@inproceedings{yu-etal-2019-course,
title = "Course Concept Expansion in {MOOC}s with External Knowledge and Interactive Game",
author = "Yu, Jifan and
Wang, Chenyu and
Luo, Gan and
Hou, Lei and
Li, Juanzi and
Liu, Zhiyuan and
Tang, Jie",
editor = "Korhonen, Anna and
Traum, David and
M{\`a}rquez, Llu{\'\i}s",
booktitle = "Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics",
month = jul,
year = "2019",
address = "Florence, Italy",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/P19-1421",
doi = "10.18653/v1/P19-1421",
pages = "4292--4302",
abstract = "As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not effectively expand course concepts in complex MOOC environments. In this paper, we first build a novel boundary during searching for new concepts via external knowledge base and then utilize heterogeneous features to verify the high-quality results. In addition, to involve human efforts in our model, we design an interactive optimization mechanism based on a game. Our experiments on the four datasets from Coursera and XuetangX show that the proposed method achieves significant improvements(+0.19 by MAP) over existing methods.",
}
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<abstract>As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not effectively expand course concepts in complex MOOC environments. In this paper, we first build a novel boundary during searching for new concepts via external knowledge base and then utilize heterogeneous features to verify the high-quality results. In addition, to involve human efforts in our model, we design an interactive optimization mechanism based on a game. Our experiments on the four datasets from Coursera and XuetangX show that the proposed method achieves significant improvements(+0.19 by MAP) over existing methods.</abstract>
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%0 Conference Proceedings
%T Course Concept Expansion in MOOCs with External Knowledge and Interactive Game
%A Yu, Jifan
%A Wang, Chenyu
%A Luo, Gan
%A Hou, Lei
%A Li, Juanzi
%A Liu, Zhiyuan
%A Tang, Jie
%Y Korhonen, Anna
%Y Traum, David
%Y Màrquez, Lluís
%S Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics
%D 2019
%8 July
%I Association for Computational Linguistics
%C Florence, Italy
%F yu-etal-2019-course
%X As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not effectively expand course concepts in complex MOOC environments. In this paper, we first build a novel boundary during searching for new concepts via external knowledge base and then utilize heterogeneous features to verify the high-quality results. In addition, to involve human efforts in our model, we design an interactive optimization mechanism based on a game. Our experiments on the four datasets from Coursera and XuetangX show that the proposed method achieves significant improvements(+0.19 by MAP) over existing methods.
%R 10.18653/v1/P19-1421
%U https://aclanthology.org/P19-1421
%U https://doi.org/10.18653/v1/P19-1421
%P 4292-4302
Markdown (Informal)
[Course Concept Expansion in MOOCs with External Knowledge and Interactive Game](https://aclanthology.org/P19-1421) (Yu et al., ACL 2019)
ACL