%0 Conference Proceedings %T Workshop on Games and Natural Language Processing %E Lukin, Stephanie M. %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %F gamesandnlp-2020-games %U https://aclanthology.org/2020.gamnlp-1.0 %0 Conference Proceedings %T Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim %A Bergsma, Thérèse %A van Stegeren, Judith %A Theune, Mariët %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F bergsma-etal-2020-creating %U https://aclanthology.org/2020.gamnlp-1.1 %P 1-9 %0 Conference Proceedings %T ClueMeIn: Obtaining More Specific Image Labels Through a Game %A Harris, Christopher %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F harris-2020-cluemein %U https://aclanthology.org/2020.gamnlp-1.2 %P 10-16 %0 Conference Proceedings %T Cipher: A Prototype Game-with-a-Purpose for Detecting Errors in Text %A Xu, Liang %A Chamberlain, Jon %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F xu-chamberlain-2020-cipher %U https://aclanthology.org/2020.gamnlp-1.3 %P 17-25 %0 Conference Proceedings %T Game Design Evaluation of GWAPs for Collecting Word Associations %A Lafourcade, Mathieu %A Nathalie, Le Brun %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F lafourcade-nathalie-2020-game %U https://aclanthology.org/2020.gamnlp-1.4 %P 26-33 %0 Conference Proceedings %T The Challenge of the TV game La Ghigliottina to NLP %A Sangati, Federico %A Pascucci, Antonio %A Monti, Johanna %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F sangati-etal-2020-challenge %U https://aclanthology.org/2020.gamnlp-1.5 %P 34-38 %0 Conference Proceedings %T A 3D Role-Playing Game for Abusive Language Annotation %A Bonetti, Federico %A Tonelli, Sara %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F bonetti-tonelli-2020-3d %U https://aclanthology.org/2020.gamnlp-1.6 %P 39-43 %0 Conference Proceedings %T Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages %A Yusupujiang, Zulipiye %A Ginzburg, Jonathan %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F yusupujiang-ginzburg-2020-designing %U https://aclanthology.org/2020.gamnlp-1.7 %P 44-48 %0 Conference Proceedings %T CALLIG: Computer Assisted Language Learning using Improvisation Games %A Morgado da Costa, Luís %A Sio, Joanna Ut-Seong %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F morgado-da-costa-sio-2020-callig %U https://aclanthology.org/2020.gamnlp-1.8 %P 49-58 %0 Conference Proceedings %T Bringing Roguelikes to Visually-Impaired Players by Using NLP %A Vilares, Jesús %A Gómez-Rodríguez, Carlos %A Fernández-Núñez, Luís %A Penas, Darío %A Viteri, Jorge %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F vilares-etal-2020-bringing %U https://aclanthology.org/2020.gamnlp-1.9 %P 59-67 %0 Conference Proceedings %T Demonstration of a Serious Game for Spoken Language Experiments - GDX %A Duran, Daniel %A Lewandowski, Natalie %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F duran-lewandowski-2020-demonstration %U https://aclanthology.org/2020.gamnlp-1.10 %P 68-78 %0 Conference Proceedings %T Aggregation Driven Progression System for GWAPs %A Kicikoglu, Osman Doruk %A Bartle, Richard %A Chamberlain, Jon %A Paun, Silviu %A Poesio, Massimo %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F kicikoglu-etal-2020-aggregation %U https://aclanthology.org/2020.gamnlp-1.11 %P 79-84 %0 Conference Proceedings %T Automatic Annotation of Werewolf Game Corpus with Players Revealing Oneselves as Seer/Medium and Divination/Medium Results %A Lin, Youchao %A Kasamatsu, Miho %A Chen, Tengyang %A Fujita, Takuya %A Deng, Huanjin %A Utsuro, Takehito %Y Lukin, Stephanie M. %S Workshop on Games and Natural Language Processing %D 2020 %8 May %I European Language Resources Association %C Marseille, France %@ 979-10-95546-40-5 %G English %F lin-etal-2020-automatic %U https://aclanthology.org/2020.gamnlp-1.12 %P 85-93