Yuanzhe Shen

Author directory

2026

AI agents may assist with emails and documents, but can they reliably complete everyday online workflows on real websites? Everyday online tasks offer a realistic yet unsolved testbed for evaluating next-generation AI agents. To this end, we introduce ClawBench, an evaluation framework comprising 153 everyday online tasks common in daily life and work, spanning 144 platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and interaction challenges of real-world web environments. An interception layer captures and blocks the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 8 frontier models show that both proprietary and open-source models complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%, which exposes gaps in current AI agents. Progress on ClawBench brings us closer to AI agents that can function as general-purpose assistants.
Generating a game is not the same as making one playable. Existing code-generation approaches often translate a prompt directly into an artifact, leaving interaction-level failures undetected. We argue that game generation requires a player and study two roles for graphical user interface (GUI) agents. First, we introduce PlaytestArena, an evaluation environment containing 200 browser-based game-generation tasks across eight genres, each paired with rubrics of expected in-play behaviors. An independent GUI judge loads and plays each build to adjudicate these rubrics. Second, we propose Play2Code, in which a game agent and a rubric-blind GUI playtester iteratively generate, play, and refine games through shared memory. The playtester provides gameplay traces and actionable feedback, while a separate GPT-5.5 judge assigns final benchmark scores. Across three frontier backbones, Play2Code achieves a 66.8% rubric pass rate, outperforming single-pass and agentic-coding baselines by 37.1 and 14.6 points, respectively. Its scores also improve monotonically across refinement rounds. Further analysis shows that GUI-agent feedback is more traceable than human reports yet exhibits similarly idiosyncratic priorities. These results establish GUI playtesting as an evaluation and refinement signal for interactive code generation. Our project website is available at https://continual-game-generation.vercel.app/.

2025

The continuous evolution and enhanced reasoning capabilities of large language models (LLMs) have elevated their role in complex tasks, notably in travel planning, where demand for personalized, high-quality itineraries is rising. However, current benchmarks often rely on unrealistic simulated data, failing to reflect the differences between LLM-generated and real-world itineraries. Existing evaluation metrics, which primarily emphasize constraints, fall short of providing a comprehensive assessment of the overall quality of travel plans. To address these limitations, we introduce TripTailor, a benchmark designed specifically for personalized travel planning in real-world scenarios. This dataset features an extensive collection of over 500,000 real-world points of interest (POIs) and nearly 4,000 diverse travel itineraries, complete with detailed information, providing a more authentic evaluation framework. Experiments show that fewer than 10% of the itineraries generated by the latest state-of-the-art LLMs achieve human-level performance. Moreover, we identify several critical challenges in travel planning, including the feasibility, rationality, and personalized customization of the proposed solutions. We hope that TripTailor will drive the development of travel planning agents capable of understanding and meeting user needs while generating practical itineraries.
Large language models (LLMs) demonstrate remarkable performance across diverse tasks, yet their effectiveness frequently depends on costly commercial APIs or cloud services. Model selection thus entails a critical trade-off between performance and cost: high-performing LLMs typically incur substantial expenses, whereas budget-friendly small language models (SLMs) are constrained by limited capabilities. Current research primarily proposes two routing strategies: pre-generation routing and cascade routing. Both approaches have distinct characteristics, with cascade routing typically offering superior cost-effectiveness and accuracy despite its higher latency. To further address the limitations of both approaches, we introduce SATER, a dual-mode compatible approach that fine-tunes models through shortest-response preference optimization and a confidence-aware rejection mechanism. SATER significantly reduces redundant outputs and response times, while improving both the performance of pre-generation routing and the efficiency of cascade routing. Experiments across three SLMs and six datasets, varying in type and complexity, demonstrate that SATER achieves comparable performance while consistently reducing computational costs by over 50% and cascade latency by over 80%.