Direct speech-to-speech translation achieves high-quality results through the introduction of discrete units obtained from self-supervised learning. However, talking head translation, converting audio-visual speech (i.e., talking head video) from one language into another, still confronts several challenges compared to audio speech: (1) Existing methods invariably rely on cascading, synthesizing via both audio and text, resulting in delays and cascading errors. (2) Talking head translation has a limited set of reference frames. If the generated translation exceeds the length of the original speech, the video sequence needs to be supplemented by repeating frames, leading to jarring video transitions. In this work, we propose a model for talking head translation, TransFace, which can directly translate audio-visual speech into audio-visual speech in other languages. It consists of a speech-to-unit translation model to convert audio speech into discrete units and a unit-based audio-visual speech synthesizer, Unit2Lip, to re-synthesize synchronized audio-visual speech from discrete units in parallel. Furthermore, we introduce a Bounded Duration Predictor, ensuring isometric talking head translation and preventing duplicate reference frames. Experiments demonstrate that Unit2Lip significantly improves synchronization and boosts inference speed by a factor of 4.35 on LRS2. Additionally, TransFace achieves impressive BLEU scores of 61.93 and 47.55 for Es-En and Fr-En on LRS3-T and 100% isochronous translations. The samples are available at https://transface-demo.github.io .
In this work, we propose a two-stage sign language production (SLP) paradigm that first encodes sign language sequences into discrete codes and then autoregressively generates sign language from text based on the learned codebook. However, existing vector quantization (VQ) methods are fixed-length encodings, overlooking the uneven information density in sign language, which leads to under-encoding of important regions and over-encoding of unimportant regions. To address this issue, we propose a novel dynamic vector quantization (DVA-VAE) model that can dynamically adjust the encoding length based on the information density in sign language to achieve accurate and compact encoding. Then, a GPT-like model learns to generate code sequences and their corresponding durations from spoken language text. Extensive experiments conducted on the PHOENIX14T dataset demonstrate the effectiveness of our proposed method. To promote sign language research, we propose a new large German sign language dataset, PHOENIX-News, which contains 486 hours of sign language videos, audio, and transcription texts. Experimental analysis on PHOENIX-News shows that the performance of our model can be further improved by increasing the size of the training data. Our project homepage is https://t2sgpt-demo.yinaoxiong.cn.
3D visual grounding aims to localize the target object in a 3D point cloud by a free-form language description. Typically, the sentences describing the target object tend to provide information about its relative relation between other objects and its position within the whole scene. In this work, we propose a relation-aware one-stage framework, named 3D Relative Position-aware Network (3DRP-Net), which can effectively capture the relative spatial relationships between objects and enhance object attributes. Specifically, 1) we propose a 3D Relative Position Multi-head Attention (3DRP-MA) module to analyze relative relations from different directions in the context of object pairs, which helps the model to focus on the specific object relations mentioned in the sentence. 2) We designed a soft-labeling strategy to alleviate the spatial ambiguity caused by redundant points, which further stabilizes and enhances the learning process through a constant and discriminative distribution. Extensive experiments conducted on three benchmarks (i.e., ScanRefer and Nr3D/Sr3D) demonstrate that our method outperforms all the state-of-the-art methods in general.