Yue Fan
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2025
LLM-Coordination: Evaluating and Analyzing Multi-agent Coordination Abilities in Large Language Models
Saaket Agashe | Yue Fan | Anthony Reyna | Xin Eric Wang
Findings of the Association for Computational Linguistics: NAACL 2025
Saaket Agashe | Yue Fan | Anthony Reyna | Xin Eric Wang
Findings of the Association for Computational Linguistics: NAACL 2025
Large Language Models (LLMs) have demonstrated emergent common-sense reasoning and Theory of Mind (ToM) capabilities, making them promising candidates for developing coordination agents. This study introduces the LLM-Coordination Benchmark, a novel benchmark for analyzing LLMs in the context of Pure Coordination Settings, where agents must cooperate to maximize gains. Our benchmark evaluates LLMs through two distinct tasks. The first is Agentic Coordination, where LLMs act as proactive participants in four pure coordination games. The second is Coordination Question Answering (CoordQA), which tests LLMs on 198 multiple-choice questions across these games to evaluate three key abilities: Environment Comprehension, ToM Reasoning, and Joint Planning. Results from Agentic Coordination experiments reveal that LLM-Agents excel in multi-agent coordination settings where decision-making primarily relies on environmental variables but face challenges in scenarios requiring active consideration of partners’ beliefs and intentions. The CoordQA experiments further highlight significant room for improvement in LLMs’ Theory of Mind reasoning and joint planning capabilities. Zero-Shot Coordination (ZSC) experiments in the Agentic Coordination setting demonstrate that LLM agents, unlike RL methods, exhibit robustness to unseen partners. These findings indicate the potential of LLMs as Agents in pure coordination setups and underscore areas for improvement.
Multimodal Inconsistency Reasoning (MMIR): A New Benchmark for Multimodal Reasoning Models
Qianqi Yan | Yue Fan | Hongquan Li | Shan Jiang | Yang Zhao | Xinze Guan | Ching-Chen Kuo | Xin Eric Wang
Findings of the Association for Computational Linguistics: ACL 2025
Qianqi Yan | Yue Fan | Hongquan Li | Shan Jiang | Yang Zhao | Xinze Guan | Ching-Chen Kuo | Xin Eric Wang
Findings of the Association for Computational Linguistics: ACL 2025
Existing Multimodal Large Language Models (MLLMs) are predominantly trained and tested on consistent visual-textual inputs, leaving open the question of whether they can handle inconsistencies in real-world, layout-rich content. To bridge this gap, we propose the Multimodal Inconsistency Reasoning (MMIR) benchmark to assess MLLMs’ ability to detect and reason about semantic mismatches in artifacts such as webpages, presentation slides, and posters. MMIR comprises 534 challenging samples, each containing synthetically injected errors across five reasoning-heavy categories: Factual Contradiction, Identity Misattribution, Contextual Mismatch, Quantitative Discrepancy, and Temporal/Spatial Incoherence. We evaluate eight state-of-the-art MLLMs, showing that models with dedicated multimodal reasoning capabilities, such as o1, substantially outperform their counterparts while open-source models remain particularly vulnerable to inconsistency errors. Detailed error analyses further show that models excel in detecting inconsistencies confined to a single modality, particularly in text, but struggle with cross-modal conflicts and complex layouts. Probing experiments reveal that single-modality prompting, including Chain-of-Thought (CoT) and Set-of-Mark (SoM) methods, yields marginal gains, revealing a key bottleneck in cross-modal reasoning. Our findings highlight the need for advanced multimodal reasoning and point to future research on multimodal inconsistency.
GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous Exploration
Yue Fan | Handong Zhao | Ruiyi Zhang | Yu Shen | Xin Eric Wang | Gang Wu
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Yue Fan | Handong Zhao | Ruiyi Zhang | Yu Shen | Xin Eric Wang | Gang Wu
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Graphical User Interface (GUI) action grounding, mapping language instructions to actionable elements on GUI screens, is important for assisting users in interactive tutorials, task automation, accessibility support, etc. Most recent works of GUI action grounding use large GUI datasets to fine-tune Multimodal Large Language Models (MLLMs). However, the fine-tuning data is inherently limited to specific GUI environments, leading to significant performance degradation in novel environments due to the generalization challenges in the GUI domain. Therefore, we argue that GUI action grounding models should be further aligned with novel environments before deployment to optimize their performance. To address this, we first propose GUI-Bee, an MLLM-based autonomous agent, to collect high-quality, environment-specific data through exploration and then continuously fine-tune GUI grounding models with the collected data. To ensure the GUI action grounding models generalize to various screens within the target novel environment after the continuous fine-tuning, we equip GUI-Bee with a novel Q-value-Incentive In-Context Reinforcement Learning (Q-ICRL) algorithm that optimizes exploration efficiency and exploration data quality. In the experiment, we introduce NovelScreenSpot to test how well the data can help align GUI action grounding models to novel environments. Furthermore, we conduct an ablation study to validate the Q-ICRL method in enhancing the efficiency of GUI-Bee.
2024
Active Listening: Personalized Question Generation in Open-Domain Social Conversation with User Model Based Prompting
Kevin Bowden | Yue Fan | Winson Chen | Wen Cui | Davan Harrison | Xin Eric Wang | Marilyn Walker
Findings of the Association for Computational Linguistics: EMNLP 2024
Kevin Bowden | Yue Fan | Winson Chen | Wen Cui | Davan Harrison | Xin Eric Wang | Marilyn Walker
Findings of the Association for Computational Linguistics: EMNLP 2024
Large language models (LLMs) capable of casual conversation have recently become widely available. We hypothesize that users of conversational systems want a more personalized experience, and existing work shows that users are highly receptive to personalized questions (PQs). Question Generation tasks, however, focus on factual questions from textual excerpts. To create a PQ generator, we first identify over 400 real user interests by anonymously aggregating ~39K user models. We then populate prompt templates with these 400 interests and use an LLM to generate PQs customized to user interests. The result is PerQs, a novel corpus of ~19K question/answer pairs. We evaluate PerQs at scale in the unique context of the Alexa Prize. Our results show significant positive effects on perceived conversation quality. We then fine-tune, deploy, and evaluate PerQy, a neural model that generates PQs in real-time. When evaluated against several competitive LLM baselines, PerQy produced the most natural and engaging responses.
Read Anywhere Pointed: Layout-aware GUI Screen Reading with Tree-of-Lens Grounding
Yue Fan | Lei Ding | Ching-Chen Kuo | Shan Jiang | Yang Zhao | Xinze Guan | Jie Yang | Yi Zhang | Xin Eric Wang
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing
Yue Fan | Lei Ding | Ching-Chen Kuo | Shan Jiang | Yang Zhao | Xinze Guan | Jie Yang | Yi Zhang | Xin Eric Wang
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing
Graphical User Interfaces (GUIs) are central to our interaction with digital devices and growing efforts have been made to build models for various GUI understanding tasks. However, these efforts largely overlook an important GUI-referring task: screen reading based on user-indicated points, which we name the Screen Point-and-Read (ScreenPR) task. Currently, this task is predominantly handled by rigid accessible screen reading tools, in great need of new models driven by advancements in Multimodal Large Language Models (MLLMs). In this paper, we propose a Tree-of-Lens (ToL) agent, utilizing a novel ToL grounding mechanism, to address the ScreenPR task. Based on the input point coordinate and the corresponding GUI screenshot, our ToL agent constructs a Hierarchical Layout Tree. Based on the tree, our ToL agent not only comprehends the content of the indicated area but also articulates the layout and spatial relationships between elements. Such layout information is crucial for accurately interpreting information on the screen, distinguishing our ToL agent from other screen reading tools. We also thoroughly evaluate the ToL agent against other baselines on a newly proposed ScreenPR benchmark, which includes GUIs from mobile, web, and operating systems. Last but not least, we test the ToL agent on mobile GUI navigation tasks, demonstrating its utility in identifying incorrect actions along the path of agent execution trajectories. Code and data: https://screen-point-and-read.github.io.