pre-defined algorithmic coding task has been intensively tested and verified on datasets including HumanEval and MBPP. Yet, evaluation of these LLMs from more perspectives (than just program synthesis) is also anticipated, considering their broad scope of applications. In this paper, we explore their ability of automatic test cases generation. We show intriguing observations and reveal how the quality of their generated test cases can be improved. Following recent work which uses generated test cases to enhance program synthesis, we further leverage our findings in improving the quality of the synthesized programs and show +11.77% and +4.22% higher code pass rates on HumanEval+ comparing with the GPT-3.5-turbo baseline and the recent state-of-the-art, respectively. Our code is publicly available at https://github.com/asdasxzxcq/TestCaseGen.
Language models for natural language processing have been grafted onto programming language modeling for advancing code intelligence. Although it can be represented in the text format, code is syntactically more rigorous, as it is designed to be properly compiled or interpreted to perform a set of behaviors given any inputs. In this case, existing works benefit from syntactic representations to learn from code less ambiguously in forms of abstract syntax tree, control-flow graph, etc. However, programs with the same purpose can be implemented in various ways showing different syntactic representations, while the ones with similar implementations can have distinct behaviors. Though trivially demonstrated during executions, such semantics about functionality are challenging to be learned directly from code, especially in an unsupervised manner. Hence, in this paper, we propose FuzzPretrain to explore the dynamic information of programs revealed by their test cases and embed it into the feature representations of code as complements. The test cases are obtained with the assistance of a customized fuzzer and are only required during pre-training. FuzzPretrain yielded more than 6%/19% mAP improvements on code search over its masked language modeling counterparts trained with only source code and source code coupled with abstract syntax trees (ASTs), respectively. Our experiments show the benefits of learning discriminative code representations from FuzzPretrain.

2023

Parameter-efficient fine-tuning (PEFT) methods have provided an effective way for adapting large vision-language models to specific tasks or scenarios. Typically, they learn a very small scale of parameters for pre-trained models in a white-box formulation, which assumes model architectures to be known and parameters to be accessible. However, large models are often not open-source due to considerations of preventing abuse or commercial factors, hence posing a barrier to the deployment of white-box PEFT methods. To alleviate the dependence on model accessibility, we introduce collaborative black-box tuning (CBBT) for both textual prompt optimization and output feature adaptation for black-box models. Specifically, considering that the backpropagation gradients are blocked, we approximate the gradients of textual prompts by analyzing the predictions with perturbed prompts. Secondly, a lightweight adapter is deployed over the output feature of the inaccessible model, further facilitating the model adaptation process. Empowered with these designs, our CBBT is extensively evaluated on eleven downstream benchmarks and achieves remarkable improvements compared to existing black-box VL adaptation methods. Our code will be made publicly available.
Semantic understanding of programs has attracted great attention in the community. Inspired by recent successes of large language models (LLMs) in natural language understanding, tremendous progress has been made by treating programming language as another sort of natural language and training LLMs on corpora of program code. However, programs are essentially different from texts after all, in a sense that they are normally heavily structured and syntax-strict. In particular, programs and their basic units (i.e., functions and subroutines) are designed to demonstrate a variety of behaviors and/or provide possible outputs, given different inputs. The relationship between inputs and possible outputs/behaviors represents the functions/subroutines and profiles the program as a whole. Hence, we propose to incorporate such a relationship into learning, for achieving a deeper semantic understanding of programs. To obtain inputs that are representative enough to trigger the execution of most part of the code, we resort to fuzz testing and propose fuzz tuning to boost the performance of program understanding and code representation learning, given a pre-trained LLM. The effectiveness of the proposed method is verified on two program understanding tasks including code clone detection and code classification, and it outperforms current state-of-the-arts by large margins. Code is available at https://github.com/rabbitjy/FuzzTuning.