Daniel Duran


2025

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Small Language Models Also Work With Small Vocabularies: Probing the Linguistic Abilities of Grapheme- and Phoneme-Based Baby Llamas
Bastian Bunzeck | Daniel Duran | Leonie Schade | Sina Zarrieß
Proceedings of the 31st International Conference on Computational Linguistics

Recent work investigates whether LMs learn human-like linguistic generalizations and representations from developmentally plausible amounts of data. Yet, the basic linguistic units processed in these LMs are determined by subword-based tokenization, which limits their validity as models of learning at and below the word level. In this paper, we explore the potential of tokenization-free, phoneme- and grapheme-based language models. We demonstrate that small models based on the Llama architecture can achieve strong linguistic performance on standard syntactic and novel lexical/phonetic benchmarks when trained with character-level vocabularies. We further show that phoneme-based models almost match grapheme-based models in standard tasks and novel evaluations. Our findings suggest a promising direction for creating more linguistically plausible language models that are better suited for computational studies of language acquisition and processing.

2020

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Demonstration of a Serious Game for Spoken Language Experiments - GDX
Daniel Duran | Natalie Lewandowski
Workshop on Games and Natural Language Processing

Increasing efforts are put into gamification of experimentation software in psychology and educational applications and the development of serious games. Computer-based experiments with game-like features have been developed previously for research on cognitive skills, cognitive processing speed, working memory, attention, learning, problem solving, group behavior and other phenomena. It has been argued that computer game experiments are superior to traditional computerized experimentation methods in laboratory tasks in that they represent holistic, meaningful, and natural human activity. We present a novel experimental framework for forced choice categorization tasks or speech perception studies in the form of a computer game, based on the Unity Engine – the Gamified Discrimination Experiments engine (GDX). The setting is that of a first person shooter game with the narrative background of an alien invasion on earth. We demonstrate the utility of our game as a research tool with an application focusing on attention to fine phonetic detail in natural speech perception. The game-based framework is additionally compared against a traditional experimental setup in an auditory discrimination task. Applications of this novel game-based framework are multifarious within studies on all aspects of spoken language perception.