Zhongjiang Yao
Author directory2026
MIND: An Evidence-State Decision Interface for Criteria-Grounded Psychiatric Inquiry and Diagnosis
Guoyi Li | Shihao Xu | Jiatong Ma | Zhongjiang Yao | Yunyun Han | Jianhua Chen | Yafeng Deng
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
Guoyi Li | Shihao Xu | Jiatong Ma | Zhongjiang Yao | Yunyun Han | Jianhua Chen | Yafeng Deng
Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing
Psychiatric consultation requires agents to elicit discriminative evidence, map uncertain narratives to diagnostic criteria, and decide when evidence suffices. Existing dialogue and retrieval-augmented systems condition policies on raw histories or appended passages, leaving observed evidence, missing checks, differentials, and support reliability entangled. We introduce MIND, a criteria-grounded evidence-state decision interface. At each turn, MIND constructs a typed state containing observed evidence, unresolved criterion checks, active differentials, criterion-linked supports, and reliability metadata. A training-split Psychiatric Reasoning Bank supplies gated supports, turning retrieval into state construction rather than prompt injection. The same state conditions action selection, process rewards, information-gain scoring, and trajectory rectification. Under EMR-grounded simulator protocols, MIND improves accuracy by 8.8 and 7.3 points over strong inference-only, RAG, and RL baselines, with gains transferring to public MDD-5k dialogues. Matched interventions attribute these gains to the shared state rather than prompt length, retrieval text, or formatting. MIND targets screening-level decision support, not autonomous diagnosis. Code is available at https://github.com/Lingxi-mental-health/MIND.
FAIRGAMER: Evaluating Social Biases in LLM-Based Video Game NPCs
Bingkang Shi | Jen-tse Huang | Luo Long | Tianyu Zong | Hongzhu Yi | Yuanxiang Wang | Songlin Hu | Xiaodan Zhang | Zhongjiang Yao
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Bingkang Shi | Jen-tse Huang | Luo Long | Tianyu Zong | Hongzhu Yi | Yuanxiang Wang | Songlin Hu | Xiaodan Zhang | Zhongjiang Yao
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Large Language Models (LLMs) have increasingly enhanced or replaced traditional Non-Player Characters (NPCs) in video games. However, these LLM-based NPCs inherit underlying social biases (e.g., race or class), posing fairness risks during in-game interactions. To address the limited exploration of this issue, we introduce FairGamer, the first benchmark to evaluate social biases across three interaction patterns: transaction, cooperation, and competition. FairGamer assesses four bias types, including class, race, age, and nationality, across 12 distinct evaluation tasks using a novel metric, FairMCV. Our evaluation of seven frontier LLMs reveals that: (1) models exhibit biased decision-making, with Grok-4-Fast demonstrating the highest bias (average FairMCV = 76.9%); and (2) larger LLMs display more severe social biases, suggesting that increased model capacity inadvertently amplifies these biases. We release FairGamer at https://github.com/BingkangShi/FairGamer to facilitate future research on NPC fairness.