Large Language Models (LLMs) have shown promising performance in code generation. However, how to reliably evaluate code generated by LLMs remains an unresolved problem. This paper presents CodeJudge, a code evaluation framework that leverages LLMs to evaluate the semantic correctness of generated code without the need for test cases. We investigate different ways to guide the LLM in performing “slow thinking” to arrive at an in-depth and reliable evaluation. We experimented with four LLMs as evaluators on four code generation datasets and five programming languages. The results show that CodeJudge significantly outperformed existing methods in most settings. Furthermore, compared with a SOTA GPT-3.5-based code evaluation method, CodeJudge achieved better results even when using a much smaller model, Llama-3-8B-Instruct. Our code and datasets are available on GitHub https://github.com/VichyTong/CodeJudge.
In virtual assistant (VA) systems it is important to reject or redirect user queries that fall outside the scope of the system. One of the most accurate approaches for out-of-scope (OOS) rejection is to combine it with the task of intent classification on in-scope queries, and to use methods based on the similarity of embeddings produced by transformer-based sentence encoders. Typically, such encoders are fine-tuned for the intent-classification task, using cross-entropy loss. Recent work has shown that while this produces suitable embeddings for the intent-classification task, it also tends to disperse in-scope embeddings over the full sentence embedding space. This causes the in-scope embeddings to potentially overlap with OOS embeddings, thereby making OOS rejection difficult. This is compounded when OOS data is unknown. To mitigate this issue our work proposes to regularize the cross-entropy loss with an in-scope embedding reconstruction loss learned using an auto-encoder. Our method achieves a 1-4% improvement in the area under the precision-recall curve for rejecting out-of-sample (OOS) instances, without compromising intent classification performance.
Large language models (LLMs) have shown promise for automatic summarization but the reasons behind their successes are poorly understood. By conducting a human evaluation on ten LLMs across different pretraining methods, prompts, and model scales, we make two important observations. First, we find instruction tuning, not model size, is the key to the LLM’s zero-shot summarization capability. Second, existing studies have been limited by low-quality references, leading to underestimates of human performance and lower few-shot and finetuning performance. To better evaluate LLMs, we perform human evaluation over high-quality summaries we collect from freelance writers. Despite major stylistic differences such as the amount of paraphrasing, we find that LLM summaries are judged to be on par with human written summaries.
Planning in a text-based environment continues to be a significant challenge for AI systems. Recent approaches have utilized language models to predict planning domain definitions (e.g., PDDL) but have only been evaluated in closed-domain simulated environments. To address this, we present Proc2PDDL, the first dataset containing open-domain procedural texts paired with expert-annotated PDDL representations. Using this dataset, we evaluate the task of predicting domain actions (parameters, preconditions, and effects). We experiment with various large language models (LLMs) and prompting mechanisms, including a novel instruction inspired by the zone of proximal development (ZPD), which reconstructs the task as incremental basic skills. Our results demonstrate that Proc2PDDL is highly challenging for end-to-end LLMs, with GPT-3.5’s success rate close to 0% and GPT-4o’s 38%. With ZPD instructions, GPT-4o’s success rate increases to 45%, outperforming regular chain-of-thought prompting’s 34%. Our analysis systematically examines both syntactic and semantic errors, providing insights into the strengths and weaknesses of language models in generating domain-specific programs.
Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98%) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4%).
Schema induction builds a graph representation explaining how events unfold in a scenario. Existing approaches have been based on information retrieval (IR) and information extraction (IE), often with limited human curation. We demonstrate a human-in-the-loop schema induction system powered by GPT-3. We first describe the different modules of our system, including prompting to generate schematic elements, manual edit of those elements, and conversion of those into a schema graph. By qualitatively comparing our system to previous ones, we show that our system not only transfers to new domains more easily than previous approaches, but also reduces efforts of human curation thanks to our interactive interface.
While pretrained language models (PLMs) have greatly improved text generation, they have also been known to produce unfaithful or inappropriate content. In contrast, classic template-based systems provide strong guarantees of faithfulness at the cost of fluency. We propose TempLM, which achieves the best of both worlds by distilling a PLM into a template-based generator. On the E2E and SynthBio data-to-text datasets, we show that TempLM is more faithful than the original PLM and is more fluent than prior template systems. Notably, on an out-of-domain evaluation, TempLM reduces a finetuned BART model’s unfaithfulness rate from 83% to 0%. In a human study, we find that TempLM’s templates substantially improve upon human-written ones in BERTScore.
Generative search engines directly generate responses to user queries, along with in-line citations. A prerequisite trait of a trustworthy generative search engine is verifiability, i.e., systems should cite comprehensively (high citation recall; all statements are fully supported by citations) and accurately (high citation precision; every cite supports its associated statement). We conduct human evaluation to audit four popular generative search engines—Bing Chat, NeevaAI, perplexity.ai, and YouChat—across a diverse set of queries from a variety of sources (e.g., historical Google user queries, dynamically-collected open-ended questions on Reddit, etc.). We find that responses from existing generative search engines are fluent and appear informative, but frequently contain unsupported statements and inaccurate citations: on average, a mere 51.5% of generated sentences are fully supported by citations and only 74.5% of citations support their associated sentence. We believe that these results are concerningly low for systems that may serve as a primary tool for information-seeking users, especially given their facade of trustworthiness. We hope that our results further motivate the development of trustworthy generative search engines and help researchers and users better understand the shortcomings of existing commercial systems.
Relational databases play an important role in business, science, and more. However, many users cannot fully unleash the analytical power of relational databases, because they are not familiar with database languages such as SQL. Many techniques have been proposed to automatically generate SQL from natural language, but they suffer from two issues: (1) they still make many mistakes, particularly for complex queries, and (2) they do not provide a flexible way for non-expert users to validate and refine incorrect queries. To address these issues, we introduce a new interaction mechanism that allows users to directly edit a step-by-step explanation of a query to fix errors. Our experiments on multiple datasets, as well as a user study with 24 participants, demonstrate that our approach can achieve better performance than multiple SOTA approaches. Our code and datasets are available at https://github.com/magic-YuanTian/STEPS.
Large language models (LLMs) are subject to sociocultural and other biases previously identified using intrinsic evaluations. However, when and how these intrinsic biases in pre-trained LM representations propagate to downstream, fine-tuned NLP tasks like summarization is not well understood. In this work, we investigate one type of bias—name-nationality bias—and trace it from the pre-training stage to a downstream summarization task across multiple summarization modeling choices. We show that these biases manifest themselves as hallucinations in summarization, leading to factually incorrect summaries. We also find that this propagation of biases is algorithm-dependent: more abstractive models allow biases to propagate more directly to downstream tasks as hallucinated facts. Building on these observations, we further analyze how changes to the adaptation method and fine-tuning data set affect name nationality biases and show that while they can reduce the overall rate of hallucinations, they do not change the types of biases that do appear.
Zero-shot multi-label text classification (ZMTC) is a fundamental task in natural language processing with applications in the cold start problem of recommendation systems. Ideally, one would learn an expressive representation of both input text and label features so that ZMTC is transformed into a nearest neighbor search problem. However, the existing representation learning approaches for ZMTC struggle with accuracy as well as poor training efficiency. Firstly, the input text is structural, consisting of both short title sentences and long content paragraphs. It is challenging to model the correlation between short label descriptions and long structural input documents. Secondly, the enormous label space in ZMTC forces the existing approaches to perform multi-stage learning with label engineering. As a result, the training overhead is significant. In this paper, we address both problems by introducing an end-to-end structural contrastive representation learning approach. We propose a randomized text segmentation (RTS) technique to generate high-quality contrastive pairs. This RTS technique allows us to model title-content correlation. Additionally, we simplify the multi-stage ZMTC learning strategy by avoiding label engineering. Extensive experiments demonstrate that our approach leads to up to 2.33% improvement in precision@1 and 5.94x speedup in training time on publicly available datasets. Our code is available publicly.
Natural language interaction is a promising direction for democratizing 3D shape design. However, existing methods for text-driven 3D shape editing face challenges in producing decoupled, local edits to 3D shapes. We address this problem by learning disentangled latent representations that ground language in 3D geometry. To this end, we propose a complementary tool set including a novel network architecture, a disentanglement loss, and a new editing procedure. Additionally, to measure edit locality, we define a new metric that we call part-wise edit precision. We show that our method outperforms existing SOTA methods by 20% in terms of edit locality, and up to 6.6% in terms of language reference resolution accuracy. Human evaluations additionally show that compared to the existing SOTA, our method produces shape edits that are more local, more semantically accurate, and more visually obvious. Our work suggests that by solely disentangling language representations, downstream 3D shape editing can become more local to relevant parts, even if the model was never given explicit part-based supervision.
This paper introduces the shared task of summrizing documents in several creative domains, namely literary texts, movie scripts, and television scripts. Summarizing these creative documents requires making complex literary interpretations, as well as understanding non-trivial temporal dependencies in texts containing varied styles of plot development and narrative structure. This poses unique challenges and is yet underexplored for text summarization systems. In this shared task, we introduce four sub-tasks and their corresponding datasets, focusing on summarizing books, movie scripts, primetime television scripts, and daytime soap opera scripts. We detail the process of curating these datasets for the task, as well as the metrics used for the evaluation of the submissions. As part of the CREATIVESUMM workshop at COLING 2022, the shared task attracted 18 submissions in total. We discuss the submissions and the baselines for each sub-task in this paper, along with directions for facilitating future work.
We study how masking and predicting tokens in an unsupervised fashion can give rise to linguistic structures and downstream performance gains. Recent theories have suggested that pretrained language models acquire useful inductive biases through masks that implicitly act as cloze reductions for downstream tasks. While appealing, we show that the success of the random masking strategy used in practice cannot be explained by such cloze-like masks alone. We construct cloze-like masks using task-specific lexicons for three different classification datasets and show that the majority of pretrained performance gains come from generic masks that are not associated with the lexicon. To explain the empirical success of these generic masks, we demonstrate a correspondence between the Masked Language Model (MLM) objective and existing methods for learning statistical dependencies in graphical models. Using this, we derive a method for extracting these learned statistical dependencies in MLMs and show that these dependencies encode useful inductive biases in the form of syntactic structures. In an unsupervised parsing evaluation, simply forming a minimum spanning tree on the implied statistical dependence structure outperforms a classic method for unsupervised parsing (58.74 vs. 55.91 UUAS).