Also published as: Steven Y. Guo


2026

While LLMs demonstrate strong reasoning capabilities when provided with full information in a single turn, they exhibit substantial vulnerability in multi-turn interactions. Specifically, when information is revealed incrementally or requires updates, models frequently fail to integrate new constraints, leading to a collapse in performance compared to their single-turn baselines. We term the root cause as Contextual Inertia: a phenomenon where models rigidly adhere to previous reasoning traces. Even when users explicitly provide corrections or new data in later turns, the model ignores them, preferring to maintain consistency with its previous (incorrect) reasoning path. To address this, we introduce Reinforcement Learning with Single-Turn Anchors (RLSTA), a generalizable training approach designed to stabilize multi-turn interaction across diverse scenarios and domains. RLSTA leverages the model’s superior single-turn capabilities as stable internal anchors to provide reward signals. By aligning multi-turn responses with these anchors, RLSTA empowers models to break contextual inertia and self-calibrate their reasoning based on the latest information. Experiments show that RLSTA significantly outperforms standard fine-tuning and abstention-based methods. Notably, our method exhibits strong cross-domain generalization (e.g., math to code) and proves effective even without external verifiers, highlighting its potential for general-domain applications.
Evaluating speech generation still relies heavily on human judgments, such as Mean Opinion Score (MOS), which are expensive, subjective, and difficult to reproduce at scale. While a few recent studies have begun to explore AudioLLM-based judge models, existing efforts typically target only a narrow set of scenarios (e.g., utterance-level quality or single-turn dialogue) and provide limited coverage of diverse speech generation tasks and evaluation dimensions. In this work, we propose UniSRM, a unified speech reward model that can support multi-dimensional, interpretable reward signals with reliable reasoning. To support training and evaluation, we introduce UniSRM-Data and UniSRM-Bench, covering speech evaluation tasks from utterance-level quality to context-level coherence. Based on this dataset, we present the unified speech reward model, UniSRM, with a two-stage pipeline that enables reasoning-based fine-grained assessment. Furthermore, we introduce Reasoning-Consistent Rewards to improve the reliability of the reasoning process. Experiments show that UniSRM delivers more reliable and human-aligned judgments across a broad range of speech evaluation tasks, offering a practical foundation for scalable and unified evaluation of speech quality.

2025

Selecting high-quality and diverse training samples from extensive datasets plays a crucial role in reducing training overhead and enhancing the performance of Large Language Models (LLMs). However, existing studies fall short in assessing the overall value of selected data, focusing primarily on individual quality, and struggle to strike an effective balance between ensuring diversity and minimizing data point traversals. Therefore, this paper introduces a novel choice-based sample selection framework that shifts the focus from evaluating individual sample quality to comparing the contribution value of different samples when incorporated into the subset. Thanks to the advanced language understanding capabilities of LLMs, we utilize LLMs to evaluate the value of each option during the selection process. Furthermore, we design a greedy sampling process where samples are incrementally added to the subset, thereby improving efficiency by eliminating the need for exhaustive traversal of the entire dataset with the limited budget. Extensive experiments demonstrate that selected data from our method not only surpasses the performance of the full dataset but also achieves competitive results with recent powerful studies, while requiring fewer selections. Moreover, we validate our approach on a larger medical dataset, highlighting its practical applicability in real-world applications.
Spoken Dialogue Models (SDMs) have recently attracted significant attention for their ability to generate voice responses directly to users’ spoken queries. Despite their increasing popularity, there exists a gap in research focused on comprehensively understanding their practical effectiveness in comprehending and emulating human conversations. This is especially true compared to text-based Large Language Models (LLMs), which benefit from extensive benchmarking. Human voice interactions are inherently more complex than text due to characteristics unique to spoken dialogue. Ambiguity poses one challenge, stemming from semantic factors like polysemy, as well as phonological aspects such as heterograph, heteronyms, and stress patterns. Additionally, context-dependency, like omission, coreference, and multi-turn interaction, adds further complexity to human conversational dynamics. To illuminate the current state of SDM development and to address these challenges, we present a benchmark dataset in this paper, which comprises 1,079 instances in English and Chinese. Accompanied by an LLM-based evaluation method that closely aligns with human judgment, this dataset facilitates a comprehensive exploration of the performance of SDMs in tackling these practical challenges.
Text-based Large Language Models (LLMs) have recently gained significant attention, primarily for their capabilities in text-based interactions. However, natural human interaction often relies on speech, highlighting the need for voice-based models. In this context, Speech Language Models (SpeechLMs)—foundation models designed to understand and generate speech—emerge as a promising solution for end-to-end speech interaction. This survey offers a comprehensive overview of recent approaches to building SpeechLMs, outlining their core architectural components, training methodologies, evaluation strategies, and the challenges and potential directions for future research in this rapidly advancing field. The GitHub repository is available at https://github.com/dreamtheater123/Awesome-SpeechLM-Survey
Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of direct control, VLM serves as a developer, creating specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents.

2024

Retrieval-Augmented Generation (RAG) significantly improved the ability of Large Language Models (LLMs) to solve knowledge-intensive tasks. While existing research seeks to enhance RAG performance by retrieving higher-quality documents or designing RAG-specific LLMs, the internal mechanisms within LLMs that contribute to RAG’s effectiveness remain underexplored. In this paper, we aim to investigate these internal mechanisms within the popular Mixture-of-Expert (MoE)-based LLMs and demonstrate how to improve RAG by examining expert activations in these LLMs. Our controlled experiments reveal that several core groups of experts are primarily responsible for RAG-related behaviors. The activation of these core experts can signify the model’s inclination towards external/internal knowledge and adjust its behavior. For instance, we identify core experts that can (1) indicate the sufficiency of the model’s internal knowledge, (2) assess the quality of retrieved documents, and (3) enhance the model’s ability to utilize context. Based on these findings, we propose several strategies to enhance RAG’s efficiency and effectiveness through expert activation. Experimental results across various datasets and MoE LLMs show the effectiveness of our method.
Recent development of large language models (LLMs) for code like CodeX and CodeT5+ shows promise in achieving code intelligence. Their ability of synthesizing program targeting a pre-defined algorithmic coding task has been intensively tested and verified on datasets including HumanEval and MBPP. Yet, evaluation of these LLMs from more perspectives (than just program synthesis) is also anticipated, considering their broad scope of applications. In this paper, we explore their ability of automatic test cases generation. We show intriguing observations and reveal how the quality of their generated test cases can be improved. Following recent work which uses generated test cases to enhance program synthesis, we further leverage our findings in improving the quality of the synthesized programs and show +11.77% and +4.22% higher code pass rates on HumanEval+ comparing with the GPT-3.5-turbo baseline and the recent state-of-the-art, respectively. Our code is publicly available at https://github.com/asdasxzxcq/TestCaseGen.
Language models for natural language processing have been grafted onto programming language modeling for advancing code intelligence. Although it can be represented in the text format, code is syntactically more rigorous, as it is designed to be properly compiled or interpreted to perform a set of behaviors given any inputs. In this case, existing works benefit from syntactic representations to learn from code less ambiguously in forms of abstract syntax tree, control-flow graph, etc. However, programs with the same purpose can be implemented in various ways showing different syntactic representations, while the ones with similar implementations can have distinct behaviors. Though trivially demonstrated during executions, such semantics about functionality are challenging to be learned directly from code, especially in an unsupervised manner. Hence, in this paper, we propose FuzzPretrain to explore the dynamic information of programs revealed by their test cases and embed it into the feature representations of code as complements. The test cases are obtained with the assistance of a customized fuzzer and are only required during pre-training. FuzzPretrain yielded more than 6%/19% mAP improvements on code search over its masked language modeling counterparts trained with only source code and source code coupled with abstract syntax trees (ASTs), respectively. Our experiments show the benefits of learning discriminative code representations from FuzzPretrain.

2023

Parameter-efficient fine-tuning (PEFT) methods have provided an effective way for adapting large vision-language models to specific tasks or scenarios. Typically, they learn a very small scale of parameters for pre-trained models in a white-box formulation, which assumes model architectures to be known and parameters to be accessible. However, large models are often not open-source due to considerations of preventing abuse or commercial factors, hence posing a barrier to the deployment of white-box PEFT methods. To alleviate the dependence on model accessibility, we introduce collaborative black-box tuning (CBBT) for both textual prompt optimization and output feature adaptation for black-box models. Specifically, considering that the backpropagation gradients are blocked, we approximate the gradients of textual prompts by analyzing the predictions with perturbed prompts. Secondly, a lightweight adapter is deployed over the output feature of the inaccessible model, further facilitating the model adaptation process. Empowered with these designs, our CBBT is extensively evaluated on eleven downstream benchmarks and achieves remarkable improvements compared to existing black-box VL adaptation methods. Our code will be made publicly available.
Semantic understanding of programs has attracted great attention in the community. Inspired by recent successes of large language models (LLMs) in natural language understanding, tremendous progress has been made by treating programming language as another sort of natural language and training LLMs on corpora of program code. However, programs are essentially different from texts after all, in a sense that they are normally heavily structured and syntax-strict. In particular, programs and their basic units (i.e., functions and subroutines) are designed to demonstrate a variety of behaviors and/or provide possible outputs, given different inputs. The relationship between inputs and possible outputs/behaviors represents the functions/subroutines and profiles the program as a whole. Hence, we propose to incorporate such a relationship into learning, for achieving a deeper semantic understanding of programs. To obtain inputs that are representative enough to trigger the execution of most part of the code, we resort to fuzz testing and propose fuzz tuning to boost the performance of program understanding and code representation learning, given a pre-trained LLM. The effectiveness of the proposed method is verified on two program understanding tasks including code clone detection and code classification, and it outperforms current state-of-the-arts by large margins. Code is available at https://github.com/rabbitjy/FuzzTuning.