@inproceedings{louis-sutton-2018-deep,
title = "Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts",
author = "Louis, Annie and
Sutton, Charles",
editor = "Walker, Marilyn and
Ji, Heng and
Stent, Amanda",
booktitle = "Proceedings of the 2018 Conference of the North {A}merican Chapter of the Association for Computational Linguistics: Human Language Technologies, Volume 2 (Short Papers)",
month = jun,
year = "2018",
address = "New Orleans, Louisiana",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/N18-2111",
doi = "10.18653/v1/N18-2111",
pages = "708--713",
abstract = "An essential aspect to understanding narratives is to grasp the interaction between characters in a story and the actions they take. We examine whether computational models can capture this interaction, when both character attributes and actions are expressed as complex natural language descriptions. We propose role-playing games as a testbed for this problem, and introduce a large corpus of game transcripts collected from online discussion forums. Using neural language models which combine character and action descriptions from these stories, we show that we can learn the latent ties. Action sequences are better predicted when the character performing the action is also taken into account, and vice versa for character attributes.",
}
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%0 Conference Proceedings
%T Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts
%A Louis, Annie
%A Sutton, Charles
%Y Walker, Marilyn
%Y Ji, Heng
%Y Stent, Amanda
%S Proceedings of the 2018 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, Volume 2 (Short Papers)
%D 2018
%8 June
%I Association for Computational Linguistics
%C New Orleans, Louisiana
%F louis-sutton-2018-deep
%X An essential aspect to understanding narratives is to grasp the interaction between characters in a story and the actions they take. We examine whether computational models can capture this interaction, when both character attributes and actions are expressed as complex natural language descriptions. We propose role-playing games as a testbed for this problem, and introduce a large corpus of game transcripts collected from online discussion forums. Using neural language models which combine character and action descriptions from these stories, we show that we can learn the latent ties. Action sequences are better predicted when the character performing the action is also taken into account, and vice versa for character attributes.
%R 10.18653/v1/N18-2111
%U https://aclanthology.org/N18-2111
%U https://doi.org/10.18653/v1/N18-2111
%P 708-713
Markdown (Informal)
[Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts](https://aclanthology.org/N18-2111) (Louis & Sutton, NAACL 2018)
ACL