The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios.Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.
Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts.This paper introduces LLM-based interactive drama, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes.We define this new artistic genre by 6 essential elements—plot, character, thought, diction, spectacle and interaction—and study the entire pipeline to forge a backbone drama LLM to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following.We propose Narrative Chain to offer finer control over the narrative progression during interaction with players;Auto-Drama to synthesize drama scripts given arbitrary stories;Sparse Instruction Tuning to allow the model to follow sophisticated instructions.We manually craft 3 scripts, Detective Conan, Harry Potter, Romeo and Juliet, and design a 5-dimension principle to evaluate the drama LLM comprehensively.
This paper emphasizes Chinese spelling correction by means of self-supervised learning, which means there are no annotated errors within the training data. Our intuition is that humans are naturally good correctors with exposure to error-free sentences, which contrasts with current unsupervised methods that strongly rely on the usage of confusion sets to produce parallel sentences. In this paper, we demonstrate that learning a spelling correction model is identical to learning a language model from error-free data alone, with decoding it in a greater search space. We propose Denoising Decoding Correction (D2C), which selectively imposes noise upon the source sentence to determine the underlying correct characters. Our method is largely inspired by the ability of language models to perform correction, including both BERT-based models and large language models (LLMs). We show that the self-supervised learning manner generally outperforms the confusion set in specific domains because it bypasses the need to introduce error characters to the training data which can impair the error patterns not included in the introduced error characters.
Named Entity Recognition (NER) is a cornerstone natural language processing task while its robustness has been given little attention. This paper rethinks the principles of the conventional text attack, as they can easily violate the label consistency between the original and adversarial NER samples. This is due to the fine-grained nature of NER, as even minor word changes in the sentence can result in the emergence or mutation of any entity, producing invalid adversarial samples. To this end, we propose a novel one-word modification NER attack based on a key insight, NER models are always vulnerable to the boundary position of an entity to make their decision. We thus strategically insert a new boundary into the sentence and trigger the victim model to make a wrong recognition either on this boundary word or on other words in the sentence. We call this attack Virtual Boundary Attack (ViBA), which is shown to be remarkably effective when attacking both English and Chinese models with a 70%-90% attack success rate on state-of-the-art language models, and also significantly faster than previous methods.
Pre-trained language models (PLMs) are shown to be vulnerable to minor word changes, which poses a significant threat to real-world systems. While previous studies directly focus on manipulating word inputs, they are limited by their means of generating adversarial samples, lacking generalization to versatile real-world attacks. This paper studies the basic structure of transformer-based PLMs, the self-attention (SA) mechanism. (1) We propose a powerful perturbation technique named ‘HackAttend,’ which perturbs the attention scores within the SA matrices via meticulously crafted attention masks. We show that state-of-the-art PLMs fall into heavy vulnerability, with minor attention perturbations (1%) resulting in a very high attack success rate (98%). Our paper extends the conventional text attack of word perturbations to more general structural perturbations. (2) We introduce ‘S-Attend,’ a novel smoothing technique that effectively makes SA robust via structural perturbations. We empirically demonstrate that this simple yet effective technique achieves robust performance on par with adversarial training when facing various text attackers.
In this paper, we study Chinese Spelling Correction (CSC) as a joint decision made by two separate models: a language model and an error model. Through empirical analysis, we find that fine-tuning BERT tends to over-fit the error model while under-fit the language model, resulting in poor generalization to out-of-distribution error patterns. Given that BERT is the backbone of most CSC models, this phenomenon has a significant negative impact. To address this issue, we are releasing a multi-domain benchmark LEMON, with higher quality and diversity than existing benchmarks, to allow a comprehensive assessment of the open domain generalization of CSC models. Then, we demonstrate that a very simple strategy – randomly masking 20% non-error tokens from the input sequence during fine-tuning – is sufficient for learning a much better language model without sacrificing the error model. This technique can be applied to any model architecture and achieves new state-of-the-art results on SIGHAN, ECSpell, and LEMON.
Beyond the great cognitive powers showcased by language models, it is crucial to scrutinize whether their reasoning capabilities stem from strong generalization or merely exposure to relevant data. As opposed to constructing increasingly complex logic, this paper probes into the boolean logic, the root capability of a logical reasoner. We find that any pre-trained language models even including large language models only behave like a random selector in the face of multi-nested boolean logic, a task that humans can handle with ease. To empower language models with this fundamental capability, this paper proposes a new self-supervised learning method Curriculum Logical Reasoning (Clr), where we augment the training data with nested boolean logic chain step-by-step, and program the training from simpler logical patterns gradually to harder ones. This new training paradigm allows language models to effectively generalize to much harder and longer-hop logic, which can hardly be learned through naive training. Furthermore, we show that boolean logic is a great foundation for improving the subsequent general logical tasks.
Multiple pre-training objectives fill the vacancy of the understanding capability of single-objective language modeling, which serves the ultimate purpose of pre-trained language models (PrLMs), generalizing well on a mass of scenarios. However, learning multiple training objectives in a single model is challenging due to the unknown relative significance as well as the potential contrariety between them. Empirical studies have shown that the current objective sampling in an ad-hoc manual setting makes the learned language representation barely converge to the desired optimum. Thus, we propose MOMETAS, a novel adaptive sampler based on meta-learning, which learns the latent sampling pattern on arbitrary pre-training objectives. Such a design is lightweight with negligible additional training overhead. To validate our approach, we adopt five objectives and conduct continual pre-training with BERT-base and BERT-large models, where MOMETAS demonstrates universal performance gain over other rule-based sampling strategies on 14 natural language processing tasks.
Based on the tremendous success of pre-trained language models (PrLMs) for source code comprehension tasks, current literature studies either ways to further improve the performance (generalization) of PrLMs, or their robustness against adversarial attacks. However, they have to compromise on the trade-off between the two aspects and none of them consider improving both sides in an effective and practical way. To fill this gap, we propose Semantic-Preserving Adversarial Code Embeddings (SPACE) to find the worst-case semantic-preserving attacks while forcing the model to predict the correct labels under these worst cases. Experiments and analysis demonstrate that SPACE can stay robust against state-of-the-art attacks while boosting the performance of PrLMs for code.