Yuqian Fu
2026
MergeIT: From Selection to Merging for Efficient Instruction Tuning
Hongyi Cai | Yuqian Fu | Hongming Fu | Bo Zhao
Findings of the Association for Computational Linguistics: ACL 2026
Hongyi Cai | Yuqian Fu | Hongming Fu | Bo Zhao
Findings of the Association for Computational Linguistics: ACL 2026
Instruction tuning is crucial for optimizing Large Language Models (LLMs), as the quality and diversity of instructional data significantly influence model performance. This naturally underscores the importance of an effective and efficient data selection strategy. However, recent mainstream data selection methods typically rely on LLMs to score instruction quality—taking advantage of their capabilities, but at the cost of high computational overhead and reduced data diversity. To address these limitations, in this paper, we propose MergeIT, a novel LLM-based Merging strategy for better Instruction Tuning that shifts the focus from selection to synthesis. MergeIT consists of two stages: first, topic-aware filtering clusters and refines the dataset, preserving diversity while eliminating redundancy without relying on LLM-based scoring, significantly reducing time and computational cost. Second, LLM-based merging synthesizes semantically similar instructions into more informative and compact training data, enhancing data richness while further reducing the size of the dataset. Experimental results demonstrate that MergeIT enables efficient, diverse, and scalable instruction selection and synthesis, establishing LLM-based merging as a promising alternative to prior scoring-based selection methods for instruction tuning.
AVA: Attentive VLM Agent for Mastering StarCraft II
Weiyu Ma | Yuqian Fu | Zecheng Zhang | Bernard Ghanem | Guohao Li
Findings of the Association for Computational Linguistics: ACL 2026
Weiyu Ma | Yuqian Fu | Zecheng Zhang | Bernard Ghanem | Guohao Li
Findings of the Association for Computational Linguistics: ACL 2026
We introduce AVACraft — the first multimodal benchmark environment for complex decision-making in StarCraft II, supporting both traditional Multi-Agent Reinforcement Learning (MARL) and modern Vision-Language Model (VLM) paradigms. Existing StarCraft II environments like SMAC rely on abstract state representations that deviate from human perception and lack support for emerging VLM-based decision-making. AVACraft mitigates these limitations via a unified framework, which provides RGB visual inputs, natural language observations and structured state information, enabling systematic comparisons between training-based and zero-shot decision-making methods. Our benchmark features 21 carefully designed scenarios covering micromanagement, coordination and strategic planning, with standardized evaluation protocols for both paradigms. We establish comprehensive baselines using four MARL algorithms (IQL, QMIX, QTRAN, VDN) and multiple state-of-the-art VLMs (GPT-4o, Qwen-VL, etc.). Experimental results reveal their complementary strengths: MARL methods achieve up to 27.1% win rate after 1M training steps in complex scenarios, while VLMs deliver superior zero-shot performance (75–81% win rate) and human-aligned decision processes without any training. Systematic analysis (including expert human evaluation) also identifies key trade-offs between training efficiency, performance ceilings and interpretability across the two paradigms. Our implementation is available at https://anonymous.4open.science/r/VLM-Play-StarCraft2-70C4 .
Are We Using the Right Benchmark: An Evaluation Framework for Visual Token Compression Methods
Chenfei Liao | Wensong Wang | Zichen Wen | Xu Zheng | Yiyu Wang | Haocong He | Yuanhuiyi Lyu | Lutao Jiang | Xin Zou | Yuqian Fu | Bin Ren | Linfeng Zhang | Xuming Hu
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Chenfei Liao | Wensong Wang | Zichen Wen | Xu Zheng | Yiyu Wang | Haocong He | Yuanhuiyi Lyu | Lutao Jiang | Xin Zou | Yuqian Fu | Bin Ren | Linfeng Zhang | Xuming Hu
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Recent efforts to accelerate inference in Multimodal Large Language Models (MLLMs) have largely focused on visual token compression. The effectiveness of these methods is commonly evaluated by measuring the accuracy drop on existing MLLM benchmarks before and after compression. However, these benchmarks are originally designed to assess general perception and reasoning abilities, rather than the specific challenges posed by visual token compression, leading to a fundamental task mismatch. In this work, we uncover a counterintuitive yet consistent phenomenon: simple image downsampling outperforms many advanced visual token compression methods across multiple widely used benchmarks. Through a comprehensive empirical study spanning eight popular benchmarks and multiple state-of-the-art compression techniques, we show that (i) current benchmarks contain substantial noise (task-irrelevant samples) for evaluating visual token compression, and (ii) downsampling can act as an effective data filter that distinguishes between simple and difficult samples with respect to compression sensitivity. Motivated by these findings, we propose VTC-Bench, an evaluation framework that explicitly leverages downsampling as a discriminator to denoise existing benchmarks, enabling a fairer and more meaningful additional assessment of visual token compression methods.
2025
RLAE: Reinforcement Learning-Assisted Ensemble for LLMs
Yuqian Fu | Yuanheng Zhu | Jiajun Chai | Guojun Yin | Wei Lin | Qichao Zhang | Dongbin Zhao
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Yuqian Fu | Yuanheng Zhu | Jiajun Chai | Guojun Yin | Wei Lin | Qichao Zhang | Dongbin Zhao
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Ensembling large language models (LLMs) can effectively combine diverse strengths of different models, offering a promising approach to enhance performance across various tasks. However, existing methods typically rely on fixed weighting strategies that fail to adapt to the dynamic, context-dependent characteristics of LLM capabilities. In this work, we propose **R**einforcement **L**earning-**A**ssisted **E**nsemble for LLMs (RLAE), a novel framework that reformulates LLM ensemble through the lens of a Markov Decision Process (MDP). Our approach introduces a RL agent that dynamically adjusts ensemble weights by considering both input context and intermediate generation states, with the agent being trained using rewards that directly correspond to the quality of final outputs. We implement RLAE using both single-agent and multi-agent reinforcement learning algorithms (RLAE_PPO and RLAE_MAPPO ), demonstrating substantial improvements over conventional ensemble methods. Extensive evaluations on a diverse set of tasks show that RLAE outperforms existing approaches by up to 3.3\\% accuracy points, offering a more effective framework for LLM ensembling. Furthermore, our method exhibits superior generalization capabilities across different tasks without the need for retraining, while simultaneously achieving lower time latency. The source code is available at here.