Yuhang Zang

Author directory

2026

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.
Markdown skill libraries for LLM agents ship as free-form prose, forcing the agent to re-derive both the input schema and the concrete invocation syntax on every retrieval. This produces a "confused → re-retrieve → still confused" loop: the agent issues a partially-correct action, receives uninformative feedback, and re-retrieves the same prose. We propose Skill-as-Pseudocode (SaP), an automatic conversion of markdown skill libraries into typed pseudocode with deterministic quality control. From each cluster of similar procedural passages, SaP extracts a typed contract and filters it through a four-check deterministic verifier (coverage, binding, replacement, risk). Promoted contracts are inlined into a rewritten skill skeleton alongside restored action templates, giving the agent two complementary signals: a typed signature for what a skill does and a concrete template for how to invoke it. On the ALFWorld unseen split (134 games, gpt-4o-mini, three seeds), SaP wins 82/402 paired games versus 47/402 for the Graph-of-Skills (GoS) baseline (pooled McNemar p = 8.2 × 10⁻⁵), at −22.8 ± 6.4% input tokens and −14.5 ± 4.1% LLM calls per game. A bundle-component ablation attributes the gain to the pairing of typed contracts with concrete action templates: the contract alone falls below the prose baseline.
Despite the growing video understanding capabilities of recent Multimodal Large Language Models (MLLMs), existing video benchmarks primarily assess understanding based on models’ static, internal knowledge, rather than their ability to learn and adapt from dynamic, novel contexts from few examples. To bridge this gap, we present Demo-driven Video In-Context Learning, a novel task focused on learning from in-context demonstrations to answer questions about the target videos. Alongside this, we propose Demo-ICL-Bench, a challenging benchmark designed to evaluate demo-driven video in-context learning capabilities. Demo-ICL-Bench is constructed from 1200 instructional YouTube videos with associated questions, from which two types of demonstrations are derived: (i) summarizing video subtitles for text demonstration; and (ii) corresponding instructional videos as video demonstrations. To effectively tackle this new challenge, we develop Demo-ICL, an MLLM with a two-stage training strategy: video supervised fine-tuning and information-assisted direct preference optimization, jointly enhancing the model’s ability to learn from in-context examples. Extensive experiments with state-of-the-art MLLMs confirm the difficulty of Demo-ICL-Bench, demonstrate the effectiveness of Demo-ICL, and thus reveal future research directions for video in-context learning.
Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators (each also serving as a blind cross-reviewer) across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, generative spatial reasoning, and allocentric spatial mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts evaluated under the same prefix-access protocol by 33 points (59.2 vs. 92.2), with allocentric spatial mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.
Deploying multimodal foundation models as closed-loop policies increasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduce RNG-Bench (Reconstructive Non-Markov Games), a benchmark suite designed to measure a base model’s ability to reconstruct past observations and act on them during multi-step interaction. RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and a Memory Gap diagnostic that reports the normalized baseline-to-oracle score difference under a specified interface. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs. The oracle interface yields substantial gains in some settings, while sizeable residual errors remain in others. Finally, fine-tuning Qwen3.5-9B on optimal-policy rollouts and filtered model demonstrations improves performance on RNG-Bench and transfers to existing benchmarks without degrading general multimodal capability.
We introduce MinerU2.5, a 1.2B-parameter document parsing vision-language model that achieves state-of-the-art recognition accuracy while maintaining exceptional computational efficiency. Our approach employs a coarse-to-fine, two-stage parsing strategy that decouples global layout analysis from local content recognition. In the first stage, the model performs efficient layout analysis on downsampled images to identify structural elements, circumventing the computational overhead of processing high-resolution inputs. In the second stage, guided by the global layout, it performs targeted content recognition on native-resolution crops extracted from the original image, preserving fine-grained details in dense text, complex formulas, and tables. To support this strategy, we developed a comprehensive data engine that generates diverse, large-scale training corpora for both pretraining and fine-tuning. Ultimately, MinerU2.5 demonstrates strong document parsing ability, achieving state-of-the-art performance on multiple benchmarks, surpassing both general-purpose and domain-specific models across various recognition tasks, while maintaining significantly lower computational overhead.

2025

Despite the promising performance of Large Vision Language Models (LVLMs) in visual understanding, they occasionally generate incorrect outputs. While reward models (RMs) with reinforcement learning or test-time scaling offer the potential for improving generation quality, a critical gap remains: publicly available multi-modal RMs for LVLMs are scarce, and the implementation details of proprietary models are often unclear. We bridge this gap with InternLM-XComposer2.5-Reward (IXC-2.5-Reward), a simple yet effective multi-modal reward model that aligns LVLMs with human preferences. To ensure the robustness and versatility of IXC-2.5-Reward, we set up a high-quality multi-modal preference corpus spanning text, image, and video inputs across diverse domains, such as instruction following, general understanding, text-rich documents, mathematical reasoning, and video understanding. IXC-2.5-Reward achieves excellent results on the latest multi-modal reward model benchmark and shows competitive performance on text-only reward model benchmarks. We further demonstrate three key applications of IXC-2.5-Reward: (1) Providing a supervisory signal for RL training. We integrate IXC-2.5-Reward with Proximal Policy Optimization (PPO) yields IXC-2.5-Chat, which shows consistent improvements in instruction following and multi-modal open-ended dialogue; (2) Selecting the best response from candidate responses for test-time scaling; and (3) Filtering outlier or noisy samples from existing image and video instruction tuning training data.
Despite the strong performance of ColPali/ColQwen2 in Visualized Document Retrieval (VDR), its patch-level embedding approach leads to excessive memory usage. This empirical study investigates methods to reduce patch embeddings per page while minimizing performance degradation. We evaluate two token-reduction strategies: token pruning and token merging. Regarding token pruning, we surprisingly observe that a simple random strategy outperforms other sophisticated pruning methods, though still far from satisfactory. Further analysis reveals that pruning is inherently unsuitable for VDR as it requires removing certain page embeddings without query-specific information. Turning to token merging (more suitable for VDR), we search for the optimal combinations of merging strategy across three dimensions and develops Light-ColPali/ColQwen2. It maintains 98.2% of retrieval performance with only 11.8% of original memory usage, and preserves 94.6% effectiveness at 2% memory footprint. We expect our empirical findings and resulting Light-ColPali/ColQwen2 offer valuable insights and establish a competitive baseline for future efficient-VDR research.