Object hallucination poses a significant challenge in vision-language (VL) models, often leading to the generation of nonsensical or unfaithful responses with non-existent objects. However, the absence of a general measurement for evaluating object hallucination in VL models has hindered our understanding and ability to mitigate this issue. In this work, we present NOPE (Negative Object Presence Evaluation), a novel benchmark designed to assess object hallucination in VL models through visual question answering (VQA). We propose a cost-effective and scalable approach utilizing large language models to generate 29.5k synthetic negative pronoun (NegP) data of high quality for NOPE. We extensively investigate the performance of 10 state-of-the-art VL models in discerning the non-existence of objects in visual questions, where the ground truth answers are denoted as (e.g., “none”). Additionally, we evaluate their standard performance on visual questions on 9 other VQA datasets. Through our experiments, we demonstrate that no VL model is immune to the vulnerability of object hallucination, as all models achieve accuracy below 10% on NegP. Furthermore, we uncover that lexically diverse visual questions, question types with large scopes, and scene-relevant objects capitalize the risk of object hallucination in VL models.
The hallucination problem of Large Language Models (LLMs) significantly limits their reliability and trustworthiness. Humans have a self-awareness process that allows us to recognize what we don’t know when faced with queries. Inspired by this, our paper investigates whether LLMs can estimate their own hallucination risk before response generation. We analyze the internal mechanisms of LLMs broadly both in terms of training data sources and across 15 diverse Natural Language Generation (NLG) tasks, spanning over 700 datasets. Our empirical analysis reveals two key insights: (1) LLM internal states indicate whether they have seen the query in training data or not; and (2) LLM internal states show they are likely to hallucinate or not regarding the query. Our study explores particular neurons, activation layers, and tokens that play a crucial role in the LLM perception of uncertainty and hallucination risk. By a probing estimator, we leverage LLM self-assessment, achieving an average hallucination estimation accuracy of 84.32% at run time.
Reducing the ‘hallucination' problem of Large Language Models (LLMs) is crucial for their wide applications. A comprehensive and fine-grained measurement of the hallucination is the first key step for the governance of this issue but is under-explored in the community.Thus, we present ANAH, a bilingual dataset that offers ANalytical Annotation of Hallucinations in LLMs within Generative Question Answering.Each answer sentence in our dataset undergoes rigorous annotation, involving the retrieval of a reference fragment, the judgment of the hallucination type, and the correction of hallucinated content. ANAH consists of ~12k sentence-level annotations for ~4.3k LLM responses covering over 700 topics, constructed by a human-in-the-loop pipeline.Thanks to the fine granularity of the hallucination annotations, we can quantitatively confirm that the hallucinations of LLMs progressively accumulate in the answer and use ANAH to train and evaluate hallucination annotators. We conduct extensive experiments on studying generative and discriminative annotators and show that, although current open-source LLMs have difficulties in fine-grained hallucination annotation, the generative annotator trained with ANAH can surpass all open-source LLMs and GPT-3.5, obtain performance competitive with GPT-4, and exhibits better generalization ability on unseen questions.
Dialogue systems can leverage large pre-trained language models and knowledge to generate fluent and informative responses. However, these models are still prone to produce hallucinated responses not supported by the input source, which greatly hinders their application. The heterogeneity between external knowledge and dialogue context challenges representation learning and source integration, which further contributes to unfaithfulness. To handle this challenge and generate more faithful responses, this paper presents RHO (ρ) utilizing the representations of linked entities and relation predicates from a knowledge graph (KG). We propose (1) local knowledge grounding to combine textual embeddings with the corresponding KG embeddings; and (2) global knowledge grounding to equip RHO with multi-hop reasoning abilities via the attention mechanism. In addition, we devise a response re-ranking technique based on walks over KG sub-graphs for better conversational reasoning. Experimental results on OpenDialKG (Moon et al., 2019) show that our approach significantly outperforms state-of-the-art methods on both automatic and human evaluation by a large margin, especially in hallucination reduction (17.54% in FeQA (Durmus et al., 2020)).
We present NusaCrowd, a collaborative initiative to collect and unify existing resources for Indonesian languages, including opening access to previously non-public resources. Through this initiative, we have brought together 137 datasets and 118 standardized data loaders. The quality of the datasets has been assessed manually and automatically, and their value is demonstrated through multiple experiments.NusaCrowd’s data collection enables the creation of the first zero-shot benchmarks for natural language understanding and generation in Indonesian and the local languages of Indonesia. Furthermore, NusaCrowd brings the creation of the first multilingual automatic speech recognition benchmark in Indonesian and the local languages of Indonesia. Our work strives to advance natural language processing (NLP) research for languages that are under-represented despite being widely spoken.
Large language models (LLMs) have shown promise for generative and knowledge-intensive tasks including question-answering (QA) tasks. However, the practical deployment still faces challenges, notably the issue of “hallucination”, where models generate plausible-sounding but unfaithful or nonsensical information. This issue becomes particularly critical in the medical domain due to the uncommon professional concepts and potential social risks involved. This paper analyses the phenomenon of hallucination in medical generative QA systems using widely adopted LLMs and datasets. Our investigation centers on the identification and comprehension of common problematic answers, with a specific emphasis on hallucination. To tackle this challenge, we present an interactive self-reflection methodology that incorporates knowledge acquisition and answer generation. Through this feedback process, our approach steadily enhances the factuality, consistency, and entailment of the generated answers. Consequently, we harness the interactivity and multitasking ability of LLMs and produce progressively more precise and accurate answers. Experimental results on both automatic and human evaluation demonstrate the superiority of our approach in hallucination reduction compared to baselines.
Inference, especially those derived from inductive processes, is a crucial component in our conversation to complement the information implicitly or explicitly conveyed by a speaker. While recent large language models show remarkable advances in inference tasks, their performance in inductive reasoning, where not all information is present in the context, is far behind deductive reasoning. In this paper, we analyze the behavior of the models based on the task difficulty defined by the semantic information gap – which distinguishes inductive and deductive reasoning. Our analysis reveals that the information gap between dialogue contexts and desired inferences renders the inductive inference process more challenging. To mitigate this information gap, we investigate a contrastive learning approach by feeding negative samples. Our experiments suggest negative samples help models understand what is wrong and improve their inference generations.
Large-scale vision-language pre-trained (VLP) models are prone to hallucinate non-existent visual objects when generating text based on visual information. In this paper, we systematically study the object hallucination problem from three aspects. First, we examine recent state-of-the-art VLP models, showing that they still hallucinate frequently and models achieving better scores on standard metrics (e.g., CIDEr) could be more unfaithful. Second, we investigate how different types of image encoding in VLP influence hallucination, including region-based, grid-based, and patch-based. Surprisingly, we find that patch-based features perform the best and smaller patch resolution yields a non-trivial reduction in object hallucination. Third, we decouple various VLP objectives and demonstrate that token-level image-text alignment and controlled generation are crucial to reducing hallucination. Based on that, we propose a simple yet effective VLP loss named ObjMLM to further mitigate object hallucination. Results show that it reduces object hallucination by up to 17.4% when tested on two benchmarks (COCO Caption for in-domain and NoCaps for out-of-domain evaluation).
In order to offer a customized script tool and inspire professional scriptwriters, we present VScript. It is a controllable pipeline that generates complete scripts, including dialogues and scene descriptions, as well as presents visually using video retrieval. With an interactive interface, our system allows users to select genres and input starting words that control the theme and development of the generated script. We adopt a hierarchical structure, which first generates the plot, then the script and its visual presentation. A novel approach is also introduced to plot-guided dialogue generation by treating it as an inverse dialogue summarization. The experiment results show that our approach outperforms the baselines on both automatic and human evaluations, especially in genre control.
Multi-hop Question Generation (QG) aims to generate answer-related questions by aggregating and reasoning over multiple scattered evidence from different paragraphs. It is a more challenging yet under-explored task compared to conventional single-hop QG, where the questions are generated from the sentence containing the answer or nearby sentences in the same paragraph without complex reasoning. To address the additional challenges in multi-hop QG, we propose Multi-Hop Encoding Fusion Network for Question Generation (MulQG), which does context encoding in multiple hops with Graph Convolutional Network and encoding fusion via an Encoder Reasoning Gate. To the best of our knowledge, we are the first to tackle the challenge of multi-hop reasoning over paragraphs without any sentence-level information. Empirical results on HotpotQA dataset demonstrate the effectiveness of our method, in comparison with baselines on automatic evaluation metrics. Moreover, from the human evaluation, our proposed model is able to generate fluent questions with high completeness and outperforms the strongest baseline by 20.8% in the multi-hop evaluation. on. The code is publicly availableat https://github.com/HLTCHKU