Zongqing Lu
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2025
LLM-Based Explicit Models of Opponents for Multi-Agent Games
XiaoPeng Yu | Wanpeng Zhang | Zongqing Lu
Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers)
XiaoPeng Yu | Wanpeng Zhang | Zongqing Lu
Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers)
In multi-agent scenarios, the ability to anticipate and respond to opponents is essential, particularly in environments involving adversarial and collaborative interactions. In this paper, we introduce Explicit Models of Opponents (EMO) based on Large Language Models (LLMs), enabling agents to better predict and adapt to diverse, dynamic multi-agent interactions. Unlike traditional methods that often simplify multi-agent interactions using a single opponent model, EMO constructs an individual model for each opponent and aligns these models working in synergy through a bi-level feedback-refinement framework. We test EMO alongside several reasoning methods in multi-player deduction games, where agents must infer hidden information about their opponents. The results show that EMO significantly enhances agents’ decision-making, outperforming traditional single-model approaches. Our findings demonstrate that EMO can be a powerful tool for enhancing LLM-based agents in complex multi-agent systems.
Taking Notes Brings Focus? Towards Multi-Turn Multimodal Dialogue Learning
Jiazheng Liu | Sipeng Zheng | Börje F. Karlsson | Zongqing Lu
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Jiazheng Liu | Sipeng Zheng | Börje F. Karlsson | Zongqing Lu
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing
Multimodal large language models (MLLMs), built on large-scale pre-trained vision towers and language models, have shown great capabilities in multimodal understanding. However, most existing MLLMs are trained on single-turn vision question-answering tasks, which do not accurately reflect real-world human conversations. In this paper, we introduce MMDiag, a new large-scale multi-turn multimodal dialogue dataset. This dataset is collaboratively generated through deliberately designed rules and GPT assistance, featuring complex dialogues with contextual dependencies that force models to track, ground, and recall information across multiple turns and disparate visual regions. MMDiag serves as a strong benchmark for multi-turn multimodal dialogue learning and brings more challenges to the grounding and reasoning capabilities of MLLMs. Further, inspired by human vision processing we present DiagNote, equipped with multimodal grounding and reasoning capabilities. DiagNote adopts a novel dual-module architecture that explicitly separates reasoning from grounding: a reasoning module (Deliberate) performs step-by-step Chain-of-Thought, while a grounding module (Gaze) provides precise visual focus by predicting bounding box annotations. These modules interact iteratively, enabling DiagNote to dynamically refine its understanding. We empirically demonstrate the advantages of DiagNote in both grounding and jointly processing and reasoning with vision and language information over existing MLLMs.
GAMEBoT: Transparent Assessment of LLM Reasoning in Games
Wenye Lin | Jonathan Roberts | Yunhan Yang | Samuel Albanie | Zongqing Lu | Kai Han
Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Wenye Lin | Jonathan Roberts | Yunhan Yang | Samuel Albanie | Zongqing Lu | Kai Han
Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)
Large Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning. To track progress, robust benchmarks are required to evaluate their capabilities beyond superficial pattern recognition. However, current LLM reasoning benchmarks often face challenges such as insufficient interpretability, performance saturation or data contamination. To address these challenges, we introduce GAMEBoT, a gaming arena designed for rigorous and transparent assessment of LLM reasoning capabilities. GAMEBoT decompose complex reasoning in games into predefined modular subproblems. This decomposition allows us to design a suite of Chain-of-Thought (CoT) prompts infused with domain knowledge to guide LLMs in addressing these subproblems before action selection. Furthermore, we develop a suite of rule-based algorithms to generate ground truth for these subproblems, enabling rigorous validation of the LLMs’ intermediate reasoning steps. This approach facilitates evaluation of both the quality of final actions and the accuracy of the underlying reasoning process. GAMEBoT also naturally alleviates the risk of data contamination through dynamic games and head-to-head LLM competitions. We benchmark 17 prominent LLMs across eight games, encompassing various strategic abilities and game characteristics. Our results suggest that GAMEBoT presents a significant challenge, even when LLMs are provided with detailed CoT prompts.