Ziyun Zhang

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2026

Coding agents working on sequential maintenance tasks re-read the same files across related tasks, wasting more than a third of their input tokens on redundant context. The natural fix, caching file summaries, fails to reliably reduce cost: tool-use traces are consistent with agents over-relying on generic descriptions, skipping re-reads, and offsetting token savings with less effective downstream decisions, leaving net cost roughly unchanged. We introduce Prism, a content-hash-keyed file memory that augments summaries with bounded facets: identifier-grounded facts distilled from the agent’s own prior reasoning. On 12 SWE-Chain dependency-upgrade chains, Prism reduces cost by 24.9% on GPT-5 and 9.9% on GPT-5.4-mini, while maintaining comparable aggregate Build+Fix F1. Against no memory, a summary-only ablation yields only a nominal 2.4% cost decrease that falls within run-to-run variability, while a static Aider-style repo-map baseline costs substantially more at 13% over no memory. Two controlled ablations isolate the causal contributions: wiping the persistent store before every task raises cost by 37% over no memory, and replacing facets with a 3× larger unstructured summary raises it by 41%. Code: https://github.com/WhiteFlamesCN/Prism-Opencode.
Graph databases are increasingly queried through natural language, yet every existing benchmark evaluates isolated single-turn queries rather than the multi-turn sessions through which analysts actually work. We introduce CypherTurn, the first benchmark for conversational Text-to-Cypher evaluation, comprising 721 sessions and 5,927 turns across 7 knowledge graphs and 13 conversational phenomena. We evaluate 15 models under a guided oracle protocol and a fully autonomous agentic protocol, yielding four findings. First, the best model reaches only 64.7% execution accuracy, and session-level correctness remains below 5%. Second, despite strong overall rank correlation, frontier models exhibit a consequential reordering of the top of the leaderboard under autonomous operation, a phenomenon we term the Autonomy Divergence, which reveals error-management as a partially independent capability from raw generation skill. Third, scaling action budgets from ×3 to ×10 fails to close the autonomy gap, as frontier models self-limit to approximately two actions per turn regardless of available budget. Fourth, single-turn Cypher fine-tuning degrades multi-turn instruction following, while architecture-appropriate specialization outperforms several frontier models. These results establish CypherTurn as an open challenge for conversational graph database reasoning. Code and data are available at https://github.com/BarryQ/CypherTurn.
GUI agents that interact with graphical interfaces on behalf of users are a promising direction for practical AI assistants, yet training them is hindered by scarce suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and combining website seed variation with reference design images. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that our system surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of the proposed system.
Vision-language models are increasingly deployed as computer-use agents (CUAs) that operate desktops and browsers. Top-performing CUAs are framework-based systems that decompose planning and execution, while end-to-end screenshot-to-action policies are easier to deploy but lag behind on benchmarks such as OSWorld-Verified. GUI datasets like OSWorld pose two bottlenecks: they expose only a few hundred interactive, verifiable tasks and environments, and expert trajectories must be gathered by interacting with these environments, making such data hard to scale. We therefore ask how reinforcement learning from verifiable rewards (RLVR) can best exploit a small pool of exist expert trajectories to train end-to-end policies. Na"ively mixing these off-policy traces into on-policy RLVR is brittle: even after format conversion, expert trajectories exhibit structural mismatch and distribution shift from the learner. We propose BEPA (Bi-Level Expert-to-Policy Assimilation), which turns static expert traces into policy-aligned guidance via self-rolled reachable trajectories under the base policy (LEVEL-1) and a per-task, dynamically updated cache used in RLVR (LEVEL-2). On OSWorld-Verified, BEPA improves UITARS1.5-7B success from 22.87% to 32.13% and raises a held-out split from 5.74% to 10.30%, with consistent gains on MMBench-GUI and Online-Mind2Web. Our code and data are available at an anonymous repository: https://anonymous.4open.science/r/ACL_BEPA.

2025

Recent advancements in Large Vision-Language Models are accelerating the development of Graphical User Interface (GUI) agents that utilize human-like vision perception capabilities to enhance productivity on digital devices. Compared to approaches predicated on GUI metadata, which are platform-dependent and vulnerable to implementation variations, vision-based approaches offer broader applicability.In this vision-based paradigm, the GUI instruction grounding, which maps user instruction to the location of corresponding element on the given screenshot, remains a critical challenge, particularly due to limited public training dataset and resource-intensive manual instruction data annotation.In this paper, we delve into unexplored challenges in this task including element-to-screen ratio, unbalanced element type, and implicit instruction. To address these challenges, we introduce a large-scale data synthesis pipeline UI-E2I-Synth for generating varying complex instruction datasets using GPT-4o instead of human annotators. Furthermore, we propose a new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to address the limitations of existing benchmarks by incorporating diverse annotation aspects.Our model, trained on the synthesized data, achieves superior performance in GUI instruction grounding, demonstrating the advancements of proposed data synthesis pipeline.The proposed benchmark, accompanied by extensive analyses, provides practical insights for future research in this domain. We will release our dataset and benchmark to facilitate further development of GUI instruction grounding community.