Zhichao Hu

Author directory

2026

Omni-modal large language models are increasingly evaluated on clean text–vision–audio inputs, where every channel is present, synchronized, and readily interpretable. Such scores are often taken as evidence of robust cross-modal fusion, but clean evaluation cannot tell whether success depends on stable cross-modal structure or on cues sufficient only in intact inputs. To address this gap, we define a modality fault line: a boundary at which model behavior becomes unstable when a modality remains present and human-interpretable, but its internal evidence structure is perturbed. We introduce SCEval (Structure-Corruption Evaluation) a diagnostic evaluation protocol that keeps the question, answer space, and modality channels fixed while applying controlled structural corruptions to text, vision, and audio individually and jointly. Built from 273 human-verified tri-modal examples from Social-IQ, OmniBench, and VALOR, SCEval evaluates 15 proprietary and open-source omni-modal systems. The results show that structural corruption lowers clean accuracy, text–vision damage forms the most stable shared fault line, and multi-modal degradation is non-additive rather than a simple function of the number of corrupted modalities. Clean omni-modal accuracy therefore does not establish that a model will remain reliable when cross-modal evidence becomes structurally unreliable.
LLM-based agentic systems have shown remarkable capabilities in complex domains, while suffering from cascading errors and difficulty in debugging. Critical error detection aims to locate the earliest error step in a failed trajectory that is responsible for the final failure. However, progress faces two main challenges. First, long trajectories make it difficult to identify individual errors, since the evidence for judging a step may be scattered across distant instructions, observations, and prior context. Second, failed trajectories often contain multiple local errors with different downstream effects, only some of which remain responsible for the final failure. In this work, we propose TrajDebug, an error-lifecycle tracing framework that addresses long-trajectory error discovery with multi-granularity history compression and evidence-based error identification, and supports critical attribution by tracing each error’s resolution status and terminal impact. We further construct TrajErrBench, a benchmark of 486 manually annotated failed trajectories from and SWE-Bench Pro, covering realistic tool-use and coding scenarios. Experiments across diverse agent benchmarks show that TrajDebug achieves the best overall performance over existing baselines, and application studies further demonstrate that its diagnoses provide actionable feedback for improving downstream agent success. We will release the codes and data to facilitate further research.
Rubric-based scoring has become a widely used paradigm in model evaluation, typically with LLM-as-a-Judge (LaaJ) for rubric scoring. However, the reliability of LaaJ for rubric scoring remains underexplored. This concern is especially pronounced in agentic scenarios, where long, complex outputs further challenge reliable scoring. To address this, we conduct a systematic meta-evaluation of LaaJ reliability for rubric verification. We introduce RuVerBench, the first benchmark for assessing LaaJ reliability in rubric verification for agentic scenarios. RuVerBench covers two prevalent agentic domains, deep research and agentic coding, with 2,458 instances, each containing a model-generated output, a rubric, and a human-annotated label indicating whether the output satisfies the rubric. Using RuVerBench, we evaluate numerous frontier LLMs and find that even the most advanced models achieve strong performance but still exhibit substantial noise. We further analyze the impact of key LaaJ strategies, including prompt design, batching, and majority voting, on rubric verification. We find that weaker models are more sensitive to prompt variations, batched verification presents a trade-off between accuracy and efficiency, and majority voting yields effective but diminishing returns. We have released our dataset and code to facilitate future research: https://github.com/THU-KEG/RuVerBench.
Criminal judgment prediction requires models to infer statutory articles, charges, and sentencing outcomes from case facts. Unlike standard classification tasks, it involves a structured reasoning process in which statutes should be matched with facts, charges should be justified by statutes, and sentencing outcomes should remain consistent with charges. Existing approaches optimize final labels, and while some have attempted to evaluate reasoning quality, their evaluations are indirect, often relying on LLM-generated rubrics that reflect model-internal preferences rather than the inherent logical structure of legal adjudication. We propose Juris Policy Optimization (JPO), a post-training framework for structured legal reasoning in Chinese criminal judgment prediction. JPO first uses teacher-generated rationales to supervise a standardized four-step reasoning process, and then applies reinforcement learning with a composite reward over legal prediction quality, reasoning structure completeness, and cross-step consistency. JPO further introduces token-level advantage reweighting and adaptive clipping for legally salient reasoning segments. Experiments on multiple open-source language models and three Chinese legal benchmarks show that JPO consistently improves both judgment prediction and reasoning quality over supervised fine-tuning and reinforcement learning baselines.

2025

Parody is an emerging phenomenon on social media, where individuals imitate a role or position opposite to their own, often for humor, provocation, or controversy. Detecting and analyzing parody can be challenging and is often reliant on context, yet it plays a crucial role in understanding cultural values, promoting subcultures, and enhancing self-expression. However, the study of parody is hindered by limited available data and deficient diversity in current datasets. To bridge this gap, we built seven parody datasets from both English and Chinese corpora, with 14,755 annotated users and 21,210 annotated comments in total. To provide sufficient context information, we also collect replies and construct user-interaction graphs to provide richer contextual information, which is lacking in existing datasets. With these datasets, we test traditional methods and Large Language Models (LLMs) on three key tasks: (1) parody detection, (2) comment sentiment analysis with parody, and (3) user sentiment analysis with parody. Our extensive experiments reveal that parody-related tasks still remain challenging for all models, and contextual information plays a critical role. Interestingly, we find that, in certain scenarios, traditional sentence embedding methods combined with simple classifiers can outperform advanced LLMs, i.e. DeepSeek-R1 and GPT-o3, highlighting parody as a significant challenge for LLMs.

2018

Previous work has shown that conversants adapt to many aspects of their partners’ language. Other work has shown that while every person is unique, they often share general patterns of behavior. Theories of personality aim to explain these shared patterns, and studies have shown that many linguistic cues are correlated with personality traits. We propose an adaptation measure for adaptive natural language generation for dialogs that integrates the predictions of both personality theories and adaptation theories, that can be applied as a dialog unfolds, on a turn by turn basis. We show that our measure meets criteria for validity, and that adaptation varies according to corpora and task, speaker, and the set of features used to model it. We also produce fine-grained models according to the dialog segmentation or the speaker, and demonstrate the decaying trend of adaptation.

2017

To understand narrative, humans draw inferences about the underlying relations between narrative events. Cognitive theories of narrative understanding define these inferences as four different types of causality, that include pairs of events A, B where A physically causes B (X drop, X break), to pairs of events where A causes emotional state B (Y saw X, Y felt fear). Previous work on learning narrative relations from text has either focused on “strict” physical causality, or has been vague about what relation is being learned. This paper learns pairs of causal events from a corpus of film scene descriptions which are action rich and tend to be told in chronological order. We show that event pairs induced using our methods are of high quality and are judged to have a stronger causal relation than event pairs from Rel-Grams.
Human understanding of narrative is mainly driven by reasoning about causal relations between events and thus recognizing them is a key capability for computational models of language understanding. Computational work in this area has approached this via two different routes: by focusing on acquiring a knowledge base of common causal relations between events, or by attempting to understand a particular story or macro-event, along with its storyline. In this position paper, we focus on knowledge acquisition approach and claim that newswire is a relatively poor source for learning fine-grained causal relations between everyday events. We describe experiments using an unsupervised method to learn causal relations between events in the narrative genres of first-person narratives and film scene descriptions. We show that our method learns fine-grained causal relations, judged by humans as likely to be causal over 80% of the time. We also demonstrate that the learned event pairs do not exist in publicly available event-pair datasets extracted from newswire.

2016

Story-telling is a fundamental and prevalent aspect of human social behavior. In the wild, stories are told conversationally in social settings, often as a dialogue and with accompanying gestures and other nonverbal behavior. This paper presents a new corpus, the Story Dialogue with Gestures (SDG) corpus, consisting of 50 personal narratives regenerated as dialogues, complete with annotations of gesture placement and accompanying gesture forms. The corpus includes dialogues generated by human annotators, gesture annotations on the human generated dialogues, videos of story dialogues generated from this representation, video clips of each gesture used in the gesture annotations, and annotations of the original personal narratives with a deep representation of story called a Story Intention Graph. Our long term goal is the automatic generation of story co-tellings as animated dialogues from the Story Intention Graph. We expect this corpus to be a useful resource for researchers interested in natural language generation, intelligent virtual agents, generation of nonverbal behavior, and story and narrative representations.

2013