Autonomous agents capable of planning, reasoning, and executing actions on the web offer a promising avenue for automating computer tasks. However, the majority of existing benchmarks primarily focus on text-based agents, neglecting many natural tasks that require visual information to effectively solve. Given that most computer interfaces cater to human perception, visual information often augments textual data in ways that text-only models struggle to harness effectively. To bridge this gap, we introduce VisualWebArena, a benchmark designed to assess the performance of multimodal web agents on *realistic visually grounded tasks*. VisualWebArena comprises of a set of diverse and complex web-based tasks that evaluate various capabilities of autonomous multimodal agents. To perform on this benchmark, agents need to accurately process image-text inputs, interpret natural language instructions, and execute actions on websites to accomplish user-defined objectives. We conduct an extensive evaluation of state-of-the-art LLM-based autonomous agents, including several multimodal models. Through extensive quantitative and qualitative analysis, we identify several limitations of text-only LLM agents, and reveal gaps in the capabilities of state-of-the-art multimodal language agents. VisualWebArena provides a framework for evaluating multimodal autonomous language agents, and offers insights towards building stronger autonomous agents for the web.
While there has been a recent burgeoning of applications at the intersection of natural and programming languages, such as code generation and code summarization, these applications are usually English-centric. This creates a barrier for program developers who are not proficient in English. To mitigate this gap in technology development across languages, we propose a multilingual dataset, MCoNaLa, to benchmark code generation from natural language commands extending beyond English. Modeled off of the methodology from the English Code/Natural Language Challenge (CoNaLa) dataset, we annotated a total of 896 NL-Code pairs in three languages: Spanish, Japanese, and Russian. We present a systematic evaluation on MCoNaLa by testing state-of-the-art code generation systems. Although the difficulties vary across three languages, all systems lag significantly behind their English counterparts, revealing the challenges in adapting code generation to new languages.
Entities and events are crucial to natural language reasoning and common in procedural texts. Existing work has focused either exclusively on entity state tracking (e.g., whether a pan is hot) or on event reasoning (e.g., whether one would burn themselves by touching the pan), while these two tasks are often causally related. We propose CREPE, the first benchmark on causal reasoning of event plausibility and entity states. We show that most language models, including GPT-3, perform close to chance at .35 F1, lagging far behind human at .87 F1. We boost model performance to .59 F1 by creatively representing events as programming languages while prompting language models pretrained on code. By injecting the causal relations between entities and events as intermediate reasoning steps in our representation, we further boost the performance to .67 F1. Our findings indicate not only the challenge that CREPE brings for language models, but also the efficacy of code-like prompting combined with chain-of-thought prompting for multihop event reasoning.
To extend the scope of coding queries to more realistic settings, we propose ODEX, the first Open-Domain EXecution-based natural language (NL) to Python code generation dataset. ODEX has 945 NL-Code pairs spanning 79 diverse libraries, along with 1,707 human-written test cases for execution. Our NL-Code pairs are harvested from StackOverflow forums to encourage natural and practical coding queries. Moreover, ODEX supports four natural languages as intents, in English, Spanish, Japanese, and Russian. ODEX unveils intriguing behavioral differences among top-performing code language models (LM). While CODEX achieves better overall results, CODEGEN improves effectively via scaling – CODEGEN 6.1B performs comparably with CODEX 12B. Both models show substantial gaps between open and closed domains, but CODEGEN gaps tend to decrease with model size while CODEX gaps increase. We release ODEX to facilitate research into open-domain problems for the code generation community.
Large language models (LLMs) struggle on processing complicated observations in interactive decision making. To alleviate this issue, we propose a simple hierarchical prompting approach. Diverging from previous prompting approaches that always put the full observation (a web page) to the prompt, we propose to first construct an action-aware observation which is more condensed and relevant with a dedicated Summarizer prompt. The Actor prompt then predicts the next action based on the summarized history. While our method has broad applicability, we particularly demonstrate its efficacy in the complex domain of web navigation where a full observation often contains redundant and irrelevant information. Our approach outperforms the previous state-of-the-art prompting mechanism with the same LLM by 6.2% on task success rate, demonstrating its potential on interactive decision making tasks with long observation traces.
Since the rise of neural natural-language-to-code models (NL→Code) that can generate long expressions and statements rather than a single next-token, one of the major problems has been reliably evaluating their generated output. In this paper, we propose CodeBERTScore: an evaluation metric for code generation, which builds on BERTScore (Zhang et al., 2020). Instead of encoding only the generated tokens as in BERTScore, CodeBERTScore also encodes the natural language input preceding the generated code, thus modeling the consistency between the generated code and its given natural language context as well. We perform an extensive evaluation of CodeBERTScore across four programming languages. We find that CodeBERTScore achieves a higher correlation with human preference and with functional correctness than all existing metrics. That is, generated code that receives a higher score by CodeBERTScore is more likely to be preferred by humans, as well as to function correctly when executed. We release five language-specific pretrained models to use with our publicly available code. Our language-specific models have been downloaded more than **1,000,000** times from the Huggingface Hub. Our code and data are available at https://github.com/neulab/code-bert-score
Natural language generation has witnessed significant advancements due to the training of large language models on vast internet-scale datasets. Despite these advancements, there exists a critical challenge: These models can inadvertently generate content that is toxic, inaccurate, and unhelpful, and existing automatic evaluation metrics often fall short of identifying these shortcomings. As models become more capable, human feedback is an invaluable signal for evaluating and improving models. This survey aims to provide an overview of recent research that has leveraged human feedback to improve natural language generation. First, we introduce a taxonomy distilled from existing research to categorize and organize the varied forms of feedback. Next, we discuss how feedback can be described by its format and objective, and cover the two approaches proposed to use feedback (either for training or decoding): directly using feedback or training feedback models. We also discuss existing datasets for human-feedback data collection, and concerns surrounding feedback collection. Finally, we provide an overview of the nascent field of AI feedback, which uses large language models to make judgments based on a set of principles and minimize the need for human intervention. We also release a website of this survey at feedback-gap-survey.info.
Procedures are inherently hierarchical. To “make videos”, one may need to “purchase a camera”, which in turn may require one to “set a budget”. While such hierarchical knowledge is critical for reasoning about complex procedures, most existing work has treated procedures as shallow structures without modeling the parent-child relation. In this work, we attempt to construct an open-domain hierarchical knowledge-base (KB) of procedures based on wikiHow, a website containing more than 110k instructional articles, each documenting the steps to carry out a complex procedure. To this end, we develop a simple and efficient method that links steps (e.g., “purchase a camera”) in an article to other articles with similar goals (e.g., “how to choose a camera”), recursively constructing the KB. Our method significantly outperforms several strong baselines according to automatic evaluation, human judgment, and application to downstream tasks such as instructional video retrieval.
We address the general task of structured commonsense reasoning: given a natural language input, the goal is to generate a graph such as an event or a reasoning-graph.To employ large language models (LMs) for this task, existing approaches ‘serialize’ the output graph as a flat list of nodes and edges.Although feasible, these serialized graphs strongly deviate from the natural language corpora that LMs were pre-trained on, hindering LMs from generating them correctly. In this paper, we show that when we instead frame structured commonsense reasoning tasks as code generation tasks, pre-trained LMs of code are better structured commonsense reasoners than LMs of natural language, even when the downstream task does not involve source code at all.We demonstrate our approach across three diverse structured commonsense reasoning tasks. In all these natural language tasks, we show that using our approach, a code generation LM (codex) outperforms natural-LMs that are fine-tuned on the target task (T5) and other strong LMs such as GPT-3 in the few-shot setting.
When humans perform a particular task, they do so hierarchically: splitting higher-level tasks into smaller sub-tasks. However, most works on natural language (NL) command of situated agents have treated the procedures to be executed as flat sequences of simple actions, or any hierarchies of procedures have been shallow at best. In this paper, we propose a formalism of procedures as programs, a method for representing hierarchical procedural knowledge for agent command and control aimed at enabling easy application to various scenarios. We further propose a modeling paradigm of hierarchical modular networks, which consist of a planner and reactors that convert NL intents to predictions of executable programs and probe the environment for information necessary to complete the program execution. We instantiate this framework on the IQA and ALFRED datasets for NL instruction following. Our model outperforms reactive baselines by a large margin on both datasets. We also demonstrate that our framework is more data-efficient, and that it allows for fast iterative development.
Traditional named entity recognition models use gazetteers (lists of entities) as features to improve performance. Although modern neural network models do not require such hand-crafted features for strong performance, recent work has demonstrated their utility for named entity recognition on English data. However, designing such features for low-resource languages is challenging, because exhaustive entity gazetteers do not exist in these languages. To address this problem, we propose a method of “soft gazetteers” that incorporates ubiquitously available information from English knowledge bases, such as Wikipedia, into neural named entity recognition models through cross-lingual entity linking. Our experiments on four low-resource languages show an average improvement of 4 points in F1 score.
Cross-lingual entity linking (XEL) is the task of finding referents in a target-language knowledge base (KB) for mentions extracted from source-language texts. The first step of (X)EL is candidate generation, which retrieves a list of plausible candidate entities from the target-language KB for each mention. Approaches based on resources from Wikipedia have proven successful in the realm of relatively high-resource languages, but these do not extend well to low-resource languages with few, if any, Wikipedia pages. Recently, transfer learning methods have been shown to reduce the demand for resources in the low-resource languages by utilizing resources in closely related languages, but the performance still lags far behind their high-resource counterparts. In this paper, we first assess the problems faced by current entity candidate generation methods for low-resource XEL, then propose three improvements that (1) reduce the disconnect between entity mentions and KB entries, and (2) improve the robustness of the model to low-resource scenarios. The methods are simple, but effective: We experiment with our approach on seven XEL datasets and find that they yield an average gain of 16.9% in Top-30 gold candidate recall, compared with state-of-the-art baselines. Our improved model also yields an average gain of 7.9% in in-KB accuracy of end-to-end XEL.1
Cross-lingual entity linking (XEL) grounds named entities in a source language to an English Knowledge Base (KB), such as Wikipedia. XEL is challenging for most languages because of limited availability of requisite resources. However, many works on XEL have been on simulated settings that actually use significant resources (e.g. source language Wikipedia, bilingual entity maps, multilingual embeddings) that are not available in truly low-resource languages. In this work, we first examine the effect of these resource assumptions and quantify how much the availability of these resource affects overall quality of existing XEL systems. We next propose three improvements to both entity candidate generation and disambiguation that make better use of the limited resources we do have in resource-scarce scenarios. With experiments on four extremely low-resource languages, we show that our model results in gains of 6-20% end-to-end linking accuracy.
While neural machine translation (NMT) achieves remarkable performance on clean, in-domain text, performance is known to degrade drastically when facing text which is full of typos, grammatical errors and other varieties of noise. In this work, we propose a multi-task learning algorithm for transformer-based MT systems that is more resilient to this noise. We describe our submission to the WMT 2019 Robustness shared task based on this method. Our model achieves a BLEU score of 32.8 on the shared task French to English dataset, which is 7.1 BLEU points higher than the baseline vanilla transformer trained with clean text.
The task of entity linking aims to identify concepts mentioned in a text fragments and link them to a reference knowledge base. Entity linking in long text has been well studied in previous work. However, short text entity linking is more challenging since the text are noisy and less coherent. To better utilize the local information provided in short texts, we propose a novel neural network framework, Aggregated Semantic Matching (ASM), in which two different aspects of semantic information between the local context and the candidate entity are captured via representation-based and interaction-based neural semantic matching models, and then two matching signals work jointly for disambiguation with a rank aggregation mechanism. Our evaluation shows that the proposed model outperforms the state-of-the-arts on public tweet datasets.